1 00:00:07,680 --> 00:00:21,504 Eugene Allen: Hello everyone, and welcome to Infendo Radio episode 830. It's it's Zelda week. Like that's that's what happened. It's yeah, 2 00:00:17,395 --> 00:00:21,232 Brandon: Woo two weeks. Yes. 3 00:00:21,504 --> 00:00:24,167 Eugene Allen: we missed last week's recording. 4 00:00:24,167 --> 00:00:46,669 Eugene Allen: When Zelda Week actually happened, but now we have Zelda and it's a thing. We're gonna like bury the lead a little bit first and talk about Miyamoto. he's so sick. He better not die. my god. I I swear to God, twenty twenty six has been a bad year for people that I love. 5 00:00:43,810 --> 00:00:48,209 Brandon: Yeah, no. 6 00:00:48,209 --> 00:00:55,321 Justin Clough: Yes. Coincidentally the reason we weren't podcasting yesterday is people getting sick. 7 00:00:55,321 --> 00:01:05,953 Eugene Allen: Mm mm. Yeah. so everybody get your Miyamoto feelers out there. send him some good vibes. he was sick. 8 00:01:04,733 --> 00:01:06,336 Justin Clough: Yeah, Nintendo says they 9 00:01:06,336 --> 00:01:15,033 Justin Clough: they expect him to make a full and quick recovery, but they didn't say what he was recovering from, so 10 00:01:15,033 --> 00:01:19,325 Eugene Allen: Mm. Mm. Well he old though, like he's in his eighties, right? 11 00:01:15,613 --> 00:01:17,310 Brandon: Yeah, it's 12 00:01:16,615 --> 00:01:19,552 Justin Clough: he is old, it could have just 13 00:01:19,692 --> 00:01:19,973 Justin Clough: what? 14 00:01:19,995 --> 00:01:22,151 Brandon: No, he's in his seventies. 15 00:01:22,151 --> 00:01:22,711 Justin Clough: Yeah. 16 00:01:22,711 --> 00:01:25,837 Brandon: Maybe late sixties. 17 00:01:23,859 --> 00:01:24,229 Eugene Allen: okay. 18 00:01:25,223 --> 00:01:26,477 Justin Clough: I think he was seventy 19 00:01:26,558 --> 00:01:29,156 Justin Clough: three. Shiguru 20 00:01:27,529 --> 00:01:28,605 Eugene Allen: Let's see. 21 00:01:29,156 --> 00:01:32,643 Justin Clough: Miyamoto. 22 00:01:32,643 --> 00:01:33,632 Justin Clough: Is seventy three. 23 00:01:32,659 --> 00:01:33,795 Eugene Allen: He is 24 00:01:33,795 --> 00:01:35,653 Eugene Allen: okay see, 25 00:01:34,333 --> 00:01:34,618 Brandon: Yes. 26 00:01:35,653 --> 00:01:37,522 Eugene Allen: he's old as hell, seventy. 27 00:01:37,222 --> 00:01:37,713 Justin Clough: Yeah. 28 00:01:37,713 --> 00:01:43,847 Justin Clough: And at seventy three even even a cold can knock you out. 29 00:01:43,847 --> 00:01:47,111 Brandon: Yeah. I feel like it would be more 30 00:01:45,043 --> 00:01:46,951 Eugene Allen: Yeah. Yeah. So 31 00:01:47,111 --> 00:01:55,310 Brandon: of a situation of Nintendo forced him to take the utmost caution unless he's actually very sick. 32 00:01:55,057 --> 00:01:57,032 Eugene Allen: Mm. 33 00:01:57,032 --> 00:01:58,173 Brandon: it feels like they're like, Nope, 34 00:01:57,767 --> 00:01:58,053 Eugene Allen: Yeah. 35 00:01:58,173 --> 00:02:01,427 Brandon: our golden goose, nope, nope, you you get you you lay yourself up. 36 00:02:00,329 --> 00:02:04,092 Eugene Allen: 37 00:02:00,359 --> 00:02:00,664 Justin Clough: Yes. 38 00:02:04,092 --> 00:02:16,120 Eugene Allen: Yeah, so all right. Well rest in peace, me I mean get well better. Yeah, 39 00:02:08,622 --> 00:02:15,436 Justin Clough: Yeah, let's not we're we're burying the lead, not the lead designer. 40 00:02:08,701 --> 00:02:13,341 Brandon: Whoa whoa whoa whoa don't don't you put that evil on me. 41 00:02:16,120 --> 00:02:26,186 Eugene Allen: exactly. Okay, well let's talk about Ocarina of Time then in that it's been selling cr like crazy. Go figure. UK numbers 42 00:02:25,480 --> 00:02:26,029 Brandon: Yo 43 00:02:26,186 --> 00:02:30,345 Eugene Allen: are out mostly because the UK is really the only place that's still like 44 00:02:30,345 --> 00:02:40,021 Eugene Allen: tells us the numbers, but yeah, it's the second biggest UK launch game in franchise history, apparently. Whatever that means. So 45 00:02:39,069 --> 00:02:40,450 Brandon: That seems like a big number. 46 00:02:40,629 --> 00:02:42,602 Brandon: I I could have told you 47 00:02:40,784 --> 00:02:42,520 Justin Clough: Yeah. There are 48 00:02:42,602 --> 00:02:51,041 Brandon: it was like gonna sell gangbusters when I showed up at Best Buy at like eleven forty thinking it'd be like ten Zelda nerds waiting for a game and 49 00:02:51,037 --> 00:02:51,326 Justin Clough: Yeah. 50 00:02:51,461 --> 00:02:59,269 Brandon: it was a line that just went like two straight blocks length and then continued into the parking lot. And I'm like, my god. 51 00:02:55,165 --> 00:02:56,261 Eugene Allen: That's nuts. 52 00:02:55,194 --> 00:02:59,596 Justin Clough: Isn't it outs Isn't it out selling 53 00:02:59,737 --> 00:03:03,119 Justin Clough: Grand Theft Auto six pre orders at this point? 54 00:03:03,119 --> 00:03:08,160 Brandon: we knew that because it actually has a physical version. I don't know if 55 00:03:07,689 --> 00:03:08,147 Eugene Allen: Mm-hmm. 56 00:03:08,160 --> 00:03:14,453 Brandon: they were taking the digital version into account there. It was purely Amazon money. So or numbers. 57 00:03:14,633 --> 00:03:14,931 Eugene Allen: Mm-hmm. 58 00:03:14,844 --> 00:03:15,084 Justin Clough: Well 59 00:03:15,084 --> 00:03:26,702 Justin Clough: I got my I've I've got my digital copy that I'm playing and I've got my sealed Amazon day one copy with the foil yeah, the gold foil cover, so I am set. 60 00:03:26,332 --> 00:03:26,603 Brandon: I 61 00:03:26,449 --> 00:03:26,820 Eugene Allen: Yeah, 62 00:03:26,820 --> 00:03:31,377 Eugene Allen: I did the same thing 'cause of you, you a hole. I blame Justin 63 00:03:26,965 --> 00:03:31,158 Brandon: I have two copies. I have two I have a fi 64 00:03:29,426 --> 00:03:29,753 Justin Clough: Mm-hmm. 65 00:03:31,377 --> 00:03:31,828 Eugene Allen: for this. 66 00:03:32,042 --> 00:03:32,914 Brandon: I have a physical 67 00:03:32,400 --> 00:03:33,012 Justin Clough: I couldn't 68 00:03:33,012 --> 00:03:38,899 Justin Clough: not i I if they aren't gonna give us a gold cartridge, at least I've got the gold label. 69 00:03:38,899 --> 00:03:40,309 Brandon: This is g gold. 70 00:03:39,101 --> 00:03:39,908 Eugene Allen: Yeah. Yeah. 71 00:03:40,309 --> 00:03:50,553 Brandon: It is very shiny and yes I have two now because I was like, I'm not sure if the Nintendo copy's gonna show up by the time I'm done with work tomorrow. I'm just gonna 72 00:03:50,129 --> 00:03:50,491 Eugene Allen: Mm-hmm. 73 00:03:50,793 --> 00:03:55,285 Brandon: just gonna go I just gonna go over to Best Buy and see if I can't get 74 00:03:54,405 --> 00:03:55,213 Eugene Allen: Yeah. 75 00:03:55,285 --> 00:04:01,337 Brandon: a copy. And believe it or not, even though I was the last person in line, it I got a copy. 76 00:04:00,744 --> 00:04:01,573 Justin Clough: 77 00:04:00,978 --> 00:04:01,420 Eugene Allen: you were the 78 00:04:01,420 --> 00:04:03,238 Eugene Allen: last person in line. that's funny. 