Iwata Asks: Brawl Development


IwataDojo’s double update today included the launch of a behind the scenes interview with Super Smash Brothers director, Masahiro Sakurai. This multi-volume interview explores the development cycle starting with day one (May 2005) to the completion of the game. It’s a great read that lets us have a peek at how Nintendo commands it’s sub companies like Sora (Brawl dev). Here’s a portion of the interview…

Hello, Everyone. My name is Satoru Iwata, President of Nintendo Co., Ltd. Beginning today, I would like to deliver an interview that explains the vision and the development process behind the creation of Super Smash Bros. Brawl. But before we begin, I would like to offer an apology.

With the completion of the game falling behind schedule, we were unable to keep our promised release date, despite our greatest efforts in attempting to release this game on time. I would like to extend my most sincere apology to all of our customers that are anticipating the title’s release, and also to our retailers.

I have asked Mr. Nagata from “Hobo Nikkan Itoi Shinbun” (a webpage hosted by famed copywriter Shigesato Itoi), who is a fan of Smash Bros. himself, to take on the role as the editor for this Iwata Asks interview. The last time he helped us was with the Iwata Asks series before the Wii launch, but I feel like I have asked the perfect candidate to convey the appeal of Smash Bros.

I hope you enjoy this interview…..

Be sure to check out all of vol. 1 here.