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← Infendo RadioNovember 14, 2026

Infendo RADIO / EPISODE 830

830 – Ocarina of Time Remake Impressions & Nintendo News

Eugene, Justin and Brandon share Ocarina of Time remake impressions, catch up on Nintendo news, and talk controls, exploration, music and nostalgia.

With Eugene Allen, Justin Clough, Brandon

Video and audio may use different edits. Audio chapters below follow the podcast recording.

THE CONVERSATION, IN CONTEXT

Episode show notes

Eugene Allen, Justin Clough and Brandon spend most of Infendo Radio 830 comparing notes on the Ocarina of Time remake: what feels familiar, what has changed, and why they keep stopping just to explore Hyrule and listen to the music.

A little Nintendo news

Before diving into their impressions, the crew discusses news about Shigeru Miyamoto’s health, the game’s UK launch performance, and their experiences picking up physical copies and Zelda accessories. There’s also a brief conversation about possible Master Quest DLC and memories of the older GameCube and 3DS versions.

Ocarina of Time remake impressions

The main conversation covers movement and button mapping, the run button, camera controls, exploration, updated visuals and cinematics, and the orchestral soundtrack. The hosts compare their progress and trade discoveries about the ocarina microphone feature, the notes app, dialogue logs, maps, rupees and dungeon changes.

Expect nostalgia, plenty of small details, and some story and dungeon spoilers as the crew compares the remake with the original and the 3DS release.

Change the System and the Infendo archive

Eugene shares a quick update on finishing Well Dweller and restoring Infendo’s website and podcast archive before the conversation returns to Zelda. The show closes with a discussion about voting and staying politically engaged.

EVERY WORD, AT YOUR PACE

Episode transcript.

Read the episode transcript

Eugene Allen: Hello everyone, and welcome to Infendo Radio episode 830. It's it's Zelda week. Like that's that's what happened. It's yeah,

Brandon: Woo two weeks. Yes.

Eugene Allen: we missed last week's recording.

Eugene Allen: When Zelda Week actually happened, but now we have Zelda and it's a thing. We're gonna like bury the lead a little bit first and talk about Miyamoto. he's so sick. He better not die. my god. I I swear to God, twenty twenty six has been a bad year for people that I love.

Brandon: Yeah, no.

Justin Clough: Yes. Coincidentally the reason we weren't podcasting yesterday is people getting sick.

Eugene Allen: Mm mm. Yeah. so everybody get your Miyamoto feelers out there. send him some good vibes. he was sick.

Justin Clough: Yeah, Nintendo says they

Justin Clough: they expect him to make a full and quick recovery, but they didn't say what he was recovering from, so

Eugene Allen: Mm. Mm. Well he old though, like he's in his eighties, right?

Brandon: Yeah, it's

Justin Clough: he is old, it could have just

Justin Clough: what?

Brandon: No, he's in his seventies.

Justin Clough: Yeah.

Brandon: Maybe late sixties.

Eugene Allen: okay.

Justin Clough: I think he was seventy

Justin Clough: three. Shiguru

Eugene Allen: Let's see.

Justin Clough: Miyamoto.

Justin Clough: Is seventy three.

Eugene Allen: He is

Eugene Allen: okay see,

Brandon: Yes.

Eugene Allen: he's old as hell, seventy.

Justin Clough: Yeah.

Justin Clough: And at seventy three even even a cold can knock you out.

Brandon: Yeah. I feel like it would be more

Eugene Allen: Yeah. Yeah. So

Brandon: of a situation of Nintendo forced him to take the utmost caution unless he's actually very sick.

Eugene Allen: Mm.

Brandon: it feels like they're like, Nope,

Eugene Allen: Yeah.

Brandon: our golden goose, nope, nope, you you get you you lay yourself up.

Eugene Allen:

Justin Clough: Yes.

Eugene Allen: Yeah, so all right. Well rest in peace, me I mean get well better. Yeah,

Justin Clough: Yeah, let's not we're we're burying the lead, not the lead designer.

Brandon: Whoa whoa whoa whoa don't don't you put that evil on me.

Eugene Allen: exactly. Okay, well let's talk about Ocarina of Time then in that it's been selling cr like crazy. Go figure. UK numbers

Brandon: Yo

Eugene Allen: are out mostly because the UK is really the only place that's still like

Eugene Allen: tells us the numbers, but yeah, it's the second biggest UK launch game in franchise history, apparently. Whatever that means. So

Brandon: That seems like a big number.

Brandon: I I could have told you

Justin Clough: Yeah. There are

Brandon: it was like gonna sell gangbusters when I showed up at Best Buy at like eleven forty thinking it'd be like ten Zelda nerds waiting for a game and

Justin Clough: Yeah.

Brandon: it was a line that just went like two straight blocks length and then continued into the parking lot. And I'm like, my god.

Eugene Allen: That's nuts.

Justin Clough: Isn't it outs Isn't it out selling

Justin Clough: Grand Theft Auto six pre orders at this point?

Brandon: we knew that because it actually has a physical version. I don't know if

Eugene Allen: Mm-hmm.

Brandon: they were taking the digital version into account there. It was purely Amazon money. So or numbers.

Eugene Allen: Mm-hmm.

Justin Clough: Well

Justin Clough: I got my I've I've got my digital copy that I'm playing and I've got my sealed Amazon day one copy with the foil yeah, the gold foil cover, so I am set.

Brandon: I

Eugene Allen: Yeah,

Eugene Allen: I did the same thing 'cause of you, you a hole. I blame Justin

Brandon: I have two copies. I have two I have a fi

Justin Clough: Mm-hmm.

Eugene Allen: for this.

Brandon: I have a physical

Justin Clough: I couldn't

Justin Clough: not i I if they aren't gonna give us a gold cartridge, at least I've got the gold label.

Brandon: This is g gold.

Eugene Allen: Yeah. Yeah.

Brandon: It is very shiny and yes I have two now because I was like, I'm not sure if the Nintendo copy's gonna show up by the time I'm done with work tomorrow. I'm just gonna

Eugene Allen: Mm-hmm.

Brandon: just gonna go I just gonna go over to Best Buy and see if I can't get

Eugene Allen: Yeah.

Brandon: a copy. And believe it or not, even though I was the last person in line, it I got a copy.

Justin Clough:

Eugene Allen: you were the

Eugene Allen: last person in line. that's funny.

Justin Clough: Wow.

Brandon: Well, I was

Brandon: like I was the eighth or ninth person and then I had to go to the bathroom by the time we actually got into Best Buy. So a guy ushered me into

Justin Clough: I have a friend who works for Best Buy.

Eugene Allen: Sure.

Brandon: the Best Buy bathrooms and then ushered me back and by that time I was pretty much at the end of the line, so it

Eugene Allen: Sure.

Brandon: but they

Justin Clough: Yeah, I have

Justin Clough: I have a friend who works at Best Buy and he was pretty much he was there all night and he was only able to get the game. He couldn't get a system or a controller or anything.

Brandon: no, the systems were a hundred

Brandon: percent gone by the time I showed up. They b I actually think I could

Eugene Allen: sure.

Brandon: have gotten either the Ocarina, the

Eugene Allen: Mm.

Brandon: amiibo, it was like some sort of the the big the amiibo or the like the mech from Tears of the Kingdom.

Justin Clough: Mm-hmm.

Brandon: and

Eugene Allen: Okay, sure.

Brandon: or I could have gotten, I think, a pro controller, but I kind of was like, No, I'm already paying seventy dollars for this and I got a game coming in the mail.

Justin Clough: man, if I had known you

Justin Clough: could have gotten one of the pro controllers, I would have asked you to pick it up for me. That's the only thing I wanted. But I'm

Brandon: I just

Justin Clough: sure they'll restock it. They've been pretty good about that.

Eugene Allen: I I've s I've s I've

Eugene Allen: seen I've seen the Pro Controller in the in the wild, so yeah.

Brandon: I feel like of all the stuff

Justin Clough: Yeah.

Brandon: that's gonna be the most obtainable. so

Eugene Allen: Mm-hmm.

Brandon:

Justin Clough: Yeah,

Justin Clough: those I was able to get a Splatoon three controller about three years after the game came out, and a Smash Brothers one about f God, a lot longer than that after it came out, so this should probably be available for a little while.

Brandon: Yeah, in time you'll just

Brandon: be able to grab one, I I believe. Pro controllers definitely way

Eugene Allen: Yeah, for sure.

Brandon: more they put out way more of those than they would the consoles. But even the consoles

Eugene Allen: Yeah. Yeah.

Brandon: it feels like they're putting out enough to make the scalpers maybe take c take pause or something.

Justin Clough: At least I have sworn off Joy-Con

Justin Clough: collecting this generation, 'cause that was that was

Eugene Allen: For now.

