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Revolution to Use Force Feedback?

Revolution may use force feedback, although this could be referring to a rumble feature. Moz La Punk writes: “During an interview conducted on Canadian internet radio station Radio-Talbot, a Nintendo of Canada representative may have revealed that the Nintendo Revolution’s innovative new controller will include force feedback capabilities. In the interview, Nintendo of Canada’s Director […]

Revolution may use force feedback, although this could be referring to a rumble feature. Moz La Punk writes: “During an interview conducted on Canadian internet radio station Radio-Talbot, a Nintendo of Canada representative may have revealed that the Nintendo Revolution’s innovative new controller will include force feedback capabilities. In the interview, Nintendo of Canada’s Director of Marketing, Pierre-Paul Trepanier, was asked whether the Revolution’s motion sensing controller had force feedback and he answered ‘Yes, there is force feedback in it.'”

Follow the source link for the full transcribed interview.

[Thanks, Jimmy M]

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7 comments

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  1. I'm assuming they mean rumble. Force feedback would take up too much power. Even my Logitech steering wheel with force feedback (for my GameCube) has an external power adapter.

  2. Also, how could you possibly have force feedback in a freehand controller?In a steering wheel, or a joystick with a base, the force feeback works by locking or adding friction to the moving parts of a controller to a degree that simulates what is going on in the game. But in the freehand controller, your arm and wrist are the "moving parts" or "base"…

  3. Also, how could you possibly have force feedback in a freehand controller?One or more gyroscopes would do the trick.

  4. Actually, any response you send back to a user as a tactile sense match the definition of force feedback. Rumble Pack was a force feedback device, as is the NGC, PS2, XBOX controllers and so on. Do not expect something too amazing in this field, but, you know, nintendo can always surprise us, the AngularMomentum might be right ;)Best!

  5. In the article, the Nin of Can rep refers to previous rumble features as force feedback. He stated that there wasn't force feedback b/c of battery issues, but they have resolved that with the remote. It stands to reason that the force feedback discussed is merely a rumble feature.

  6. Nice to see MozLaPunk (which has a forum I reside in) mentioned.Apparently there's a difference between forcefeed back and rumble but is commonly used interchangabley. Still interesting times.

  7. I may be wrong, but I think that people may be confusing 'force feedback' and 'tactile feedback'.To the best of my knowledge 'force feedback' is when the interface gives you information from the software in the form of physical force. This may include simply rumbling, but technically, getting hot would be force feedback, or even shocking you.Tactile feedback is when the interface in addition to using physical force as a means for giving feedback also simulates the act of 'feeling' a virtual object.It's a subtle difference, but also a huge one.

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