At the 2010 Nintendo Media Summit, there was nothing on display ”“Â not even the behind-closed-doors demonstration of Metroid: Other M ”“Â that looked quite as good as Sin & Punishment: Star Successor. Every other game I sampled due to curiosity or a sense of duty; but with Sin & Punishment 2, the reason I chose to play was because I simply couldn’t keep my eyes off the screen. The r...
Slowly making my way through the throng of video game reporters exiting the 2010 Nintendo Media Summit‘s newsworthy opening presentation, I climbed the stairs to the third floor of the W Hotel in San Francisco, where Nintendo’s coveted hands-on gameplay demonstrations were just getting underway. Immediately, I saw a friendly face: Associate PR Manager David Young, clutching one of the ...
Before the dust settles after this morning’s press event, I am already thinking about E3. With almost all of Nintendo’s loose ends tied up this morning, that leaves me thinking about what they didn’t tell us: the second half of the year.