Justin Clough: my th my thing last generation, because I thought, well th you know, they'll be compatible with the next system. I didn't know that they would be compatible but not practical.

Brandon: Yeah. That is a fair

Eugene Allen: Sure. Yeah.

Brandon: assessment. Yeah. It's yeah, but yeah, no,

Eugene Allen: Well

Brandon: it's expected because I every w all so many people I people I didn't even think cared about it I've been talking to and they care about.

Eugene Allen: Yeah. It it's everywhere. Same, same.

Eugene Allen: Like I see people posting on social media that I'm like, God damn, you're like you play Zelda? I would have never thought. Like like a mom with like three kids and is like excited for like the midnight release of fucking Ocarina of Type, you it it just hits so many different demographics. So yeah, no surprise.

Brandon: It was all so yeah, it was all types

Brandon: there.

Justin Clough: And

Justin Clough: and I think this game is bridging generations too, because you know, it's got us old folks who are nostalgic for the game, and as we're gonna discuss later, the game pretty much plays like the recent Zelda games, so anybody who's played Breath of the Wild or Tears of the Kingdom is gonna be perfectly comfortable picking this up.

Brandon: Yeah. It's it it yeah.

Eugene Allen: Yeah. It's really good.

Eugene Allen: okay, well before we d get into that, one last bit of

Justin Clough: Ha.

Eugene Allen: news, 'cause news was rough to come by this week. but data miners apparently may have found some code in the files that hint at MasterQuest DLC. duh. That seems like the next

Brandon: Yep.

Eugene Allen: logical thing to do.

Eugene Allen: and I knew that it wasn't gonna be on the like disc or I in this case like on the cartridge, 'cause you know, this they can charge

Brandon: Yeah.

Eugene Allen: us money for that. it would be really nice if they did like they did in before where they kind of gave that away. I th I don't know if we've

Justin Clough: Yeah.

Eugene Allen: talked about this in on this show. I we must have, but I I literally went to all of my friends with GameCubes and stole their serial numbers on the back of their consoles and submitted

Justin Clough: Ha ha ha ha.

Eugene Allen: it to get the MasterQuest.

Eugene Allen: disc for free or whatever, the collector's edition disc. Be and I had five of because they weren't gonna do it. So I was like, fuck it.

Justin Clough: I can't I

Justin Clough: can't remember how I got mine. It was either renewing a Nintendo Power subscription or

Brandon: Are you talking about the

Brandon: Zelda the little Wind Wakery thing where they had just the there was two of those 'cause we had the one that was ton of the Zelda games

Justin Clough: No no no the wa wait. Yeah. There was yeah, there was there were there was one

Eugene Allen: I think I I don't remember which one it was. There was two. There was one that

Eugene Allen: was Master Quest.

Justin Clough: that came with Zelda

Justin Clough: 1, Zelda 2, Ocarina and Majora's Mask, and then there was another one that came with Ocarina and MasterQuest.

Brandon: Yeah.

Eugene Allen: I don't remember which one, but one of you could submit your serial number for your GameCube and then Nintendo would just send it to you for free. and

Justin Clough: That might be the one because

Justin Clough: I bought a platinum GameCube when they came out and were supposedly limited editions.

Brandon: Yeah.

Eugene Allen: Sure.

Eugene Allen: But anyways, we're going way off base. MasterQuest. I want MasterQuest. It sounds like it would make sense. Especially since I think that I I I was actually discussing this with a friend. I don't know if this is an easier game or if it's just easier 'cause we've played it a million times and it the controls are way better and you know, the whole h struggle with the original was fighting with the controls, you know? So yeah.

Brandon: There's I

Justin Clough: Yeah, I think

Justin Clough: I think the quality of life improvements have made the game easier, especially for people like us who are familiar with but I d

Brandon: I I think at the

Brandon: same time they did a couple things that made it harder. So it's like such as the persistence. I did expect are we

Justin Clough: Yeah. There are way more enemies in in Hyrule

Justin Clough: Field.

Brandon: I should yeah, we should wait until we're talking about it, but MasterQuest. Yeah,

Eugene Allen: Did you did you all did you all ever play Master Quest?

Brandon: I play MasterQuest on the yeah, the GameCube.

Justin Clough: I got about

Justin Clough: halfway through Master Quest on the three D S.

Brandon: I I I've only completed

Brandon: it twice. yeah, I what's on the 3DS and then what's on the GameCube. that was about it. so it's it's it's just different.

Eugene Allen: Yeah, I like MasterQuest.

Brandon: It's not really harder. It's just everything's in a different order, the the dungeons are different,

Eugene Allen: Yeah.

Brandon: and it's just it feels different because everything's in a different order.

Brandon: So you know, it's a nice thing to have once you've gotten you've played through the Yakarina tie game so many times.

Justin Clough: Yeah. And and I like that about it, 'cause

Brandon: Yeah.

Justin Clough: with if the last time I played Oc Ocarina of Time actually I was like, you know what, I'm gonna play the Master Quest because I want to replay this game, but it'd be nice to have some surprises along the way.

Brandon:

Brandon: it boils down to me when it was just like I used to just ever since it was released, every year for 12 years straight, I would just replay Ocarina Time. And by the end of 2006, it was like every time I replayed it, I had a different way to do it. so it was just like, now

Eugene Allen: Sure.

Brandon: I play it on on the Wii. now I'm gonna play it on the Wii U. Now I'm gonna play it on yeah, it's like.

Justin Clough: Same. It's

Justin Clough: funny, I never did that with most other Zelda games, but

Brandon: So I've played every release of this game.

Justin Clough: for some reason Uckering of Time and Link to the Past are the two that I will almost always replay when there's a new way to play it.

Brandon: Yep. It's that's me. It's like it just it there was just I I used to play it constantly on the N sixty four, then I didn't have an N sixty four, and then I got a GameCube and then is I got the the disc and I replayed it there and it it just felt like

Eugene Allen: Mm-hmm.

Brandon: Ocarina Type found its way to me once a year for like twelve years straight.

Eugene Allen: Yeah.

Justin Clough: I'm like that with Donkey Kong Country.

Eugene Allen: That makes sense.

Brandon: Yeah, it's

Eugene Allen: Well,

Eugene Allen: okay. I guess this is a good transition point to t change the system, I suppose, because well, you know, we're kind of already dancing around Zelda. Yeah.

Justin Clough: Mm.

Brandon: Let's do it!

Eugene Allen: But I wanna I wanna go first, mostly

Brandon: Whoa.

Eugene Allen: because I wanna talk about not Zelda first. and kind of pimp the website a little bit. I guess I've been putting a lot of fucking

Brandon: Ooh.

Eugene Allen: time into Infendo.com. If you go there, if that's where like where you listen to the podcast, it's better now. And actually,

Brandon: It is, he said.

Eugene Allen: there are seven hundred so we're on episode eight hundred and like thirty. I was able to find and recover

Eugene Allen: seven hundred and thirty of those episodes, seven hundred and forty almost like the full run. So if you go to like the podcast page, there it's like broken up in between like, you know, the when Brandon first started, there's a whole section for that. And like when the when we've started up the show again back in twenty sixteen. There's also some cool stuff in there, like old news and reviews and there's like

Eugene Allen: poems and stuff in there. So there's just a lot of history on the website.

Justin Clough: Mm.

Eugene Allen: So yeah, go check it out if you're interested in that.

Justin Clough: Mostly history

Justin Clough: on the website.

Brandon: It's a lot of history.

Eugene Allen: Yeah.

Eugene Allen: Yeah. P and then yeah, because like let's let's be real, the last like ten years or so it's just been podcast episodes. So but there's is a lot of content on there. So yeah, go check it out if you're interested in that. I would appreciate it anyways. Zelda, we we ready to talk about occurring in time?

Brandon: I'm ready to talk about Acarina Time. Unless Justin's got something other than Ocarina Time to talk about.

Justin Clough:

Justin Clough: I mean I have been playing a couple of other things,

Brandon: Okay.

Justin Clough: but nothing else that's new and certainly nothing else that's as exciting.

Brandon: Yeah, I could see that.

Eugene Allen: I've been playing mostly

Eugene Allen: at honestly Weldweller, because I finished that finally when I was on my trip on my my Thor. but nothing as exciting as Zelda and that's what I really want to talk about, so let's fucking talk about it. It's so good. It's so good.

Brandon: Yes, yes. It's so aww.

Justin Clough: God, this it's

Justin Clough: it's i i it play like like I said before, like it plays if you've played Breath of the Wild, Tears of the Kingdom, Link handles exactly the same. So much so that I keep having to tell myself holding the X button does not make Link sprint.

Eugene Allen: Mm-hmm.

