Iwata returns once again for another throw down with lead developers of Nintendoâ€™s current major games. Today that game is Link’s Crossbow Training which has just been released in Japan (May 1st). Though the title doesn’t hold much meat, itâ€™s not such a bad little arcade-like shooter. In this session Miyamoto reveals several unknown topics including his love for FPS games, the need for epic titles, reasons for the zapper, and much more. A snippet from the interview concerning FPS titles…
Miyamoto: I see. Well, where should I start? Iâ€™ve always been into first person shooter3 (FPS) style games, 3D games in which you can walk around freely and see things from your own point of view.
Iwata: And why do you like those games?
Miyamoto: I think it is more comfortable, more natural. We are creatures of habit. We donâ€™t look at our feet when weâ€™re walking around, and weâ€™re always trying desperately to take in the scenery while weâ€™re living our lives. So, even in these games I want people to be able to get really into the 3D geography, so it feels like youâ€™re really there, since I think itâ€™s a really natural thing to be able to look around while youâ€™re walking. At first when we were developing The Legend of Zelda: Ocarina of Time4, I even proposed using a first-person perspective.
Iwata: Ocarina of Time from a first-person perspective!?
Miyamoto goes on to tell of his large support for GoldenEye 007. Crazy, eh? Click over to read the entire three page interview, and get a glimpse at some Wii Zapper prototypes (wire and rubber bands).