EA’s WWII, FPS series has had its ups and downs. The Medal of Honor glory days were right at the start of the franchise when Allied Assault and Frontline beach landed to PCs and consoles. What made Medal of Honor so great was the feel of exploration, music, and flowing storyline. The game made you feel as though you were actually contributing to the war effort. EA’s direct connection with head WWII historians, soldiers, and weapons gave Medal of Honor a realistic, fresh take on World War 2 games.
The newest addition to the franchise is the upcoming title, Medal of Honor Heroes 2. the game was first revealed by Reggie at the Nintendo E3 2007 conference. Details were extremely scarce and the early video lasted less than fifteen seconds. Since E3, info about the game has been coming in almost every week. I’ve scoured the net to bring you a preview of what we can expect from MoH Heroes 2.
Story
- It’s June 6th, 1944, and the war is in your hands. Step into the boots of OSS Operative John Berg and infiltrate Normandy from behind enemy lines to undermine the Nazi regime.
- Objectives have a “special missions” feel.
- Missions are in the same locations during the same time frame (no missions that jump around years, or counties.)
Arcade mode
- On rails shooter that allows beginners/casual folks to get into the game at an easier pace.
- Story and missions are the exact same as single player campaign.
- Is compatible with the Wii Zapper.
- Use the control stick to lean your camera a bit (similar to Resident Evil: Umbrella Chronicles).
Campaign mode
- Does not use Wii Zapper. Controls are used with only the Wii remote and the Nunchuck.
- 8 missions
- 7-8 hours to complete
Multiplayer mode
- 32 player online multiplayer
- Online modes include Death match, Team death match, and Capture the flag
- Online feature is run though EA nation online service which means NO friend codes.
- Jump in and out of matches (continuous servers)
- Will feature a form of ranking system
- Players can use standard controls or on-rails controls
- 6 maps taken from the campaign missions, but have been designed to fit multiplayer matches.
- 60 frames per second, completely lag free.
- No offline split-screen
Controls
- Team looked at other Wii fps games like Call of Duty 3, and Vanguard to see what went wrong. Developers have worked hard on nailing the right FPS controls for Wii. Reports say that controls work better than the Metroid Prime 3 control scheme
- Complete list of sensitivity options
- Can change size of bounding box from extremely large, to the “size of a quarter”.
- Will feature a plethora of “non-gimmicky” motion gestures, including holding a rocket launcher up to your shoulder to fire, or mimicking the pumping action of a shot gun. Reports say that these gestures feel, and work great.
- 180° turn command
Other info
- All game modes run at a smooth 60fps.
- 480p and 16:9 widescreen support
- Graphics are greatly improved and better lighting, textures and partcle effects are used.
- Release date: November 13th, 2007
Not bad, eh? I especially like reading over the multiplayer features. No friend codes, 60fps, and tight controls just stand out. Getting both Heroes 2 and Galaxy within 2 days is really gonna hurt the o’l wallet, but I think it’ll be worth it.