Brandon: But it does.

Brandon: Wait,

Justin Clough: Yeah.

Brandon: not the X button, the roll button. the roll button.

Justin Clough: I I haven't

Justin Clough: I haven't timed the role but from what little I've used it I think they nerfed it. I think the r I think the role is now the same speed as just running.

Brandon: But it you hold the roll button and you start running.

Eugene Allen: Yeah, there's a run button. You ho if you roll and then just hold the button, then you run. There is a run button.

Brandon: There's a run button now, Justin. Yeah. I

Brandon: I mapped it to the bottom button of my my right side on the pro controller so that

Eugene Allen: Yeah, same. Same. And then I mapped

Justin Clough: This changes

Eugene Allen: the jump to the

Justin Clough: everything.

Brandon:

Brandon: I've heard a couple of people

Eugene Allen: Yeah.

Brandon: go, Why isn't he running faster than he he rolls? I'm like, there's a sprint and everybody's been shutting up the second I say that. And it's

Justin Clough: Yeah, I had no idea. I don't think the if the

Eugene Allen: Ha ha.

Justin Clough: game taught it to me it wasn't very obvious about

Eugene Allen: It does.

Justin Clough: it.

Brandon: Hey.

Eugene Allen: I in

Eugene Allen: i in in the the Kakariko forest where you just smash through all the button prompts because you're used to it. Th there's some p di tal tox it it talks about it.

Justin Clough: Hmm Okay, yeah.

Brandon: It talks a little about that.

Justin Clough: I didn't even do half of those things if I didn't have to.

Eugene Allen: But yeah,

Brandon: It's yeah.

Eugene Allen: i the the I I literally the

Brandon: He tears ass,

Justin Clough: Th I think that's

Justin Clough: Nintendo's way of catching us catching

Brandon: Lick tears ass.

Justin Clough: us old timers.

Eugene Allen: He's

Eugene Allen: fast! Yeah, he's a fast he's a fast bucker.

Brandon: It's it is he the only thing faster

Brandon: than him is a Pona, and that's understandable, but it's he's pretty fast.

Eugene Allen: Mm-hmm.

Brandon: Dompey was nothing. Dompey was like a

Eugene Allen: Ha ha.

Brandon: f he was he was pathetic. he just he he yeah,

Eugene Allen: Ha ha ha.

Brandon: it's like that sense it's har easier. But

Justin Clough: Y'all, I

Justin Clough: haven't even

Eugene Allen: Yeah.

Justin Clough: gotten to the adult part of the game yet because I'm just so I'm exploring

Brandon: I I I'm the only person who's this far in

Eugene Allen: Same, Justin. Same.

Justin Clough: this game s like it's brand new. Like I spent two

Brandon: There's there's

Eugene Allen: Yeah, I I

Justin Clough: hours just exploring Kakariko Village this afternoon.

Eugene Allen: It was about an hour at least for me in Castletown for sure. I

Justin Clough: yeah.

Brandon: Dude, yeah.

Eugene Allen: when I first so I had I had two moments of weakness. when I first booted up the game and then you hear the k and then the the piano I I literally started tearing up.

Brandon: Ta da da

Justin Clough: my god And and

Justin Clough: and and I like how they use the cheesy old sound effects for the first few

Eugene Allen: Yeah.

Justin Clough: for the first few clipclops.

Eugene Allen: Yeah. Y it was great.

Brandon: Then it fades in

Eugene Allen: And then the the second time when Navi flies through your door and then you finally get control and then you walk out of your house and then like you know, the sorry is there and then the cockarico forest theme just starts swelling literally like just like tears. I was like, my god.

Justin Clough: my god, and the music.

Brandon: for

Brandon: me it was it was seeing Hyrule Field again for the first time. That like there was just this second where I was just like nothing is a PNG.

Eugene Allen: yeah, that too. That too.

Justin Clough: Yeah. I love that okay, so first of all, I get the

Justin Clough: feeling they kind of increase the size of everything a little bit because it seemed it seemed

Brandon: But it's not a lot.

Justin Clough: to take longer to get across Kakariko Village and and Hyrule Field than I remember, but maybe that's just me.

Brandon: That

Brandon: I think that's

Eugene Allen: Also, you haven't discovered the run button.

Brandon: Yep.

Justin Clough: Actually,

Justin Clough: well yes. So maybe they made

Eugene Allen: Ha ha ha.

Justin Clough: it bigger to account for that. But they also made it more like vertical. Like

Brandon: Yeah.

Justin Clough: everything like the mount like Death Mountain towers over everything got like you can see the windmill from miles away. Hyrule Castle is way up on a hill. Like everything everything looks

Eugene Allen: Mm-hmm.

Brandon: Yeah. It's like nothing that was the

Justin Clough: bigger.

Brandon: that was the best improvement is the fact it's like, hey, guess what? Not a single part of this is a PNG anymore. Everything is real, everything

Justin Clough: Ha ha.

Eugene Allen: Yeah.

Brandon: is explorable, and I think that like does a lot to make it feel like it's so much bigger than the

Justin Clough: Yeah.

Brandon: original game. It's like it just there's just this everything just has more weight.

Brandon: When it's it's not slightly

Eugene Allen: Yeah.

Brandon: pixely when you look real close. and

Justin Clough: Yeah, and I'm

Justin Clough: not h I've I've said a million times I'm not a graphics whore. I don't care, but God this game is gorgeous.

Brandon: yeah, it's

Eugene Allen: Yeah.

Eugene Allen: I I l I love the fact that you can when you're like talking to somebody like you can move the camera around and then you can like it it's it's just

Justin Clough: Yep. Again, Breath of the Wild sty Breath of the Wild style. Wild style.

Brandon: yeah.

Eugene Allen: the the what I love also is that the dialogue is saved so like if I accidentally button

Brandon: Yeah.

Eugene Allen: through one I can like go to the log

Justin Clough: my god, yes.

Justin Clough: They they added that to Tears of the Kingdom and I thought why hasn't this been a thing in every video game ever before now?

Brandon: It's and there's all these little features that are really nice, such as the has anybody else played with the Ocarina microphone feature? Cause it's it's super funny. It's super funny.

Justin Clough: I tried but I only knew one song and I couldn't hum it very well.

Eugene Allen: yeah, I'm singing.

Brandon: Is like I just sing it da-da-da! Da-da-da! And

Eugene Allen: That was literally

Eugene Allen: the first thing I tried. 'Cause I I can't remember if it like asks if you want to have your microphone on, but I was like, yeah, duh.

Justin Clough: I tried

Brandon: It's a

Justin Clough: it once and said this isn't for me.

Brandon: And and also make sure you turn on that notes app because every second I

Justin Clough: Yes.

Brandon: have a playing on

Eugene Allen: You told me

Eugene Allen: about that yesterday. my god.

Justin Clough: I completely forgot to

Justin Clough: turn it on during today's play session, but it is yeah,

Brandon: It's so fun once it's

Justin Clough: there's a lot to do in it.

Brandon: I just like to yeah, just the fact it's like it's a fully functional strategy guide for if you want a hundred percent it. That's all that is incredible. And also just

Eugene Allen: Mm-hmm. Yeah, it's so cool. Yeah.

Brandon: the fact it's like I'll just sit there and I'll go through all my events in the log, and it's just like every event in the log is accompanied by a picture of me doing that thing. And it's

Eugene Allen: Sure.

Justin Clough: Yeah.

Brandon: It's it's just such a nice it's like I've been wearing funny masks and stuff just cause I know I'll look

Eugene Allen: Ha ha.

Brandon: at it later. and

Justin Clough: I

Justin Clough: I discovered today that the HUD has a pro mode, so you can basically turn it off completely and take gorgeous screenshots.

Eugene Allen: Yeah, so you can take off the

Eugene Allen: You really were just powering through the beginning of the game 'cause it asks you if you want to do promo. That's like the first thing it asks you, I'm pretty sure.

Justin Clough: No yeah.

Justin Clough: I don't think I talked to anyone in Kokiri Forest that I didn't have to. I'm like I wanna get I wanna get to Castletown as quickly as possible.

Brandon: I I I was

Brandon: I was dorking around yeah, no, I was I I spent a fair amount of time dorking around in there and just just the the gravitas every

Eugene Allen: Castletown especially.

Brandon: cinema has gotten is I mean like I don't even want to spoil it because I know you guys aren't that deep in yet, but I mean there's some of those moments that you had in your head that they expanded on really well and just

Eugene Allen: Mm.

Brandon: it's i I mean like down to I mean like we've all at least seen

Brandon: That the Deku tree dying, that was a very, very amped

Eugene Allen: Yeah.

Brandon: up version of what we remember. it it

Eugene Allen: Yeah.

