A History Of "Motion-Sensing" Products

GameWorld Network explores the failed attempts of motion-sensing gaming products in the past as we near closer to the Wii launch later this year. From the article: “I also have to admit that the Wii is different from the examples I used in that it is a console based around a new control scheme as opposed to an optional accessory. But even so, history shows that each time something like this has been attempted ”“ each time claiming to be revolutionary and industry-changing, much like the Wii ”“ it has failed to catch on because of inaccurate hardware, the same problem that plagued Wii prototype hardware. I desperately want Nintendo to be successful and prove me wrong, but in any case it would seem that they certainly have their work cut out for them. “