79 00:04:01,573 --> 00:04:02,764 Justin Clough: Wow. 80 00:04:02,451 --> 00:04:03,331 Brandon: Well, I was 81 00:04:03,331 --> 00:04:12,885 Brandon: like I was the eighth or ninth person and then I had to go to the bathroom by the time we actually got into Best Buy. So a guy ushered me into 82 00:04:09,960 --> 00:04:12,562 Justin Clough: I have a friend who works for Best Buy. 83 00:04:10,771 --> 00:04:11,114 Eugene Allen: Sure. 84 00:04:12,885 --> 00:04:20,948 Brandon: the Best Buy bathrooms and then ushered me back and by that time I was pretty much at the end of the line, so it 85 00:04:20,041 --> 00:04:20,912 Eugene Allen: Sure. 86 00:04:20,948 --> 00:04:22,109 Brandon: but they 87 00:04:21,628 --> 00:04:22,259 Justin Clough: Yeah, I have 88 00:04:22,259 --> 00:04:34,508 Justin Clough: I have a friend who works at Best Buy and he was pretty much he was there all night and he was only able to get the game. He couldn't get a system or a controller or anything. 89 00:04:33,301 --> 00:04:34,672 Brandon: no, the systems were a hundred 90 00:04:34,672 --> 00:04:38,653 Brandon: percent gone by the time I showed up. They b I actually think I could 91 00:04:38,335 --> 00:04:38,641 Eugene Allen: sure. 92 00:04:38,653 --> 00:04:42,285 Brandon: have gotten either the Ocarina, the 93 00:04:42,033 --> 00:04:42,625 Eugene Allen: Mm. 94 00:04:42,625 --> 00:04:51,261 Brandon: amiibo, it was like some sort of the the big the amiibo or the like the mech from Tears of the Kingdom. 95 00:04:50,792 --> 00:04:51,149 Justin Clough: Mm-hmm. 96 00:04:51,261 --> 00:04:52,489 Brandon: and 97 00:04:51,601 --> 00:04:52,250 Eugene Allen: Okay, sure. 98 00:04:52,489 --> 00:05:00,933 Brandon: or I could have gotten, I think, a pro controller, but I kind of was like, No, I'm already paying seventy dollars for this and I got a game coming in the mail. 99 00:04:59,904 --> 00:05:00,936 Justin Clough: man, if I had known you 100 00:05:00,936 --> 00:05:08,060 Justin Clough: could have gotten one of the pro controllers, I would have asked you to pick it up for me. That's the only thing I wanted. But I'm 101 00:05:03,753 --> 00:05:07,917 Brandon: I just 102 00:05:08,060 --> 00:05:10,244 Justin Clough: sure they'll restock it. They've been pretty good about that. 103 00:05:08,785 --> 00:05:10,277 Eugene Allen: I I've s I've s I've 104 00:05:10,277 --> 00:05:14,353 Eugene Allen: seen I've seen the Pro Controller in the in the wild, so yeah. 105 00:05:12,709 --> 00:05:14,361 Brandon: I feel like of all the stuff 106 00:05:13,563 --> 00:05:13,849 Justin Clough: Yeah. 107 00:05:14,361 --> 00:05:17,236 Brandon: that's gonna be the most obtainable. so 108 00:05:16,809 --> 00:05:17,107 Eugene Allen: Mm-hmm. 109 00:05:17,236 --> 00:05:18,157 Brandon: 110 00:05:18,034 --> 00:05:18,404 Justin Clough: Yeah, 111 00:05:18,404 --> 00:05:37,159 Justin Clough: those I was able to get a Splatoon three controller about three years after the game came out, and a Smash Brothers one about f God, a lot longer than that after it came out, so this should probably be available for a little while. 112 00:05:36,039 --> 00:05:37,301 Brandon: Yeah, in time you'll just 113 00:05:37,301 --> 00:05:41,796 Brandon: be able to grab one, I I believe. Pro controllers definitely way 114 00:05:40,573 --> 00:05:41,584 Eugene Allen: Yeah, for sure. 115 00:05:41,796 --> 00:05:48,145 Brandon: more they put out way more of those than they would the consoles. But even the consoles 116 00:05:45,949 --> 00:05:47,952 Eugene Allen: Yeah. Yeah. 117 00:05:48,145 --> 00:05:54,523 Brandon: it feels like they're putting out enough to make the scalpers maybe take c take pause or something. 118 00:05:52,549 --> 00:05:55,102 Justin Clough: At least I have sworn off Joy-Con 119 00:05:55,102 --> 00:05:58,936 Justin Clough: collecting this generation, 'cause that was that was 120 00:05:58,419 --> 00:05:58,917 Eugene Allen: For now. 121 00:05:58,936 --> 00:06:08,315 Justin Clough: my th my thing last generation, because I thought, well th you know, they'll be compatible with the next system. I didn't know that they would be compatible but not practical. 122 00:06:08,315 --> 00:06:10,117 Brandon: Yeah. That is a fair 123 00:06:08,719 --> 00:06:09,869 Eugene Allen: Sure. Yeah. 124 00:06:10,117 --> 00:06:14,413 Brandon: assessment. Yeah. It's yeah, but yeah, no, 125 00:06:13,020 --> 00:06:14,161 Eugene Allen: Well 126 00:06:14,413 --> 00:06:23,085 Brandon: it's expected because I every w all so many people I people I didn't even think cared about it I've been talking to and they care about. 127 00:06:17,257 --> 00:06:23,534 Eugene Allen: Yeah. It it's everywhere. Same, same. 128 00:06:23,534 --> 00:06:38,741 Eugene Allen: Like I see people posting on social media that I'm like, God damn, you're like you play Zelda? I would have never thought. Like like a mom with like three kids and is like excited for like the midnight release of fucking Ocarina of Type, you it it just hits so many different demographics. So yeah, no surprise. 129 00:06:37,095 --> 00:06:39,029 Brandon: It was all so yeah, it was all types 130 00:06:39,029 --> 00:06:40,026 Brandon: there. 131 00:06:39,695 --> 00:06:39,985 Justin Clough: And 132 00:06:40,085 --> 00:07:03,569 Justin Clough: and I think this game is bridging generations too, because you know, it's got us old folks who are nostalgic for the game, and as we're gonna discuss later, the game pretty much plays like the recent Zelda games, so anybody who's played Breath of the Wild or Tears of the Kingdom is gonna be perfectly comfortable picking this up. 133 00:07:03,569 --> 00:07:07,917 Brandon: Yeah. It's it it yeah. 134 00:07:05,265 --> 00:07:08,057 Eugene Allen: Yeah. It's really good. 135 00:07:08,057 --> 00:07:12,891 Eugene Allen: okay, well before we d get into that, one last bit of 136 00:07:12,529 --> 00:07:12,749 Justin Clough: Ha. 137 00:07:12,891 --> 00:07:29,334 Eugene Allen: news, 'cause news was rough to come by this week. but data miners apparently may have found some code in the files that hint at MasterQuest DLC. duh. That seems like the next 138 00:07:28,595 --> 00:07:29,197 Brandon: Yep. 139 00:07:29,334 --> 00:07:30,861 Eugene Allen: logical thing to do. 140 00:07:30,861 --> 00:07:37,854 Eugene Allen: and I knew that it wasn't gonna be on the like disc or I in this case like on the cartridge, 'cause you know, this they can charge 141 00:07:35,849 --> 00:07:37,830 Brandon: Yeah. 142 00:07:37,854 --> 00:07:45,318 Eugene Allen: us money for that. it would be really nice if they did like they did in before where they kind of gave that away. I th I don't know if we've 143 00:07:45,000 --> 00:07:45,262 Justin Clough: Yeah. 144 00:07:45,318 --> 00:07:55,302 Eugene Allen: talked about this in on this show. I we must have, but I I literally went to all of my friends with GameCubes and stole their serial numbers on the back of their consoles and submitted 145 00:07:52,163 --> 00:07:55,085 Justin Clough: Ha ha ha ha. 146 00:07:55,302 --> 00:07:57,453 Eugene Allen: it to get the MasterQuest. 