Justin Clough: Yeah,

Justin Clough: and the first the first time I got attacked by a re dead terrified me all over again.

Eugene Allen: What's his face goes running towards him and stuff?

Brandon: Yeah. And I I

Brandon: don't ru

Eugene Allen: sure.

Brandon: I don't re and then you can go through the t carrigo Kerrigo village. not Kara not Kara Rico. You go through the Kokery Forest and you can just tell everyone the Deku's tree's dead and they will board. And that that's that's kind of fucked up. But awesome.

Justin Clough: Yeah.

Brandon: That's a great thing to include. And Jesus

Eugene Allen: I

Eugene Allen: I haven't done the

Justin Clough: Yeah, there's a lot of new dialogue.

Brandon: The other thing.

Eugene Allen: I I haven't I

Eugene Allen: haven't done anything that it like it requires adult link, obviously. So I'm still doing

Brandon: Yeah.

Eugene Allen: like the the young the young link stuff. But the stuff that I have seen mm?

Brandon: Have you gotten the have you gotten Death

Brandon: Mountain done yet or

Eugene Allen: I

Eugene Allen: th the that was what I did last night. I beat that dungeon. So I'm

Brandon: Yeah.

Eugene Allen: two w gems

Justin Clough: I just opened the

Eugene Allen: into the game or whatever they're called. Spiritual stones.

Justin Clough: I just unlocked

Justin Clough: the gate from Kakariko to Death Mountain and I saved and quit right before I went through the gate, so next time I play it I get that lovely establishing cutscene.

Brandon: So so

Brandon: I just got the the mitts over at the Spirit Temple as a child and I just got back to the Yeah. I've been playing like a maniac,

Justin Clough: My god. Yeah. No, I am s I am

Eugene Allen: you're d almost done.

Justin Clough: savoring this game like a good steak.

Brandon: I'm just I'm just

Brandon: this is how I savor it is I go and I do all the things. And I mean like something that's

Eugene Allen: I I think it's

Brandon: very interesting that I want to point out is the fact that in dungeons enemies don't respond. neither do the items. So you can't mine things. W the first time I discovered that is when I finally found in in castletown that place with all the jars, and I shattered

Eugene Allen: Mm-hmm.

Brandon: all the jars.

Brandon: And then

Eugene Allen: Sure.

Brandon: I would did my typical walk out, walk back in, and the jars were not were still broken. And then I I waited

Eugene Allen: The jars are still broken.

Justin Clough: I ran into

Brandon: through part of the game and I checked later. The jars were still broken. It's

Justin Clough: I

Justin Clough: I ran into a similar situation

Brandon: Dog.

Justin Clough: doing Dompey's grave digging thing and I ran out of rupees and so I'm like, I'll just go around and cut some grass and after like fifteen minutes of grass cutting I think I got five rupees.

Brandon: Yeah, the the rupees are

Eugene Allen: Yeah.

Brandon: very stingy compared to that. They seem to be extremely pressuring you into utilizing the guy who you sell bugs to and utilizing the person you sell pose to to get extra money. and yeah, no, no, like the economy has changed. At the same time, you've also got these daiku shrub seeds that you pick up, which allow you to just no matter where you are, throw it down.

Brandon: And you have a shop where you can buy red potion, green potion, bombs, arrows, whatever you need. So they got lots of ways to spend it, but they've really made it a little harder to, get a lot of money in the game.

Eugene Allen: Get it. Mm-hmm.

Brandon: Especially when you take into account, and I don't know if this was the case in the original, because I'm having like I'm gaslighting myself, think about it, but the fairies charge you to.

Brandon: Get your get the magic upgrade that they have. They charge between fifty to a hundred rupees for each of the powers you pick

Eugene Allen: I don't remember that.

Justin Clough: Yeah,

Brandon: up.

Justin Clough: no that's definitely not in the original.

Brandon: So they it's

Eugene Allen: I I think

Brandon: an interesting balance they reached here where it's like something's

Eugene Allen: Yeah.

Justin Clough: Well, and rupees are always useless by about halfway through a Zelda game. So it's good to see them, you know, finding

Brandon: Yeah.

Justin Clough: a way to make you want to keep collecting them.

Brandon: Yep,

Eugene Allen: Mm.

Brandon: and another interesting thing I noticed as I go through all the temples, particularly the water temple. The water temple, and I don't know if they did this in the 3DS version or not, the one key that everyone always had trouble finding, the one that's in that central pillar underneath the floating platform,

Eugene Allen: Mm-hmm.

Brandon: that's always the part everybody got stuck at. That's not where the key is anymore.

Justin Clough: Yes. I

Justin Clough:

Brandon: That's just where a rupee is. That you can just

Brandon: get rupees. They actually have a new area to get the key where that used to be in the dungeon

Justin Clough: So the th

Brandon: that's easier and more along the path that you nor you take going up and down with the water.

Eugene Allen: Interesting.

Justin Clough: So the 3DS version did two things to make the water temple three things actually to make the water temple easier. Number one, they made the boots an item that you could put on the touch screen. So,

Eugene Allen: Mm.

Justin Clough: you know, that was wonderful. Yeah. Yeah.

Brandon: Yeah, and of course now it's just the D on the D the down on the D pad

Justin Clough: the other thing they did was color-coded each floor of of the temples

Eugene Allen: Mm.

Justin Clough: so that you could keep track of where you were and where the water was. And

Justin Clough: They telegraphed that that key location a little bit better than the original, but yeah, it's still probably something that tripped up a lot of people.

Brandon: Yeah, now there now you go into the map and it literally has an icon that represents what level of the water it will change it to on the map. And giant glowing lines that go to each of the areas.

Eugene Allen: Spe speaking of the map, the the I love the fact

Justin Clough: Yeah. Yeah, that's yeah. That's what the three D S had too.

Brandon: So

Eugene Allen: I I love that the map will show partial if you walk into a room but you can't do everything or whatever, you c it'll sh show that you walked into the room but it'll only half of it will be glowed up or whatever. I don't know if you guys have noticed that, but that's I I like that of aspect of the map.

Brandon: Yeah. It's I also

Justin Clough: I know, I've only done one temple

Brandon: I d I also like that when

Justin Clough: so far, so

Brandon: you get a skull a skull in it, it shows on the map afterwards that you got that one. As the gold skull chrachas. The skull cha's.

Justin Clough: A scalopchib? What?

Eugene Allen: Ha ha.

Eugene Allen: Skull Cha Cha's is the name of this episode.

Eugene Allen: yeah, no I the

Justin Clough: Ha!

Eugene Allen: other thing I I think I think it's funny that you only found in in this version the thing with the stick and the fairies. 'Cause yeah, I used to always

Brandon: Yeah, yeah, I thought that was new.

Brandon: I thought it was new with the Daikou stick.

Justin Clough: Yeah, no, that goes back to the N sixty four too.

Brandon: It's like, Jesus Christ,

Eugene Allen: Yeah.

Brandon: I can't believe I was

Justin Clough: But

Brandon: I never knew that, but I never needed that. That's that's another

Eugene Allen: Sure.

Brandon: thing. That's another thing with the fairy fountains. Now you can't just go in with all your bottles and grab Instead, you grab one and the rest all fly away. You pick one up, the rest all fall away. And

Justin Clough: I noticed when I was doing

Eugene Allen:

Justin Clough: the butterfly trick, you can only turn one into a fairy and then you have to, you know, like leave and come back or wait a certain amount of time. Otherwise you can't get another one.

Brandon: Yeah, the which is another

Brandon: their increase the economy on the on those is also restricted now too. It's they did a little bit where they restricted the resources you get to balance out some things are much easier to do now. so I I like what they did. I like what they did.

Eugene Allen: Yeah. Yeah, I've I've I I

Eugene Allen: I found that it's been a definitely a nice balance. Like I absolutely breezed through the Deku tree dungeon. Like it was like nothing. But then

Justin Clough: yeah.

Brandon: yeah, the pizza cake.

Eugene Allen: but then the like you know, like you said, I like, shit, there's like actually more enemies in Hyrule Field, so like I'm actually like kind of in danger. So

Justin Clough: my god, when you what

Justin Clough: I was right before I went to Kakariki Village, I decided to just do a little bit of exploring of Hyrule Field. And I was shocked when you go off into the western end, it starts turning into a desert before you even get to like the entryway to Garuga. Yeah, so

Brandon: It's a way more yeah, it's a way more gradual

Eugene Allen: Right. yeah, right. It's wicked.

Brandon: transition.

Justin Clough: Yeah, and i again,

Justin Clough: like the world just feels so much more alive than it ever did.

Brandon: Another wild change I found in Hyrule Field is on the wake to lake the way to Lake Hylia, there's no longer those those gates that get in the way. It's

Justin Clough: Really?

