It may take time to adapt to Wii controls (currently down) previewed Activision’s Wii launch titles (CoD 3, Tony Hawk, Marvel) and praised ’em all. Regarding Call of Duty 3 and its controls: “I had serious concerns with the Wiimote and its ability to handle first person shooters. I said that it couldn’t be done, and I said that it SHOULDN’T be done ”“ there was no way that this control scheme could handle something that twitch based, and I expected the results to be an absolute mess. I’m glad to report that I was wrong ”“ the Wiimote is one of the most natural control schemes I’ve ever used for a shooter, once I spent the time to learn it. Anyone who tells you differently clearly hasn’t spent the time to adapt to the new control system.”

Good to hear. When I first bought Metroid Prime Hunters for the DS, it took me a good 15 minutes to adapt to the unique first-person controls. I gave up after the first 10 minutes (I’m so persistant!) and was pissed, telling myself I wouldn’t touch that junk again. After over reacting, I decided to give it another go. Five minutes later, I was convinced I had found a better way to play FPS’s, maybe even better than the trusty mouse and keyboard combo. Hunters is now one of my favorite FPS’s to date.

Wiimote: If at first you don’t succeed, try, try again.