147 00:07:57,693 --> 00:08:04,237 Eugene Allen: disc for free or whatever, the collector's edition disc. Be and I had five of because they weren't gonna do it. So I was like, fuck it. 148 00:08:00,977 --> 00:08:04,254 Justin Clough: I can't I 149 00:08:04,254 --> 00:08:09,997 Justin Clough: can't remember how I got mine. It was either renewing a Nintendo Power subscription or 150 00:08:09,235 --> 00:08:10,116 Brandon: Are you talking about the 151 00:08:10,116 --> 00:08:21,785 Brandon: Zelda the little Wind Wakery thing where they had just the there was two of those 'cause we had the one that was ton of the Zelda games 152 00:08:15,485 --> 00:08:21,949 Justin Clough: No no no the wa wait. Yeah. There was yeah, there was there were there was one 153 00:08:15,645 --> 00:08:21,832 Eugene Allen: I think I I don't remember which one it was. There was two. There was one that 154 00:08:21,832 --> 00:08:22,913 Eugene Allen: was Master Quest. 155 00:08:21,949 --> 00:08:23,019 Justin Clough: that came with Zelda 156 00:08:23,019 --> 00:08:29,673 Justin Clough: 1, Zelda 2, Ocarina and Majora's Mask, and then there was another one that came with Ocarina and MasterQuest. 157 00:08:29,852 --> 00:08:30,567 Brandon: Yeah. 158 00:08:30,567 --> 00:08:39,725 Eugene Allen: I don't remember which one, but one of you could submit your serial number for your GameCube and then Nintendo would just send it to you for free. and 159 00:08:38,567 --> 00:08:40,139 Justin Clough: That might be the one because 160 00:08:40,359 --> 00:08:48,765 Justin Clough: I bought a platinum GameCube when they came out and were supposedly limited editions. 161 00:08:48,765 --> 00:08:49,210 Brandon: Yeah. 162 00:08:49,065 --> 00:08:49,425 Eugene Allen: Sure. 163 00:08:49,425 --> 00:09:17,115 Eugene Allen: But anyways, we're going way off base. MasterQuest. I want MasterQuest. It sounds like it would make sense. Especially since I think that I I I was actually discussing this with a friend. I don't know if this is an easier game or if it's just easier 'cause we've played it a million times and it the controls are way better and you know, the whole h struggle with the original was fighting with the controls, you know? So yeah. 164 00:09:16,432 --> 00:09:17,265 Brandon: There's I 165 00:09:16,477 --> 00:09:17,359 Justin Clough: Yeah, I think 166 00:09:17,359 --> 00:09:27,821 Justin Clough: I think the quality of life improvements have made the game easier, especially for people like us who are familiar with but I d 167 00:09:26,706 --> 00:09:27,837 Brandon: I I think at the 168 00:09:27,837 --> 00:09:36,297 Brandon: same time they did a couple things that made it harder. So it's like such as the persistence. I did expect are we 169 00:09:32,327 --> 00:09:36,734 Justin Clough: Yeah. There are way more enemies in in Hyrule 170 00:09:36,734 --> 00:09:38,577 Justin Clough: Field. 171 00:09:38,577 --> 00:09:44,077 Brandon: I should yeah, we should wait until we're talking about it, but MasterQuest. Yeah, 172 00:09:40,467 --> 00:09:43,695 Eugene Allen: Did you did you all did you all ever play Master Quest? 173 00:09:44,077 --> 00:09:49,517 Brandon: I play MasterQuest on the yeah, the GameCube. 174 00:09:48,763 --> 00:09:49,596 Justin Clough: I got about 175 00:09:49,717 --> 00:09:53,712 Justin Clough: halfway through Master Quest on the three D S. 176 00:09:52,295 --> 00:09:53,756 Brandon: I I I've only completed 177 00:09:53,756 --> 00:10:08,924 Brandon: it twice. yeah, I what's on the 3DS and then what's on the GameCube. that was about it. so it's it's it's just different. 178 00:10:07,059 --> 00:10:08,316 Eugene Allen: Yeah, I like MasterQuest. 179 00:10:08,924 --> 00:10:16,758 Brandon: It's not really harder. It's just everything's in a different order, the the dungeons are different, 180 00:10:15,239 --> 00:10:15,674 Eugene Allen: Yeah. 181 00:10:16,798 --> 00:10:22,449 Brandon: and it's just it feels different because everything's in a different order. 182 00:10:22,449 --> 00:10:29,357 Brandon: So you know, it's a nice thing to have once you've gotten you've played through the Yakarina tie game so many times. 183 00:10:29,553 --> 00:10:32,805 Justin Clough: Yeah. And and I like that about it, 'cause 184 00:10:32,316 --> 00:10:32,795 Brandon: Yeah. 185 00:10:32,805 --> 00:10:45,285 Justin Clough: with if the last time I played Oc Ocarina of Time actually I was like, you know what, I'm gonna play the Master Quest because I want to replay this game, but it'd be nice to have some surprises along the way. 186 00:10:45,233 --> 00:10:45,323 Brandon: 187 00:10:45,323 --> 00:11:05,751 Brandon: it boils down to me when it was just like I used to just ever since it was released, every year for 12 years straight, I would just replay Ocarina Time. And by the end of 2006, it was like every time I replayed it, I had a different way to do it. so it was just like, now 188 00:11:04,755 --> 00:11:05,485 Eugene Allen: Sure. 189 00:11:05,751 --> 00:11:12,817 Brandon: I play it on on the Wii. now I'm gonna play it on the Wii U. Now I'm gonna play it on yeah, it's like. 190 00:11:11,901 --> 00:11:13,043 Justin Clough: Same. It's 191 00:11:13,043 --> 00:11:18,681 Justin Clough: funny, I never did that with most other Zelda games, but 192 00:11:15,923 --> 00:11:18,631 Brandon: So I've played every release of this game. 193 00:11:18,681 --> 00:11:28,808 Justin Clough: for some reason Uckering of Time and Link to the Past are the two that I will almost always replay when there's a new way to play it. 194 00:11:28,808 --> 00:11:45,332 Brandon: Yep. It's that's me. It's like it just it there was just I I used to play it constantly on the N sixty four, then I didn't have an N sixty four, and then I got a GameCube and then is I got the the disc and I replayed it there and it it just felt like 195 00:11:44,849 --> 00:11:45,389 Eugene Allen: Mm-hmm. 196 00:11:45,592 --> 00:11:52,745 Brandon: Ocarina Type found its way to me once a year for like twelve years straight. 