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The Color of the "new generation"

Aeropause recently did a “color of next gen” comparison of many of the titles coming out soon and it was, in a word, brown. Today, they do a new one on “new gen” and it’s a bit more, well, colorful. You decide, and tell us how important the concept of color is to your gaming […]


Aeropause recently did a “color of next gen” comparison of many of the titles coming out soon and it was, in a word, brown. Today, they do a new one on “new gen” and it’s a bit more, well, colorful. You decide, and tell us how important the concept of color is to your gaming experience?

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  1. I'm an artist, so color is perhaps one of the largest factors (after fun factor, that is) I consider when playing a game. You'd think I'd be looking a graphics first, wouldn't you?More than anything, color sets the mood of what your'e playing on screen. I have no problem with brown, provided it's used in the right manner. Though I think that many of these screens just happened to be brown, and probably dont represent the entire games they are taken from.Like Rayman RR for instance. They decided to go with the FPS plunger desert native american screenshot. But we all know that there are island paradise areas, strange, moody, greenish areas, and even dentist areas.I think Wii has a lot more to offer than brown. ^_^

  2. I totally agree with Andrew G here. As a game artist, I can assure you that color is more than vital. Normal Maps, Spec maps, bump, displacement, whatever, none of them mean a dang thing without the diffuse map (base texture). So many companies out there have great modeling and game designs, but their color theory just plain sucks. But then look at games like Zelda (any of them) and World of Warcraft. NO fancy displacement or normal maps here, just beautiful color and texturing. "Good graphics" are more than just high poly counts. To this day, the most beautiful game on 360 is Geometry Wars: Retro Evolved. Beyond that, every game on that system has frame rate issues, boring color schemes and most of them are simply high poly remakes of regular Xbox and PS2 titles. I have to admit, the PS3 has a much more artistic spectrum of games at the moment than the 360, but the Wii is setting the bar for originality and what "Good graphics" really are.

  3. It just hit me that twilight princess seems to go more with the "duller" Golden and brown tones that the previous aeropause article put up. Still, we haven't seen the whole thing and I'm sure it won't be drab or monochromatic.As a Graphic Designer, game is extremely important, as a gamer it's also very important. I'm ok with an occasional game using certain colors to convey a mood, but I certainly like some color to spice up an otherwise dull or boring day. Every time I see the Monkey ball videos where they show a regular course and hitting the goal, I still drool at the explosion of color and particles.Image the Wii Sports games with a dull color scheme, I can assure you it would lessen the experience. Not everything has to be bright and colorful, but it's certainly appreciated amongst the waves of WW shooters and moody Mature games (like Gears of War which looks sweet).Color can really set the mood, or it can put us in a good mood when used properly.

  4. I'm a scientist, so colour is not a big part of my everyday life. But several tests have stated that colour is indeed important.

  5. Great comments.I love vibrant colours and great visual experiences. You don't necessarily need overly powered hardware to have it either. But we've come a LONG way from the N64/PS1 era!

  6. Is it just me or games have gotten alot more colourful. Heck, In 2012 mario is just gonna be a blob of red,blue and a hint of brown Lol.

  7. As a asian who makes his money writing your name on a grain of rice. i love colors, they make me happy!!! Whee!!

  8. I'm a chinese man who works in times square, i'll write your name in colorful flowery characters. There are many colors to choose from. Choose wisely!!!!

  9. I have to say that color is a pretty big factor. I'm not an artist or anything, but color brings the game to life, even if it's graphics are on the iffy side. Color (music reference here) is similar to the timbre of different instruments in an orchestra/band. If you only have 6 instruments it'll sound bland. Having a large assortment of instruments adds to to the tonal palette of the sound. To me, color is just as important as lighting.

  10. I've always said, "I just like the way Nintendo games look," but maybe that's because of the variety of colors they use. I never really thought about it before.

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