Brandon: just an open

Eugene Allen: Mm.

Brandon: area you walk into. you can walk there now, yeah.

Justin Clough: So you can walk there, you don't need a Pona? Huh. I

Eugene Allen: Hmm.

Justin Clough: haven't gone over there because I like to save those establishing cutscenes for, you know, when I get to that point in the story.

Brandon: Yeah. you'll have to if once you get over to get Princess Rudo, so

Eugene Allen: How's fishing? Because I haven't fished yet.

Brandon: fishing's great. Fishing's awesome. It they they change that is

Justin Clough: Can you use the Joy Con?

Eugene Allen: I can't wait to go fishing.

Brandon: by far the least least I don't know if it does that, but I mean like i it's identical. It's not changed almost at all. so

Eugene Allen: Kinda good,

Eugene Allen: thank you. Yeah.

Brandon: In a good way, yeah. They didn't make it more

Brandon: complicated. They didn't add a lot. You just get some nice extra rumble. and

Eugene Allen: Mm.

Brandon: it's just buttery smooth. It's the fishing you've always loved for a macarona time.

Eugene Allen: Yeah. Ooh, I can't

Eugene Allen: wait. That's I've been I I've have been looking forward to fishing. Everybody on my feed is playing this fucking game. Like I can't

Justin Clough: Yeah.

Eugene Allen: scroll through any social media without watching somebody live played. Actually I I did watch for a while

Brandon: That's why I started tearing

Brandon: through it, 'cause it's like I don't wanna i every time I see too

Justin Clough: Yeah.

Brandon: many people playing it, it's like, no, there's a screenshot I haven't experienced yet. There's a character I was I wasn't

Eugene Allen: I well I I did

Brandon: waiting I was wanting to see what they look like. No.

Eugene Allen: I

Eugene Allen: did watch this couple that was playing the game together, but one of was playing Ocarina of Time original and one of was playing the the remake. But they were trying to literally do things at the same time, which I thought was cool. So they

Justin Clough: That's cool.

Eugene Allen: so you were able to see

Brandon: That is a neat way to go through it.

Eugene Allen: this this is how this room looks like in both games when you first walk in. So I i I was watching that. They were only in the Deku tree, so I didn't get spoiled by anything. But yeah, that it there's people doing some cool stuff.

Eugene Allen: with this already. Have you seen the speed

Brandon: It's do we

Eugene Allen: runners?

Brandon: Yeah the speedrunner thing's hilarious The speedrunner

Justin Clough: I was gonna th they've already modded it to to put multiplayer in.

Eugene Allen: Yeah yeah.

Brandon: thing is hilarious if you sequence zip if you ski sequence skip into an adult writ link part of the game you keep the child link face and it maps over the adult link's face it feels almost

Eugene Allen: Eat the face.

Brandon: intentional because it looks so

Justin Clough: Yeah.

Brandon: hilarious it's

Brandon: It's just like the weirdest face link stuff. It just the second that came out, just everybody's like, check this out.

Eugene Allen: Yeah, it's it

Brandon: alien looking link.

Eugene Allen: th there there hasn't been a game well, this is our demo, but I feel like a game like this that has captured the Zeitgeist has not happened in a hot binet, really. I pff I I really can't think of the last time. Maybe Elden Ring is the last big one from from my perspective, but yeah.

Brandon: I see that, yeah. It's

Justin Clough: Yeah, and I don't

Justin Clough: really blame Nintendo for being like, yeah, we don't care about Grand Theft Auto, 'cause they're clearly there's

Eugene Allen: Yeah.

Justin Clough: clearly room in ev

Brandon: This is different.

Justin Clough: in every gamer's library for both of these games, and they don't

Eugene Allen: Mm-hmm.

Justin Clough: even cross demographics very much.

Brandon: It's I

Eugene Allen: Yeah, th they're

Eugene Allen: they're two different things I feel like for sure.

Justin Clough: And they will

Brandon: It's

Justin Clough: both be taking up probably most of my gaming time come later this month.

Brandon: Yep, it's coming it's

Eugene Allen: Sure.

Brandon: coming fast. I'm still waiting to see just how glitchy as hell GTA five is.

Eugene Allen: Mm-hmm.

Brandon: but it's you know, when it comes to GTA five, it's like that's cool. I am not gonna play that for at least a year. That is I am not gonna play that until it's all fixed. It's I know it's

Eugene Allen: Yeah.

Brandon: not coming out as good as it will be like just maybe three months later.

Justin Clough: Or or or in a year or

Eugene Allen: Did did you guys swap your buttons?

Justin Clough: two on the next generation of of hardware.

Brandon: Exactly.

Brandon: Hmm?

Eugene Allen: Did

Eugene Allen: did you guys swap your buttons, swap your your jump and run button? Hm, same.

Brandon: Mm-hmm. Yeah, I had

Justin Clough: yeah. That's that's that

Justin Clough: was the first thing I did and ev in the previous two Zelda games as well.

Brandon: Yeah, the jump had to be

Eugene Allen: Mm-hmm.

Brandon: B. I don't know why they would map it to X, but they did. And I was like, no,

Justin Clough: they wanna be different.

Brandon: are you kidding? That why would I the this what what yeah, that was like

Justin Clough: Ha ha.

Brandon: the first time I was like,

Eugene Allen: Ha ha ha.

Brandon: that's why would I want the cancel button to

Justin Clough: Cause I think they want you to run more than jump.

Brandon: it I get that most times B is the back button, but why would I want the back button right there when it it's it was one of those things where it's like that's weird.

Eugene Allen: Uh-huh. It was it

Justin Clough: now let's talk about the music

Justin Clough: for a second. Not only

Eugene Allen: yeah.

Justin Clough: is it perfectly recreated by a live orchestra, but they also do different or like you can listen to the same music for like five minutes and not hear the end of the loop because they go through it with different instrumentations and different arrangements and then you've got a daytime

Eugene Allen: Mm-hmm.

Brandon: Yeah.

Justin Clough: and a nighttime version. Like

Justin Clough: It's it was so much easier to wander around, Kakariko Village hearing this music play constantly for two hours when the

Eugene Allen: Yeah.

Justin Clough: music was never exactly the same.

Eugene Allen: And I didn't notice it until I got into Hyrule Field. but yeah, like it wa then I had to go back

Brandon: It's it's

Eugene Allen: into the into the forest and I was like, well shit, it's doing it here too. Like they it was they did some incredible fucking work here. Like, god. Do they even did do these do these people know what they did? Did they know what they created?

Justin Clough: It

Brandon: It's it basically they may it validated the original release in a way, so it's but at the same time it's like you do have to say everybody

Eugene Allen: Mm. Well that's what Steve was saying in our other Discord.

Justin Clough: I don't Yeah, I well and and

Brandon: who's like i who doesn't like it, it's it's perfectly

Justin Clough: The the same with Star Fox,

Brandon: available. It's perfectly available if you want it. It's it there's no reason to be bad.

Eugene Allen: Mm-hmm. Yeah, well

Brandon:

Eugene Allen: it it it's like Steve was coming to this conclusion in our other Discord because he I don't know if you know this about him, Brenda, but he never really played Ocarina of Time back in the day, so he has no affinity for it at all.

Brandon: Whoa, that's kinda wild,

Brandon: and he's loving it? It's that's kind of nice. He already rolled credits.

Eugene Allen: Yeah, well well th this that's why he's that's why he was saying, Well, this is my version,

Eugene Allen: So yeah.

Justin Clough: Yeah. It's too bad

Justin Clough: Lucas doesn't have a Switch two because you know, this is probably the Zelda game

Eugene Allen: Sure.

Justin Clough: he's been wanting for a decade or more.

Brandon: It's

Eugene Allen: Sure,

Eugene Allen: yeah, 'cause it you know, you got your dungeons, you got your bosses.

Brandon: This is yeah, this is a hundred percent not the not not the open you can do whatever sort of thing. It's the nice little you got a path, you unlock stuff, you go to the next path, you unlock stuff.

Justin Clough: And and I think it proves that there is room in the franchise for all different types. Cause you know, Ocharina of Time is well made and clearly successful. Breath of the Wild clearly successful and well made. Like if if if we can just get like a good balance of three D, two D, open world, linear, you know, then

Justin Clough: I think we can make all of the Zelda fans happy.

Brandon: I and

Brandon: I I feel like the discussion should probably happen where it's like, is this the best remake that's ever come out? Period.

Justin Clough: I also

Eugene Allen:

Eugene Allen: man, I would argue p pretty damn close, right?

Justin Clough: Hm.

Justin Clough: Yeah, I can't think again, s except maybe Star Fox.