197 00:11:51,185 --> 00:11:51,525 Eugene Allen: Yeah. 198 00:11:52,745 --> 00:11:54,322 Justin Clough: I'm like that with Donkey Kong Country. 199 00:11:53,407 --> 00:11:57,351 Eugene Allen: That makes sense. 200 00:11:55,101 --> 00:11:57,608 Brandon: Yeah, it's 201 00:11:57,351 --> 00:11:57,932 Eugene Allen: Well, 202 00:11:57,932 --> 00:12:11,869 Eugene Allen: okay. I guess this is a good transition point to t change the system, I suppose, because well, you know, we're kind of already dancing around Zelda. Yeah. 203 00:12:09,073 --> 00:12:10,221 Justin Clough: Mm. 204 00:12:09,255 --> 00:12:10,925 Brandon: Let's do it! 205 00:12:11,869 --> 00:12:14,821 Eugene Allen: But I wanna I wanna go first, mostly 206 00:12:14,153 --> 00:12:14,573 Brandon: Whoa. 207 00:12:14,821 --> 00:12:21,634 Eugene Allen: because I wanna talk about not Zelda first. and kind of pimp the website a little bit. I guess I've been putting a lot of fucking 208 00:12:20,818 --> 00:12:21,421 Brandon: Ooh. 209 00:12:21,634 --> 00:12:30,429 Eugene Allen: time into Infendo.com. If you go there, if that's where like where you listen to the podcast, it's better now. And actually, 210 00:12:29,319 --> 00:12:29,979 Brandon: It is, he said. 211 00:12:30,429 --> 00:12:40,509 Eugene Allen: there are seven hundred so we're on episode eight hundred and like thirty. I was able to find and recover 212 00:12:40,509 --> 00:13:05,157 Eugene Allen: seven hundred and thirty of those episodes, seven hundred and forty almost like the full run. So if you go to like the podcast page, there it's like broken up in between like, you know, the when Brandon first started, there's a whole section for that. And like when the when we've started up the show again back in twenty sixteen. There's also some cool stuff in there, like old news and reviews and there's like 213 00:13:05,257 --> 00:13:08,378 Eugene Allen: poems and stuff in there. So there's just a lot of history on the website. 214 00:13:07,353 --> 00:13:08,077 Justin Clough: Mm. 215 00:13:08,378 --> 00:13:12,040 Eugene Allen: So yeah, go check it out if you're interested in that. 216 00:13:11,109 --> 00:13:12,221 Justin Clough: Mostly history 217 00:13:12,221 --> 00:13:14,075 Justin Clough: on the website. 218 00:13:14,075 --> 00:13:15,175 Brandon: It's a lot of history. 219 00:13:14,361 --> 00:13:16,143 Eugene Allen: Yeah. 220 00:13:16,143 --> 00:13:33,447 Eugene Allen: Yeah. P and then yeah, because like let's let's be real, the last like ten years or so it's just been podcast episodes. So but there's is a lot of content on there. So yeah, go check it out if you're interested in that. I would appreciate it anyways. Zelda, we we ready to talk about occurring in time? 221 00:13:33,461 --> 00:13:38,467 Brandon: I'm ready to talk about Acarina Time. Unless Justin's got something other than Ocarina Time to talk about. 222 00:13:36,233 --> 00:13:38,697 Justin Clough: 223 00:13:38,697 --> 00:13:42,684 Justin Clough: I mean I have been playing a couple of other things, 224 00:13:41,765 --> 00:13:42,468 Brandon: Okay. 225 00:13:42,684 --> 00:13:48,713 Justin Clough: but nothing else that's new and certainly nothing else that's as exciting. 226 00:13:48,713 --> 00:13:49,465 Brandon: Yeah, I could see that. 227 00:13:48,841 --> 00:13:50,072 Eugene Allen: I've been playing mostly 228 00:13:50,072 --> 00:14:08,621 Eugene Allen: at honestly Weldweller, because I finished that finally when I was on my trip on my my Thor. but nothing as exciting as Zelda and that's what I really want to talk about, so let's fucking talk about it. It's so good. It's so good. 229 00:14:04,051 --> 00:14:09,482 Brandon: Yes, yes. It's so aww. 230 00:14:06,621 --> 00:14:08,602 Justin Clough: God, this it's 231 00:14:09,482 --> 00:14:27,282 Justin Clough: it's i i it play like like I said before, like it plays if you've played Breath of the Wild, Tears of the Kingdom, Link handles exactly the same. So much so that I keep having to tell myself holding the X button does not make Link sprint. 232 00:14:27,282 --> 00:14:28,301 Eugene Allen: Mm-hmm. 233 00:14:27,667 --> 00:14:28,499 Brandon: But it does. 234 00:14:28,499 --> 00:14:29,322 Brandon: Wait, 235 00:14:28,917 --> 00:14:29,179 Justin Clough: Yeah. 236 00:14:29,322 --> 00:14:33,987 Brandon: not the X button, the roll button. the roll button. 237 00:14:33,317 --> 00:14:34,139 Justin Clough: I I haven't 238 00:14:34,380 --> 00:14:45,538 Justin Clough: I haven't timed the role but from what little I've used it I think they nerfed it. I think the r I think the role is now the same speed as just running. 239 00:14:45,538 --> 00:14:50,889 Brandon: But it you hold the roll button and you start running. 240 00:14:50,889 --> 00:14:56,828 Eugene Allen: Yeah, there's a run button. You ho if you roll and then just hold the button, then you run. There is a run button. 241 00:14:52,243 --> 00:14:56,967 Brandon: There's a run button now, Justin. Yeah. I 242 00:14:56,967 --> 00:15:02,301 Brandon: I mapped it to the bottom button of my my right side on the pro controller so that 243 00:15:00,081 --> 00:15:02,582 Eugene Allen: Yeah, same. Same. And then I mapped 244 00:15:02,547 --> 00:15:03,860 Justin Clough: This changes 245 00:15:02,582 --> 00:15:03,456 Eugene Allen: the jump to the 246 00:15:04,081 --> 00:15:05,485 Justin Clough: everything. 