Review: Dillon’s Rolling Western wrangles a diverse herd of gameplay into good grub

Imagine a game with a Windwaker art style that takes place on a Wild West version of Hyrule field, in which you roll around like Sonic the Hedgehog, aiming for objects as in Super Monkeyball, using a control system that feels like a combo of the forthcoming Kid Icarus and Angry Birds, while building RTS gun towers and fighting arena battles that’ll remind you of good Mario Party minigames. Now ima...

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