Brandon: I can't think of anything that's ever been re-released

Brandon: with this much love and this much care that's as big and

Eugene Allen: I before.

Brandon: grandiose as this. It's

Eugene Allen: Before I would have said Zelda Ocarina

Eugene Allen: of Time on the three DS because I

Justin Clough: Yeah.

Eugene Allen: loved that remake.

Brandon: Yeah.

Eugene Allen: So yeah, I mean we're we're obviously biased, but like it's pretty damn close. Well you know what I came to the conclusion of is that Monolith Soft needs to make more Zelda games, goddammit, because fuck it hey. they just know how to make a good looking fucking video game, you know?

Justin Clough: Yeah.

Brandon: Just all the details and the the way the water moves, the way the fog Yeah.

Justin Clough: Well and and it's this the water is amazing.

Eugene Allen: The fucking hat?

Justin Clough: I spent I've spent a few minutes just standing

Eugene Allen: the water. Yeah.

Justin Clough: in the stream watching it flow by. yeah, Monolith Soft

Brandon: Let me tell you

Justin Clough: it are are kind of the masters at that whole thing that I was talking about a while ago with Xenoblade where you take basically twenty year old quality graphics and throw a bunch of lighting and particle

Justin Clough: effects and super high resolution textures and it looks incredible.

Brandon: Yup. it just hot tip, if you if you like the water, wait until you get the the the weighted boots and you refill Lake Hylia. Just walk underneath Lake Hylia for a while and look up. It's gorgeous. It's just

Eugene Allen:

Brandon: just the water effect

Justin Clough: This is

Brandon: just the water rippling above

Eugene Allen: Yeah.

Brandon: you, the way the light shines through the water. It's

Justin Clough: They're their endless what was

Justin Clough: it? The endless ocean or whatever. That's that's that technology coming in.

Brandon: The b and all the water life

Brandon: that's in there now just swimming around you and it's it's it's f straight up magical. Straight up magical.

Eugene Allen: I can't wait. I can't wait.

Eugene Allen: Are you guys playing in handheld or are you guys playing on your four K OLEDs?

Brandon: there's no way I'd play it any other way than on a T V personally.

Justin Clough: I've I have alternated between

Justin Clough: playing it on my OLED, my fifty-five inch OLED, and playing it on my one hundred inch projector screen.

Eugene Allen: Mm.

Justin Clough: They they both are amazing.

Eugene Allen: Have you guys gotten used to only having or basically the the way that the buttons are mapped? I have, but I hear people complaining that you only Yeah.

Brandon: It took me at first I was really skeptical because I was always like when I played

Brandon: this game, I would, you'd cue up what you wanted to do in a sequence.

Eugene Allen: Mm-hmm.

Brandon: to a and it being just one button

Justin Clough: Yeah, I've stumbled over the buttons a few times, but

Brandon: instead of one button that you change instead of several buttons that you change was a little jarring

Eugene Allen: Right.

Brandon: at first. but yeah, no, it hasn't affected me in the least. And you know, I kinda like how

Brandon: In the middle of the heat of things, you could just stop it. Just like that by holding down the button. Make it decide your move. Yeah, decide

Eugene Allen: Yeah, I do appreciate that and it just kind of freezes. Mm-hmm. Mm-hmm.

Brandon: your move. Switch your thing, pull it out, and you know Brother

Justin Clough: Again, Breath of the Wild style.

Brandon: the Wild Stuff.

Eugene Allen: Yeah. It

Justin Clough: And

Eugene Allen: was

Justin Clough: in fact I had to

Justin Clough: learn to I had to learn to do that when I was doing the butterfly fairy trick, cause you've gotta wait until it actually cause I pulled the stick away too early one time, I saw it turn pink, I switched to the bottle and it went back to being a butterfly. I'm like crap.

Eugene Allen: Ha ha.

Justin Clough: So you have to wait until it

Brandon: Yeah.

Justin Clough: actually fully transforms and then quickly switch to the bottle and grab it before it either touches you.

Brandon: another fun

Justin Clough: And then you lose it completely or it flies away.

Brandon: that reminds me of another fun thing I've discovered, which is the fairy writing that you'll find on the back of things. Did you discover that yet? It

Justin Clough: yeah, I've seen a couple of those.

Eugene Allen: yeah.

Brandon: it gives you a hint of something to do, and if you do it, a fairy appears, or sometimes a secret, or a sculptra,

Eugene Allen:

Brandon: or well not a sculptra, but a some some something happens every time you do it.

Eugene Allen: thought it was funny the the first time I tried to read a sign but I was on the wrong side of the sign and it says there's nothing written on this side of the sign. I was like, You didn't have to do that Nintendo, but okay.

Justin Clough: Yeah.

Brandon: No, no,

Brandon: you might not have found it yet. You if you look in the back of things, there's white shiny writing on the side of that if you walk up

Eugene Allen: I've seen that. Yeah, I've seen that.

Brandon: to it, yeah, if you walk up to it, Navi will interpret it for you and it tells you something that you can do to unlock whatever this is and

Eugene Allen: I haven't figured out the thing to do, I guess, but I've seen the writing.

Brandon: Yeah, no, one

Brandon: of 'em's like, I like the storms, gimme a storm and

Justin Clough: You yeah, yeah, you gotta r roll

Justin Clough: into a tree for one of and yeah,

Brandon: Yeah.

Justin Clough: do the Song of Storms for another.

Eugene Allen: Mmm. it's

Eugene Allen: basically basically like just the stuff that you would do randomly in spots in the world and then it would do stuff, but

Justin Clough: Yeah, it's like a Korok thing.

Eugene Allen: now there's but

Brandon: Yeah.

Eugene Allen: now there's like a s a marker behind it. That that makes sense. Because I I

Brandon: Now now was there like

Eugene Allen: always th I always thought it was weird that like, okay, how is somebody gonna find out that you're supposed to like, I don't know, play the Song of Storms in this spot and then the cow hole happens or whatever.

Justin Clough: speaking of which

Brandon: Yeah, it well now

Brandon: they have all these yeah, d go ahead, Justin, sorry.

Justin Clough: the

Justin Clough: the I like that the signs have the exact same design and and printing on them and can be chopped up in the same ways and just

Eugene Allen: Mm.

Justin Clough: like in the N sixty four if you play Zelda's lullaby it goes sh and goes right back together.

Eugene Allen: Yeah, yeah.

Brandon: Such a good

Brandon: Yeah, I like I was getting confused 'cause I kept finding these holes that had like a propeller on them. And I was like, What the hell is this? How's this work? And then I got the Song of Storms and it all became very obvious and

Justin Clough:

Eugene Allen: Mm.

Justin Clough: okay, I was wondering how those things worked. I did find

Brandon: Yeah.

Justin Clough: the the piles

Eugene Allen: That makes sense.

Justin Clough: of dirt that you put the bugs in.

Brandon: Don't don't spend

Brandon: as much time as I spent going, how do I do this? Bomb it? It's it's it's I I don't have the leaf so I can't

Eugene Allen: We

Brandon: blow on it, so yeah,

Justin Clough: Get a jar of water from the lake and carry it there.

Brandon: yeah. It's like how's this the

Eugene Allen: Have you fucked with the bomba chews yet?

Brandon: the bomb chews?

Justin Clough: No.

Brandon: Yes, I fuck with the bomb chews. no, like that

Eugene Allen: They're fun. They're fun.

Brandon: the bomb chew freaking place is

Brandon: Gorgeous, just the remake they did

Eugene Allen: Yeah.

Brandon: on it where everything looks like stained

Justin Clough: I haven't even gone in there yet.

Brandon: glass and

Eugene Allen: Yeah.

Brandon: it's the yeah, no, like the design change on the bomb chew place is sick. It's really

Eugene Allen: Yeah.

Brandon: well done. I I wasted all my money there, but it was worth it.

Eugene Allen: Bomb chews are OP in this

Eugene Allen: game, apparently.

Brandon: Where they gotta

Eugene Allen:

Eugene Allen: fuck. I next week I hope to be as far as maybe not as you, Brendan, but at least as far as that okay. I've seen like the adult link stuff. I can't wait to see Castletown on fire. Like I'm ready for that.

Justin Clough: Mm.

Eugene Allen: so

Brandon: That's that's one of those things I don't wanna spoil

Brandon: how incredible that cinema became, but that cinema get hype. Get hype.

Eugene Allen: Yeah.

Eugene Allen: Yeah. So I'm ready. I'm fucking ready. And I I I finally beat Well Dwellers, so that's behind me, so I can just like focus on fucking this game. That's what I'm gonna dive into this weekend.

Brandon: really it's a fast game if

Brandon: you just focus on it. It's l it's like a

Eugene Allen: Yeah, it's it

Brandon: it's maybe thirty hours. Maybe thirty.