247 00:15:05,115 --> 00:15:05,606 Brandon: 248 00:15:05,606 --> 00:15:06,446 Brandon: I've heard a couple of people 249 00:15:05,938 --> 00:15:06,344 Eugene Allen: Yeah. 250 00:15:06,446 --> 00:15:16,525 Brandon: go, Why isn't he running faster than he he rolls? I'm like, there's a sprint and everybody's been shutting up the second I say that. And it's 251 00:15:14,067 --> 00:15:16,568 Justin Clough: Yeah, I had no idea. I don't think the if the 252 00:15:14,333 --> 00:15:14,660 Eugene Allen: Ha ha. 253 00:15:16,568 --> 00:15:19,380 Justin Clough: game taught it to me it wasn't very obvious about 254 00:15:18,651 --> 00:15:19,241 Eugene Allen: It does. 255 00:15:19,380 --> 00:15:20,100 Justin Clough: it. 256 00:15:20,100 --> 00:15:20,654 Brandon: Hey. 257 00:15:20,101 --> 00:15:20,902 Eugene Allen: I in 258 00:15:20,903 --> 00:15:31,099 Eugene Allen: i in in the the Kakariko forest where you just smash through all the button prompts because you're used to it. Th there's some p di tal tox it it talks about it. 259 00:15:27,710 --> 00:15:31,196 Justin Clough: Hmm Okay, yeah. 260 00:15:29,745 --> 00:15:30,766 Brandon: It talks a little about that. 261 00:15:31,276 --> 00:15:35,337 Justin Clough: I didn't even do half of those things if I didn't have to. 262 00:15:35,337 --> 00:15:36,770 Eugene Allen: But yeah, 263 00:15:35,792 --> 00:15:36,657 Brandon: It's yeah. 264 00:15:36,770 --> 00:15:40,237 Eugene Allen: i the the I I literally the 265 00:15:39,335 --> 00:15:40,608 Brandon: He tears ass, 266 00:15:39,581 --> 00:15:40,272 Justin Clough: Th I think that's 267 00:15:40,272 --> 00:15:42,957 Justin Clough: Nintendo's way of catching us catching 268 00:15:40,608 --> 00:15:42,573 Brandon: Lick tears ass. 269 00:15:42,957 --> 00:15:44,429 Justin Clough: us old timers. 270 00:15:43,529 --> 00:15:44,654 Eugene Allen: He's 271 00:15:44,654 --> 00:15:47,448 Eugene Allen: fast! Yeah, he's a fast he's a fast bucker. 272 00:15:45,549 --> 00:15:47,721 Brandon: It's it is he the only thing faster 273 00:15:47,721 --> 00:15:52,716 Brandon: than him is a Pona, and that's understandable, but it's he's pretty fast. 274 00:15:51,984 --> 00:15:52,749 Eugene Allen: Mm-hmm. 275 00:15:52,997 --> 00:15:56,674 Brandon: Dompey was nothing. Dompey was like a 276 00:15:55,748 --> 00:15:56,429 Eugene Allen: Ha ha. 277 00:15:56,674 --> 00:16:01,985 Brandon: f he was he was pathetic. he just he he yeah, 278 00:15:59,813 --> 00:16:01,933 Eugene Allen: Ha ha ha. 279 00:16:01,985 --> 00:16:05,449 Brandon: it's like that sense it's har easier. But 280 00:16:05,031 --> 00:16:05,561 Justin Clough: Y'all, I 281 00:16:05,561 --> 00:16:06,302 Justin Clough: haven't even 282 00:16:05,874 --> 00:16:06,170 Eugene Allen: Yeah. 283 00:16:06,302 --> 00:16:14,925 Justin Clough: gotten to the adult part of the game yet because I'm just so I'm exploring 284 00:16:09,893 --> 00:16:14,893 Brandon: I I I'm the only person who's this far in 285 00:16:09,947 --> 00:16:11,666 Eugene Allen: Same, Justin. Same. 286 00:16:14,925 --> 00:16:19,307 Justin Clough: this game s like it's brand new. Like I spent two 287 00:16:17,747 --> 00:16:18,957 Brandon: There's there's 288 00:16:18,161 --> 00:16:19,277 Eugene Allen: Yeah, I I 289 00:16:19,307 --> 00:16:23,685 Justin Clough: hours just exploring Kakariko Village this afternoon. 290 00:16:23,685 --> 00:16:28,671 Eugene Allen: It was about an hour at least for me in Castletown for sure. I 291 00:16:27,749 --> 00:16:27,960 Justin Clough: yeah. 292 00:16:27,773 --> 00:16:28,645 Brandon: Dude, yeah. 293 00:16:28,732 --> 00:16:42,579 Eugene Allen: when I first so I had I had two moments of weakness. when I first booted up the game and then you hear the k and then the the piano I I literally started tearing up. 294 00:16:38,621 --> 00:16:40,171 Brandon: Ta da da 295 00:16:39,021 --> 00:16:42,766 Justin Clough: my god And and 296 00:16:42,766 --> 00:16:49,194 Justin Clough: and and I like how they use the cheesy old sound effects for the first few 297 00:16:48,400 --> 00:16:48,776 Eugene Allen: Yeah. 298 00:16:49,375 --> 00:16:52,145 Justin Clough: for the first few clipclops. 299 00:16:52,145 --> 00:16:54,096 Eugene Allen: Yeah. Y it was great. 300 00:16:52,475 --> 00:16:53,997 Brandon: Then it fades in 301 00:16:54,096 --> 00:17:11,835 Eugene Allen: And then the the second time when Navi flies through your door and then you finally get control and then you walk out of your house and then like you know, the sorry is there and then the cockarico forest theme just starts swelling literally like just like tears. I was like, my god. 302 00:17:10,443 --> 00:17:12,160 Justin Clough: my god, and the music. 303 00:17:10,761 --> 00:17:11,843 Brandon: for 304 00:17:11,843 --> 00:17:20,641 Brandon: me it was it was seeing Hyrule Field again for the first time. That like there was just this second where I was just like nothing is a PNG. 305 00:17:14,569 --> 00:17:18,024 Eugene Allen: yeah, that too. That too. 306 00:17:16,350 --> 00:17:20,644 Justin Clough: Yeah. I love that okay, so first of all, I get the 307 00:17:20,644 --> 00:17:29,132 Justin Clough: feeling they kind of increase the size of everything a little bit because it seemed it seemed 308 00:17:26,845 --> 00:17:29,127 Brandon: But it's not a lot. 309 00:17:29,132 --> 00:17:37,019 Justin Clough: to take longer to get across Kakariko Village and and Hyrule Field than I remember, but maybe that's just me. 310 00:17:36,797 --> 00:17:37,118 Brandon: That 311 00:17:37,279 --> 00:17:38,082 Brandon: I think that's 312 00:17:37,425 --> 00:17:39,568 Eugene Allen: Also, you haven't discovered the run button. 313 00:17:39,568 --> 00:17:39,909 Brandon: Yep. 314 00:17:39,611 --> 00:17:40,172 Justin Clough: Actually, 315 00:17:40,172 --> 00:17:42,383 Justin Clough: well yes. So maybe they made 316 00:17:41,735 --> 00:17:42,365 Eugene Allen: Ha ha ha. 317 00:17:42,383 --> 00:17:49,669 Justin Clough: it bigger to account for that. But they also made it more like vertical. Like 318 00:17:49,309 --> 00:17:49,667 Brandon: Yeah. 319 00:17:49,730 --> 00:18:03,151 Justin Clough: everything like the mount like Death Mountain towers over everything got like you can see the windmill from miles away. Hyrule Castle is way up on a hill. Like everything everything looks 320 00:17:58,505 --> 00:17:58,819 Eugene Allen: Mm-hmm. 321 00:17:58,535 --> 00:18:02,849 Brandon: Yeah. It's like nothing that was the 322 00:18:03,151 --> 00:18:04,030 Justin Clough: bigger. 323 00:18:04,030 --> 00:18:13,898 Brandon: that was the best improvement is the fact it's like, hey, guess what? Not a single part of this is a PNG anymore. Everything is real, everything 324 00:18:11,357 --> 00:18:12,333 Justin Clough: Ha ha. 325 00:18:11,953 --> 00:18:13,677 Eugene Allen: Yeah. 326 00:18:13,898 --> 00:18:20,624 Brandon: is explorable, and I think that like does a lot to make it feel like it's so much bigger than the 327 00:18:20,168 --> 00:18:20,537 Justin Clough: Yeah. 328 00:18:20,624 --> 00:18:26,737 Brandon: original game. It's like it just there's just this everything just has more weight. 329 00:18:26,737 --> 00:18:28,486 Brandon: When it's it's not slightly 330 00:18:27,858 --> 00:18:28,133 Eugene Allen: Yeah. 331 00:18:28,486 --> 00:18:31,590 Brandon: pixely when you look real close. and 332 00:18:30,791 --> 00:18:31,612 Justin Clough: Yeah, and I'm 333 00:18:31,612 --> 00:18:37,773 Justin Clough: not h I've I've said a million times I'm not a graphics whore. I don't care, but God this game is gorgeous. 