Majora’s Mask was all just a dream

Infendo

Yoshiaki Koizumi, known for his work with the Mario and Legend of Zelda games likes to daydream. In the August issue of Official Nintendo Magazine UK, Koizumi speaks of how he thought up the idea of the three-day system found in Legend of Zelda: Majora’s Mask.

“Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense. So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora’s Mask which is threatened by being destroyed by the moon.”

I have been very outspoken of my love for Majora’s Mask; I am of the opinion that it is even superior to Ocarina of Time. The way the characters in the game all had a role in the overarching story was something that hadn’t been done before. It could have done with an extra dungeon or two, but it was a fantastic adventure throughout.

What is your opinion of Majora’s Mask. Did you enjoy it enough to see it through to the end?

Eugene lives in New Mexico and has been a life long gamer since getting his hands on an NES. Always partial to Nintendo, Eugene has made it a point to keep informed on all things Mario.