difficulty

Intelligently Incorporating Adaptive Difficulty

or, How to Make Boss Battles More Challenging Without Punishing the Player If you’ve been following Infendo on YouTube, or listening to our weekly podcast, you’d already know that a couple months ago, I restarted The Legend of Zelda: Breath of the Wild in Master Mode. This was the first time I’ve started the game from scratch since day one, and the only time I’ve ever playe...

Why are video game developers so afraid of hard games?

For all the bravado and maturity put forth by “hardcore” games like Call of Duty: Black Ops, Red Dead Redemption and the like, they aren’t very, well, they aren’t very hard, are they? Enjoyable to a lot of people, yes, and certainly pretty to look at, but the scripted events, single button press “quick time actions,” linear “you shall go from point A to po...