334 00:18:37,773 --> 00:18:38,845 Brandon: yeah, it's 335 00:18:38,565 --> 00:18:39,025 Eugene Allen: Yeah. 336 00:18:39,165 --> 00:18:52,952 Eugene Allen: I I l I love the fact that you can when you're like talking to somebody like you can move the camera around and then you can like it it's it's just 337 00:18:47,581 --> 00:18:52,601 Justin Clough: Yep. Again, Breath of the Wild sty Breath of the Wild style. Wild style. 338 00:18:48,001 --> 00:18:48,286 Brandon: yeah. 339 00:18:52,952 --> 00:18:59,416 Eugene Allen: the the what I love also is that the dialogue is saved so like if I accidentally button 340 00:18:58,973 --> 00:18:59,249 Brandon: Yeah. 341 00:18:59,416 --> 00:19:01,857 Eugene Allen: through one I can like go to the log 342 00:19:00,057 --> 00:19:02,199 Justin Clough: my god, yes. 343 00:19:02,199 --> 00:19:12,525 Justin Clough: They they added that to Tears of the Kingdom and I thought why hasn't this been a thing in every video game ever before now? 344 00:19:12,720 --> 00:19:26,059 Brandon: It's and there's all these little features that are really nice, such as the has anybody else played with the Ocarina microphone feature? Cause it's it's super funny. It's super funny. 345 00:19:22,481 --> 00:19:27,350 Justin Clough: I tried but I only knew one song and I couldn't hum it very well. 346 00:19:22,642 --> 00:19:23,718 Eugene Allen: yeah, I'm singing. 347 00:19:27,350 --> 00:19:33,805 Brandon: Is like I just sing it da-da-da! Da-da-da! And 348 00:19:31,561 --> 00:19:34,227 Eugene Allen: That was literally 349 00:19:34,227 --> 00:19:42,125 Eugene Allen: the first thing I tried. 'Cause I I can't remember if it like asks if you want to have your microphone on, but I was like, yeah, duh. 350 00:19:40,265 --> 00:19:42,144 Justin Clough: I tried 351 00:19:41,615 --> 00:19:42,070 Brandon: It's a 352 00:19:42,144 --> 00:19:44,729 Justin Clough: it once and said this isn't for me. 353 00:19:44,729 --> 00:19:49,138 Brandon: And and also make sure you turn on that notes app because every second I 354 00:19:48,637 --> 00:19:49,048 Justin Clough: Yes. 355 00:19:49,138 --> 00:19:50,332 Brandon: have a playing on 356 00:19:49,777 --> 00:19:50,400 Eugene Allen: You told me 357 00:19:50,400 --> 00:19:53,293 Eugene Allen: about that yesterday. my god. 358 00:19:51,559 --> 00:19:53,374 Justin Clough: I completely forgot to 359 00:19:53,374 --> 00:19:57,075 Justin Clough: turn it on during today's play session, but it is yeah, 360 00:19:54,255 --> 00:19:57,046 Brandon: It's so fun once it's 361 00:19:57,075 --> 00:19:58,826 Justin Clough: there's a lot to do in it. 362 00:19:58,826 --> 00:20:08,750 Brandon: I just like to yeah, just the fact it's like it's a fully functional strategy guide for if you want a hundred percent it. That's all that is incredible. And also just 363 00:20:04,902 --> 00:20:08,541 Eugene Allen: Mm-hmm. Yeah, it's so cool. Yeah. 364 00:20:08,750 --> 00:20:19,933 Brandon: the fact it's like I'll just sit there and I'll go through all my events in the log, and it's just like every event in the log is accompanied by a picture of me doing that thing. And it's 365 00:20:19,331 --> 00:20:19,758 Eugene Allen: Sure. 366 00:20:19,549 --> 00:20:20,547 Justin Clough: Yeah. 367 00:20:20,547 --> 00:20:25,668 Brandon: It's it's just such a nice it's like I've been wearing funny masks and stuff just cause I know I'll look 368 00:20:25,263 --> 00:20:25,666 Eugene Allen: Ha ha. 369 00:20:25,668 --> 00:20:28,012 Brandon: at it later. and 370 00:20:27,677 --> 00:20:28,577 Justin Clough: I 371 00:20:28,577 --> 00:20:38,089 Justin Clough: I discovered today that the HUD has a pro mode, so you can basically turn it off completely and take gorgeous screenshots. 372 00:20:33,499 --> 00:20:38,658 Eugene Allen: Yeah, so you can take off the 373 00:20:38,658 --> 00:20:45,809 Eugene Allen: You really were just powering through the beginning of the game 'cause it asks you if you want to do promo. That's like the first thing it asks you, I'm pretty sure. 374 00:20:45,085 --> 00:20:45,746 Justin Clough: No yeah. 375 00:20:45,906 --> 00:20:55,277 Justin Clough: I don't think I talked to anyone in Kokiri Forest that I didn't have to. I'm like I wanna get I wanna get to Castletown as quickly as possible. 376 00:20:51,867 --> 00:20:55,539 Brandon: I I I was 377 00:20:55,619 --> 00:21:03,193 Brandon: I was dorking around yeah, no, I was I I spent a fair amount of time dorking around in there and just just the the gravitas every 378 00:21:01,907 --> 00:21:03,025 Eugene Allen: Castletown especially. 379 00:21:03,193 --> 00:21:16,951 Brandon: cinema has gotten is I mean like I don't even want to spoil it because I know you guys aren't that deep in yet, but I mean there's some of those moments that you had in your head that they expanded on really well and just 380 00:21:16,553 --> 00:21:16,893 Eugene Allen: Mm. 381 00:21:17,031 --> 00:21:20,733 Brandon: it's i I mean like down to I mean like we've all at least seen 382 00:21:20,733 --> 00:21:25,997 Brandon: That the Deku tree dying, that was a very, very amped 383 00:21:25,180 --> 00:21:25,649 Eugene Allen: Yeah. 384 00:21:25,997 --> 00:21:29,757 Brandon: up version of what we remember. it it 385 00:21:28,859 --> 00:21:29,311 Eugene Allen: Yeah. 386 00:21:29,244 --> 00:21:29,675 Justin Clough: Yeah, 387 00:21:29,796 --> 00:21:35,633 Justin Clough: and the first the first time I got attacked by a re dead terrified me all over again. 388 00:21:30,658 --> 00:21:33,138 Eugene Allen: What's his face goes running towards him and stuff? 389 00:21:32,753 --> 00:21:35,694 Brandon: Yeah. And I I 390 00:21:35,694 --> 00:21:36,194 Brandon: don't ru 391 00:21:35,859 --> 00:21:36,187 Eugene Allen: sure. 392 00:21:36,194 --> 00:21:54,420 Brandon: I don't re and then you can go through the t carrigo Kerrigo village. not Kara not Kara Rico. You go through the Kokery Forest and you can just tell everyone the Deku's tree's dead and they will board. And that that's that's kind of fucked up. But awesome. 393 00:21:53,971 --> 00:21:54,414 Justin Clough: Yeah. 394 00:21:54,580 --> 00:21:58,621 Brandon: That's a great thing to include. And Jesus 395 00:21:58,273 --> 00:21:58,573 Eugene Allen: I 396 00:21:58,773 --> 00:22:02,038 Eugene Allen: I haven't done the 397 00:22:00,711 --> 00:22:02,726 Justin Clough: Yeah, there's a lot of new dialogue. 