Eugene Allen: Yeah,

Eugene Allen: it always was on the shorter end, but now with like all the cinematics I'm sure that there's a little bit more there to it. But yeah. So

Brandon: It

Brandon: yeah, I've I've had it for just over a week at this point, and I'm at the Spirit Temple, I'm ready to go through it and save me some some you know non-baron binary carpenters and got me my big orange sword already. I got the Baskay

Eugene Allen: you have

Eugene Allen: the big aura. so you're like you're you've done it.

Brandon: I've yeah, I know. I've I I I have a sequence. If it's not been clear, I played through this game many, many, many, many times. so

Eugene Allen: Are you gonna a hundred percent it?

Brandon: I might I I have like a couple tasks I always put down for myself. so 80% of them are all done already, so it's I was very disappointed with the mask

Eugene Allen: Are are there any

Brandon: quest just because the mask quest

Brandon: The hardest one is supposed to be catching the running guy. And no, like it's no,

Eugene Allen: But you're already fast as hell.

Brandon: no, it's not even that. Like you used to have to chase him until he sat down. And then you could give him the bunny ears. But in this one, like I l I got the bunny ears and I was all prepping to do that. And then like I walk out of I walk out of Castletown and the motherfucker's right there.

Brandon: running away past me. I'm like,

Eugene Allen: Ha ha ha.

Brandon: really? And I just run up to him, able to target him and it I pull out the bunny hood. He's like, shit, bunny hood, I'll buy that and and I'm like, What? This is so much easier.

Eugene Allen: So you're

Brandon: Why'd you do this? It takes

Eugene Allen: You were expecting

Eugene Allen: the chase. Yeah, I remember that being a hard as hell, the first time playing through it. You're like rolling and then rolling right fucking

Brandon: Yeah.

Eugene Allen: past him and shit. Yeah. Uhhuh.

Brandon: You had to wait till he stopped and this time he didn't even need to stop. I just walked up to him. Hey, here it is. Okay, cool. Thanks.

Eugene Allen: Mm.

Brandon: Bye. It's like, I guess I'm done with that.

Eugene Allen: Well well since

Eugene Allen: you've been playing the hell out of this one, what's your life gonna be after Zelda? El

Brandon: That's

Brandon: the scary part really. I think what I'm gonna do is once I get to Ganon I'll feel like a really good I'll be really good for a minute. And then I'm gonna pop up the notes app and then I'm gonna try and get all the the all the pieces of heart, all the other little

Eugene Allen: Yeah.

Brandon: things that I normally skip over, all the big pos and all that stuff.

Eugene Allen: Sure. Yeah, I don't

Brandon: So

Eugene Allen: know that I'm gonna a hundred percent

Justin Clough: Yeah, we bought

Eugene Allen: it, but I I I wanna try and get at least all the scotolos or whatever they're called. So

Brandon: Yeah.

Justin Clough: Yeah, I

Justin Clough: wanna find out if the rewards for f for more than fifty are any better.

Brandon: Yeah.

Eugene Allen: Sure.

Justin Clough: 'Cause I remember you didn't get anything after fifty and then when you got a hundred you just got unlimited rupees, which was useless at that

Eugene Allen: Money. Yeah.

Justin Clough: point 'cause you already had maxed out and nothing to spend it on.

Eugene Allen: Yeah. Yeah. Maybe that that makes more sense in this game, but again, by the time that the you know, the end of the game is rolling around.

Brandon: they do have a boss rush too

Brandon: now. So you could do that. That showed up. The weird little beds. The beds that weren't there before that suddenly are a thing in the game where it's just like, okay, I could just rest anytime, refill everything if I feel like

Eugene Allen: Yeah.

Brandon: it. And then later the owl's like, hey. Check out those beds again. And now they have this like magical

Eugene Allen: Yeah.

Brandon: thing over it. If I go to sleep, it gives me the option to do the

Brandon: do the boss rust and fight all the the bosses. I'm I'm looking forward to that, but I want to

Eugene Allen: I do want to try the

Brandon: do everything before I do that.

Eugene Allen: I I hur I had seen the boss rush already, so I'm excited to try that. But yeah, it's 'cause n you'd never been able to fight Goma before as like an adult. So that's gonna be kinda cool, you know, so yeah.

Brandon: It's I

Brandon: yeah, I don't know how it's really you get to go as an adult? can you do it as a child? my god. Cause like I that's one thing is like man the fighting the I don't remember the in the Spirit Temple the fighting of the the skeleton guys

Eugene Allen: Mm-hmm.

Brandon: and the fighting of the final iron guard before you get to the end of that child part as being so

Brandon: difficulty. It was really tough. That was like the first time I

Eugene Allen: Sure.

Brandon: died in the entire thing was hitting the iron goma. And it is I think just the iron guard guy. I he with the big axe that like breaks everything around him. Yeah, there we go.

Eugene Allen: Yeah, yeah, yeah, yeah. The iron knuckle or whatever its name is.

Brandon: Iron Knuckle. Yeah, that that she's that was that killed me like three times. Thank god I had my my buddy in my pocket who I could buy red potions off of. And

Eugene Allen: Sure.

Brandon: Yeah, no, that's jeez, there's th it's nice what they changed and it's nice what they kept the same. Down to when you get when you finally get the King Zora to move out of the way, he does the mweep thing the whole time. They didn't they even I think made it longer. I think they honestly might have made it longer waiting for him to move slightly to the right.

Eugene Allen: I I hope that somebody, some kid somewhere thinks that their game is broken, just like I thought my game was broken when that happened.

Brandon: Whip, whip, whip, whip.

Eugene Allen: man. God, I i yeah, it's it's great. Like literally it i it's what I remember this game being. Like if I was like, you know, w looking through with my nostalgia goggles a and more, you know, like they've just done they've

Brandon: Yeah, it's yeah.

Eugene Allen: just done some cool shit, man. Just done like 'cause you know, I of of course, like everybody else, I'm sure you have as well. Like I w I went back and booted up the original Ocarina of Time and I

Eugene Allen: Did the like got to d the DecoTree and I was like, Man, it's just they just made so much stuff so much better,

Brandon: I I tried that with the Mario RPG remake and the you know, it's I that I did want to do that for the Ocarita thing to replay Ocarita before I replay Ocarita. Cause it that

Eugene Allen: Sure.

Brandon: it pla starting the Mario RPG, the original, and then going to the origin the new one, it was just like, okay, I'm just doing it all again. So I didn't want to feel like

Eugene Allen: no,

Eugene Allen: I played I played the original almost like as I was playing the new I went back and just shit I can't jump so that makes jumping fucking suck in this game kind of and that's kind of the what made this game hard, you know? So like yeah, no, it's some of the stuff.

Brandon: Lighting yourself up to jump over a gap

Brandon: was the biggest challenge in that game. Like what was

Eugene Allen: Mm-hmm. Like literally

Eugene Allen: line up, push the Z button so that it's you're perfectly the camera's behind you, and then pray that you're pushing directly up and only up on the stick.

Brandon: The one of the biggest ways you see

Brandon: that as a big change is anytime you hit a part of a temple where the challenge of that part of that room really is a narrow pathway and just how a narrow pathway is no longer a challenge in the game. So it's

Eugene Allen: Mm-hmm.

Brandon: it's it's yeah, it's wild to think about, man, where'd our boy go?

Brandon: what did he say? okay. Yeah, that happens. That happens.

Eugene Allen: Yeah. Yeah. well, did we Zelda the hell out of this episode? I think we're probably gonna

Brandon: I think this is a very Zelda

Brandon: a a very Zelda in Fender.

Eugene Allen: Yeah. I think we're gonna probably Zelda again. I know I will be, but the the initial like okay, booting into this the first time, hearing the you know, the music, like Justin said, realizing that like

Brandon: Yeah, yeah.

Eugene Allen: shit, they did so much more to the music even, like yeah, it just d somebody

Brandon: It's

Eugene Allen: that loved Zelda made this game.

Brandon: Yes, it's i it has like the we cared a lot Nintendo polish

Eugene Allen: Mm-hmm.

Brandon: all over it. And it you know what, there's not a better game they could have done it with. I don't think there's any game that deserved it more, and I'm so happy to see it happen. so sorry everyone who can't afford

Eugene Allen: Mm. Mm. Yeah, you have you have people

Brandon: a switch to and is really spicy on the interwebs right now.

Eugene Allen: Well apparently you can emulate it on your computer if you really wanted to.

Brandon: Yeah, that was fast. Yeah, they I I can't in the

Brandon: age of AI, I guess, you can just make it spit out the right way anytime you like. so there's a way if you really want to, but now but

Eugene Allen: Mm. Mm. G Grand Theft Auto does not stand a fucking chance.

