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Spider-Man 3 impresses IGN — to a point

This is the kind of news I like to hear after returning home from a failed trip to Target to secure a Wii for my family: Spider-Man 3 was built from the ground up specifically for the Wii and will not be a port. As noted, there are a couple technical issues that have our […]

This is the kind of news I like to hear after returning home from a failed trip to Target to secure a Wii for my family: Spider-Man 3 was built from the ground up specifically for the Wii and will not be a port.

As noted, there are a couple technical issues that have our spider-senses tingling, but we’re simultaneously impressed by the fact that Vicarious Visions has put the extra effort in to make an original Wii game instead of taking the easy way out. Spider-Man 3 for Wii is an ambitious effort, both because it really makes use of the Wii controls and because of its overall scope, which is massive. We’re hoping that the studio brings everything together before the game’s May release.

Matt C. mentions the web slinging specifically as one of the features that would be impossible on other systems (left and right motion sensing allows for dual web swinging). However, the game lacks polish and has a few technical problems that need to be worked out pronto. My Spidey senses are tingling though. At least, I hope that’s what’s tingling.

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