398 00:22:03,741 --> 00:22:05,709 Brandon: The other thing. 399 00:22:03,981 --> 00:22:05,743 Eugene Allen: I I haven't I 400 00:22:05,743 --> 00:22:10,840 Eugene Allen: haven't done anything that it like it requires adult link, obviously. So I'm still doing 401 00:22:10,236 --> 00:22:10,650 Brandon: Yeah. 402 00:22:10,840 --> 00:22:15,995 Eugene Allen: like the the young the young link stuff. But the stuff that I have seen mm? 403 00:22:12,903 --> 00:22:16,082 Brandon: Have you gotten the have you gotten Death 404 00:22:16,082 --> 00:22:18,669 Brandon: Mountain done yet or 405 00:22:18,459 --> 00:22:18,929 Eugene Allen: I 406 00:22:18,929 --> 00:22:23,469 Eugene Allen: th the that was what I did last night. I beat that dungeon. So I'm 407 00:22:22,824 --> 00:22:23,150 Brandon: Yeah. 408 00:22:23,589 --> 00:22:25,835 Eugene Allen: two w gems 409 00:22:23,844 --> 00:22:25,677 Justin Clough: I just opened the 410 00:22:25,835 --> 00:22:28,737 Eugene Allen: into the game or whatever they're called. Spiritual stones. 411 00:22:27,877 --> 00:22:29,148 Justin Clough: I just unlocked 412 00:22:29,148 --> 00:22:40,745 Justin Clough: the gate from Kakariko to Death Mountain and I saved and quit right before I went through the gate, so next time I play it I get that lovely establishing cutscene. 413 00:22:39,603 --> 00:22:41,004 Brandon: So so 414 00:22:41,004 --> 00:22:52,821 Brandon: I just got the the mitts over at the Spirit Temple as a child and I just got back to the Yeah. I've been playing like a maniac, 415 00:22:47,091 --> 00:22:52,858 Justin Clough: My god. Yeah. No, I am s I am 416 00:22:48,020 --> 00:22:49,340 Eugene Allen: you're d almost done. 417 00:22:52,858 --> 00:22:57,794 Justin Clough: savoring this game like a good steak. 418 00:22:55,953 --> 00:22:57,154 Brandon: I'm just I'm just 419 00:22:57,794 --> 00:23:03,277 Brandon: this is how I savor it is I go and I do all the things. And I mean like something that's 420 00:23:02,279 --> 00:23:03,067 Eugene Allen: I I think it's 421 00:23:03,277 --> 00:23:24,879 Brandon: very interesting that I want to point out is the fact that in dungeons enemies don't respond. neither do the items. So you can't mine things. W the first time I discovered that is when I finally found in in castletown that place with all the jars, and I shattered 422 00:23:24,051 --> 00:23:24,451 Eugene Allen: Mm-hmm. 423 00:23:24,879 --> 00:23:25,549 Brandon: all the jars. 424 00:23:25,610 --> 00:23:27,331 Brandon: And then 425 00:23:27,005 --> 00:23:27,291 Eugene Allen: Sure. 426 00:23:27,331 --> 00:23:34,647 Brandon: I would did my typical walk out, walk back in, and the jars were not were still broken. And then I I waited 427 00:23:31,325 --> 00:23:33,517 Eugene Allen: The jars are still broken. 428 00:23:33,158 --> 00:23:34,477 Justin Clough: I ran into 429 00:23:34,647 --> 00:23:39,230 Brandon: through part of the game and I checked later. The jars were still broken. It's 430 00:23:38,637 --> 00:23:39,458 Justin Clough: I 431 00:23:39,518 --> 00:23:43,581 Justin Clough: I ran into a similar situation 432 00:23:42,953 --> 00:23:43,357 Brandon: Dog. 433 00:23:43,581 --> 00:23:57,191 Justin Clough: doing Dompey's grave digging thing and I ran out of rupees and so I'm like, I'll just go around and cut some grass and after like fifteen minutes of grass cutting I think I got five rupees. 434 00:23:57,191 --> 00:23:58,622 Brandon: Yeah, the the rupees are 435 00:23:58,002 --> 00:23:58,494 Eugene Allen: Yeah. 436 00:23:58,622 --> 00:24:26,001 Brandon: very stingy compared to that. They seem to be extremely pressuring you into utilizing the guy who you sell bugs to and utilizing the person you sell pose to to get extra money. and yeah, no, no, like the economy has changed. At the same time, you've also got these daiku shrub seeds that you pick up, which allow you to just no matter where you are, throw it down. 437 00:24:26,001 --> 00:24:41,030 Brandon: And you have a shop where you can buy red potion, green potion, bombs, arrows, whatever you need. So they got lots of ways to spend it, but they've really made it a little harder to, get a lot of money in the game. 438 00:24:39,527 --> 00:24:40,842 Eugene Allen: Get it. Mm-hmm. 439 00:24:41,030 --> 00:24:53,837 Brandon: Especially when you take into account, and I don't know if this was the case in the original, because I'm having like I'm gaslighting myself, think about it, but the fairies charge you to. 440 00:24:54,045 --> 00:25:03,405 Brandon: Get your get the magic upgrade that they have. They charge between fifty to a hundred rupees for each of the powers you pick 441 00:25:02,323 --> 00:25:03,334 Eugene Allen: I don't remember that. 442 00:25:03,367 --> 00:25:03,738 Justin Clough: Yeah, 443 00:25:03,405 --> 00:25:03,545 Brandon: up. 444 00:25:03,738 --> 00:25:08,211 Justin Clough: no that's definitely not in the original. 445 00:25:08,211 --> 00:25:09,386 Brandon: So they it's 446 00:25:08,551 --> 00:25:09,350 Eugene Allen: I I think 447 00:25:09,386 --> 00:25:12,540 Brandon: an interesting balance they reached here where it's like something's 448 00:25:12,627 --> 00:25:13,341 Eugene Allen: Yeah. 449 00:25:13,341 --> 00:25:23,076 Justin Clough: Well, and rupees are always useless by about halfway through a Zelda game. So it's good to see them, you know, finding 450 00:25:22,547 --> 00:25:22,926 Brandon: Yeah. 451 00:25:23,076 --> 00:25:27,454 Justin Clough: a way to make you want to keep collecting them. 452 00:25:27,454 --> 00:25:28,055 Brandon: Yep, 453 00:25:27,697 --> 00:25:27,997 Eugene Allen: Mm. 454 00:25:28,055 --> 00:25:47,011 Brandon: and another interesting thing I noticed as I go through all the temples, particularly the water temple. The water temple, and I don't know if they did this in the 3DS version or not, the one key that everyone always had trouble finding, the one that's in that central pillar underneath the floating platform, 455 00:25:46,409 --> 00:25:46,955 Eugene Allen: Mm-hmm. 456 00:25:47,011 --> 00:25:53,037 Brandon: that's always the part everybody got stuck at. That's not where the key is anymore. 457 00:25:49,117 --> 00:25:53,653 Justin Clough: Yes. I 458 00:25:53,653 --> 00:25:55,981 Justin Clough: 459 00:25:53,821 --> 00:25:56,114 Brandon: That's just where a rupee is. That you can just 460 00:25:56,114 --> 00:26:01,791 Brandon: get rupees. They actually have a new area to get the key where that used to be in the dungeon 461 00:26:00,883 --> 00:26:01,719 Justin Clough: So the th 462 00:26:01,791 --> 00:26:06,777 Brandon: that's easier and more along the path that you nor you take going up and down with the water. 