Iwata Asks: Link’s Crossbow Training


Iwata returns once again for another throw down with lead developers of Nintendo’s current major games. Today that game is Link’s Crossbow Training which has just been released in Japan (May 1st). Though the title doesn’t hold much meat, it’s not such a bad little arcade-like shooter. In this session Miyamoto reveals several unknown topics including his love for FPS games, the need for epic titles, reasons for the zapper, and much more. A snippet from the interview concerning FPS titles…

Miyamoto: I see. Well, where should I start? I’ve always been into first person shooter3 (FPS) style games, 3D games in which you can walk around freely and see things from your own point of view.

Iwata: And why do you like those games?

Miyamoto: I think it is more comfortable, more natural. We are creatures of habit. We don’t look at our feet when we’re walking around, and we’re always trying desperately to take in the scenery while we’re living our lives. So, even in these games I want people to be able to get really into the 3D geography, so it feels like you’re really there, since I think it’s a really natural thing to be able to look around while you’re walking. At first when we were developing The Legend of Zelda: Ocarina of Time4, I even proposed using a first-person perspective.

Iwata: Ocarina of Time from a first-person perspective!?

Miyamoto goes on to tell of his large support for GoldenEye 007. Crazy, eh? Click over to read the entire three page interview, and get a glimpse at some Wii Zapper prototypes (wire and rubber bands).