Brandon: the problem is you need something more expensive than a Switch 2 to play it then. So if you're the guy who's like

Eugene Allen: Yeah, yeah. Right, that's the other thing.

Brandon: only got the Xbox or the PS PS5.

Brandon: And you couldn't do PC gaming 'cause it's too expensive. I don't know if there's that's your justification

Eugene Allen: Mm-hmm. Mm-hmm.

Brandon: or not, but

Eugene Allen: Yeah, yeah, it's it's rough out there, man. Ram is

Brandon: Dark in here.

Eugene Allen: is not cheap and that makes everything so fucking expensive and I hate my life because of it.

Brandon: It's it really sucks. It really sucks. it's it's like

Eugene Allen: Yeah. Well

Brandon: man, it it it it's nice that people

Eugene Allen:

Brandon: with PCs can try this game though. that's good that's

Eugene Allen: Yeah.

Brandon: good for them. That's and they can do it with the mods and stuff and have a fun old time there.

Eugene Allen: I've seen

Eugene Allen: people put it on the Thor too. I can put this on my Thor if I wanted to apparently.

Brandon: But what you want to? You want that big screen. You gotta have that big screen.

Eugene Allen: I yeah,

Eugene Allen: no, like I'm not sad that I bought this game and I'm playing it on the sw. Like it it feels honestly the pro controller feels like the perfect controller for this game, especially if you like map the back buttons like like I have roll on just like where you have it, roll and run, you know, so that I

Brandon: Yeah.

Eugene Allen: can y you know, use my back buttons for that. So yeah, no, it's good. It's good, good, good, good. I'm gonna be playing the hell out of this this weekend. I I don't know if I'm gonna finish it.

Eugene Allen: But I will definitely be

Brandon: Mm-hmm.

Eugene Allen: playing the hell out of it for weeks to come. Well, I I know we one of our co hosts died. Yeah.

Brandon: It's I We're missing a member. I yeah, I I'm

Brandon: hoping he can come back in case he has any final thoughts before we wrap up, but it's not looking good. that kid must have really blasted

Eugene Allen: Yeah. But otherwise Yeah

Brandon: over there. It's full on fire hose situation. Spaghetti o'ver

Eugene Allen: I that's listen, that's

Brandon:

Eugene Allen: That's what kids

Eugene Allen: do, man. That that's what kids do.

Brandon: That's what cats do.

Eugene Allen: That that is that is what cats do also. well, gentlemen,

Brandon: That's also what cats do. And Libby. Libby will barf sometimes.

Eugene Allen: ladies, if you're listening, it has been a week. be f I do wanna sign off and I really want Justin back for this because this is the fuck ice time and

Brandon: yeah, we

Brandon: won. That's the other part of this. We fucking killed it. We frickin'

Eugene Allen: Yeah. Yeah.

Brandon: my god, Blue Texas is real. it

Eugene Allen: Yeah, I w I was

Eugene Allen: on a a a work trip and one of my coworkers is from Texas and like literally bought everybody shots that night when it turned completely blue. so

Brandon: It's and I

Brandon: was like sitting there fully drinking at at seven at like eight p.m. and going, my god, it's gonna be a long night. And then like nine o'clock rolled around like, shit, is it already over? And like it's just it was like it really was

Eugene Allen: Right. Well

Brandon: that, and it took another hour before everybody was able to admit to themselves, shit, yeah, no. there's it's mathematically impossible

Eugene Allen: Well it almost looked like it was in me even

Brandon: for Talerico to not win.

Eugene Allen: I i i it

Eugene Allen: looked like it was gonna be even crazier at the beginning of the night too because Florida was trending blue. Of course it's it's red, but it's purple that baby. So maybe next time we're coming for ya, Florida.

Brandon: It's yeah that's

Brandon: it that's what was coming that was what was happening to Texas. It was it was

Eugene Allen: Mm-hmm.

Brandon: last two elections. It's like, ooh, they got a little close there, didn't they? That's very close. and yeah.

Eugene Allen: Uh-huh. Well people are fucking pissed. I mean it

Eugene Allen: sucks that all that it took four dollars a gallon to get people to

Brandon: Sorry, politics.

Eugene Allen: wake up and not just because our president is a fucking lunatic, but hey, I'll take take it when we can get it, you know?

Brandon: we still

Brandon: got two months them being awful, but I feel like they're also stupid. So don't get too worked up about it, 'cause they're dumb. And if they the it's more likely they'll make things worse for themselves by being desperate than

Eugene Allen: Hmm.

Brandon: than actually make things worse for everybody else. so but you know, now's the time

Eugene Allen: Yeah. Yeah. Well

Brandon: to start doing fivecalls dot org and and telling

Eugene Allen: Mm.

Brandon: your representatives, hey, maybe Jeffries and Schumer.

Brandon: the right leadership right now. 'cause we need we don't

Eugene Allen: Mm-hmm. Yeah, fuck those guys. For real.

Brandon: need Nancy Pelosi's protege. We don't need we don't need a guy an old white man who can't fucking commit. So

Eugene Allen: When when

Eugene Allen: Jeffries was like, Now's not the time for retaliation and we're gonna reach across the eye I was like, No, we n no, we we want blood. Uh-huh.

Brandon: No, that's how we fucked up every other time. how about we

Brandon: play by their rules until they make their rules not something they can do anymore? And just get them to

Eugene Allen: Yeah.

Brandon: I feel like they can be led into a trap fairly easily at this point. Let's do it.

Eugene Allen: Mm

Eugene Allen: yeah, no, we we we need new leadership, clearly. Like the that th we didn't vote for the Schumers and the Jeffries, you know? Like we voted for like the

Brandon: No. No, if you look

Brandon: at the primaries, that is not what we were voting for.

Eugene Allen: Uh-huh.

Eugene Allen: Yeah. So yeah, no but blue wave, blue tsunami, like let's go. I'm gonna say that Infendo Radio did its part, so you all listeners were a part of that. so

Brandon: Thank you.

Eugene Allen: thank you. Thank you for doing that.

Brandon: It's great.

Eugene Allen: it felt so good. my god, it was such a relief. my god.

Brandon: That was that

Brandon: was the nicest feeling I've had in a while. And then literally the next day I'm lined up getting a copy of Legend of Zelda Algeria Time. I'm like, are

Eugene Allen: Yeah.

Brandon: Halcyon days coming? I don't like getting my

Eugene Allen: Yeah.

Brandon: hopes up because they've been dashed for so much of my life, but if maybe something good can start happening, that would be crazy, right?

Eugene Allen: Yeah. Yeah. But but

Eugene Allen: as a as always, it this is the fuck ice part of this show. It's not time to take our foot off the fucking gas, Like like Brandon said, call your representatives. Especially those motherfuckers who voted to keep hexeth. I don't know if you guys guys sa saw that. But

Brandon: they d don't listen

Brandon: to that silliness. The Pete Hexeth thing was a little performative and and it was it

Eugene Allen: Definitely definitely.

Brandon: was not entirely the fault of the people who couldn't show for that because they physically were somewhere else.

Eugene Allen: No, not necessarily

Brandon: Mike Johnson purposely held the vote knowing they were not close enough to do it and so that he could table that shit. And

Eugene Allen: Not necessarily

Eugene Allen: those, but the if you are one of the people who lives in a district who

Brandon: This is real deep deep deep cut shit.

Eugene Allen: voted nay, probably a red place, you need to call your fucking representatives and tell that we're on your ass, motherfuckers. So

Brandon: No. It's time to it's time

Brandon: to, engage and engage alright.

Eugene Allen: Yeah.

Eugene Allen: Yeah, so definitely. Okay, well

Brandon: Don't let up, you might have to do

Brandon: it for at least three terms. Three goddamn voting terms, people. You gotta do it for six years straight to make a goddamn difference. Don't drop off the

Eugene Allen: Mm-hmm.

Brandon: second something makes you salty. Vote anyway. Anyway, that is the lesson that 2024

Eugene Allen: Mm-hmm. Mm-hmm.

Brandon: we were on the fringe of this exact switch. And people drop

Eugene Allen: Mm.

Brandon: down, and this is what we got. So don't fuck up again.

Eugene Allen: Y

Eugene Allen: yeah, we're this it's preach. This soapbox has plenty of room. but it is

Brandon: Yeah.

Eugene Allen: t I guess time to get off of it. But it's time to say fuck Ice and fuck Trump and Well, let's see what twenty twenty seven has for us. but we'll be playing Zelda more, we'll be talking about that more next week. Justin will be back, he didn't die. so yeah, we'll see you guys later on. Bye.

Brandon: Justin would

Brandon: say you trust the fungus.

Eugene Allen: That he would.

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