Review: MySims Agents the best MySims yet

To describe the game best, however, is to invoke a classic.

Imagine dipping the board game Clue into a bucket of MySims paint and then spraying it with a quick gloss of point-and-click adventuring without the pointing and clicking’that’s essentially Agents, a unique and unexpected twist on adventure games and EA’s series itself.

So what makes it a MySims game? Well, aside from the characters, not much. Indeed, the only customization you’ll be doing in Agents is of your HQ’s interior. By placing objects with certain attributes inside the building, you’ll improve the related skill of the team members on that floor. Placing a particularly charming couch on a floor will boost the charm of that floor’s hired team of gumshoes, for example.

This pales in comparison to the creative element of the original title and, to a lesser degree, Kingdom. But it adds a bit of strategy to the process of sending out teams for minor cases’one case may call for technical savvy, so you’ll want to choose the team best at that skill.

Customizing its floor a certain way can make a team better yet.

Your footprint-revealing magnifying glass is one of Agents’ many neat gizmos

It’s obviously a departure from the original, but Agents shares an important feature with its ancestor’it feels like a virtual toy box. It may be for different reasons this time, but such a feeling has always been the distinguishing aspect of MySims, and given the interactivity the game affords, it’s completely in tact with Agents. Exploring the locales, questioning any Sims you’d like’I never felt restricted.

Not even by the linear gameplay and fixed camera. They may seem contrary to the MySims ethos, but they actually benefit the game.