463 00:26:06,598 --> 00:26:07,215 Eugene Allen: Interesting. 464 00:26:07,433 --> 00:26:19,824 Justin Clough: So the 3DS version did two things to make the water temple three things actually to make the water temple easier. Number one, they made the boots an item that you could put on the touch screen. So, 465 00:26:19,358 --> 00:26:19,584 Eugene Allen: Mm. 466 00:26:19,824 --> 00:26:24,838 Justin Clough: you know, that was wonderful. Yeah. Yeah. 467 00:26:20,615 --> 00:26:24,468 Brandon: Yeah, and of course now it's just the D on the D the down on the D pad 468 00:26:24,838 --> 00:26:32,400 Justin Clough: the other thing they did was color-coded each floor of of the temples 469 00:26:31,729 --> 00:26:32,109 Eugene Allen: Mm. 470 00:26:32,400 --> 00:26:37,671 Justin Clough: so that you could keep track of where you were and where the water was. And 471 00:26:37,671 --> 00:26:51,805 Justin Clough: They telegraphed that that key location a little bit better than the original, but yeah, it's still probably something that tripped up a lot of people. 472 00:26:51,805 --> 00:27:07,365 Brandon: Yeah, now there now you go into the map and it literally has an icon that represents what level of the water it will change it to on the map. And giant glowing lines that go to each of the areas. 473 00:26:59,665 --> 00:27:02,994 Eugene Allen: Spe speaking of the map, the the I love the fact 474 00:27:01,469 --> 00:27:07,068 Justin Clough: Yeah. Yeah, that's yeah. That's what the three D S had too. 475 00:27:07,365 --> 00:27:08,237 Brandon: So 476 00:27:08,251 --> 00:27:26,161 Eugene Allen: I I love that the map will show partial if you walk into a room but you can't do everything or whatever, you c it'll sh show that you walked into the room but it'll only half of it will be glowed up or whatever. I don't know if you guys have noticed that, but that's I I like that of aspect of the map. 477 00:27:21,350 --> 00:27:26,135 Brandon: Yeah. It's I also 478 00:27:24,849 --> 00:27:26,572 Justin Clough: I know, I've only done one temple 479 00:27:26,176 --> 00:27:27,547 Brandon: I d I also like that when 480 00:27:26,572 --> 00:27:27,378 Justin Clough: so far, so 481 00:27:27,547 --> 00:27:38,509 Brandon: you get a skull a skull in it, it shows on the map afterwards that you got that one. As the gold skull chrachas. The skull cha's. 482 00:27:32,807 --> 00:27:40,937 Justin Clough: A scalopchib? What? 483 00:27:37,755 --> 00:27:38,253 Eugene Allen: Ha ha. 484 00:27:40,937 --> 00:27:45,897 Eugene Allen: Skull Cha Cha's is the name of this episode. 485 00:27:45,897 --> 00:27:49,979 Eugene Allen: yeah, no I the 486 00:27:49,257 --> 00:27:49,773 Justin Clough: Ha! 487 00:27:49,979 --> 00:27:59,085 Eugene Allen: other thing I I think I think it's funny that you only found in in this version the thing with the stick and the fairies. 'Cause yeah, I used to always 488 00:27:55,113 --> 00:27:59,316 Brandon: Yeah, yeah, I thought that was new. 489 00:27:59,557 --> 00:28:01,898 Brandon: I thought it was new with the Daikou stick. 490 00:27:59,719 --> 00:28:02,559 Justin Clough: Yeah, no, that goes back to the N sixty four too. 491 00:28:02,559 --> 00:28:03,910 Brandon: It's like, Jesus Christ, 492 00:28:03,251 --> 00:28:03,555 Eugene Allen: Yeah. 493 00:28:03,910 --> 00:28:04,781 Brandon: I can't believe I was 494 00:28:04,456 --> 00:28:04,750 Justin Clough: But 495 00:28:04,961 --> 00:28:09,054 Brandon: I never knew that, but I never needed that. That's that's another 496 00:28:08,691 --> 00:28:08,974 Eugene Allen: Sure. 497 00:28:09,054 --> 00:28:24,493 Brandon: thing. That's another thing with the fairy fountains. Now you can't just go in with all your bottles and grab Instead, you grab one and the rest all fly away. You pick one up, the rest all fall away. And 498 00:28:21,161 --> 00:28:24,634 Justin Clough: I noticed when I was doing 499 00:28:21,817 --> 00:28:22,477 Eugene Allen: 500 00:28:24,634 --> 00:28:35,153 Justin Clough: the butterfly trick, you can only turn one into a fairy and then you have to, you know, like leave and come back or wait a certain amount of time. Otherwise you can't get another one. 501 00:28:33,703 --> 00:28:35,284 Brandon: Yeah, the which is another 502 00:28:35,284 --> 00:28:54,265 Brandon: their increase the economy on the on those is also restricted now too. It's they did a little bit where they restricted the resources you get to balance out some things are much easier to do now. so I I like what they did. I like what they did. 503 00:28:49,811 --> 00:28:54,323 Eugene Allen: Yeah. Yeah, I've I've I I 504 00:28:54,323 --> 00:29:02,747 Eugene Allen: I found that it's been a definitely a nice balance. Like I absolutely breezed through the Deku tree dungeon. Like it was like nothing. But then 505 00:29:00,624 --> 00:29:02,541 Justin Clough: yeah. 506 00:29:01,744 --> 00:29:03,888 Brandon: yeah, the pizza cake. 507 00:29:03,888 --> 00:29:14,187 Eugene Allen: but then the like you know, like you said, I like, shit, there's like actually more enemies in Hyrule Field, so like I'm actually like kind of in danger. So 508 00:29:13,030 --> 00:29:14,191 Justin Clough: my god, when you what 509 00:29:14,191 --> 00:29:36,990 Justin Clough: I was right before I went to Kakariki Village, I decided to just do a little bit of exploring of Hyrule Field. And I was shocked when you go off into the western end, it starts turning into a desert before you even get to like the entryway to Garuga. Yeah, so 510 00:29:33,627 --> 00:29:37,250 Brandon: It's a way more yeah, it's a way more gradual 511 00:29:33,669 --> 00:29:36,960 Eugene Allen: Right. yeah, right. It's wicked. 512 00:29:37,250 --> 00:29:39,067 Brandon: transition. 513 00:29:37,928 --> 00:29:39,443 Justin Clough: Yeah, and i again, 514 00:29:39,570 --> 00:29:43,611 Justin Clough: like the world just feels so much more alive than it ever did. 515 00:29:43,611 --> 00:29:54,766 Brandon: Another wild change I found in Hyrule Field is on the wake to lake the way to Lake Hylia, there's no longer those those gates that get in the way. It's 516 00:29:54,260 --> 00:29:54,649 Justin Clough: Really? 517 00:29:54,766 --> 00:29:55,746 Brandon: just an open 518 00:29:55,057 --> 00:29:55,435 Eugene Allen: Mm. 519 00:29:55,746 --> 00:30:01,821 Brandon: area you walk into. you can walk there now, yeah. 520 00:29:57,300 --> 00:30:01,933 Justin Clough: So you can walk there, you don't need a Pona? Huh. I 521 00:30:01,353 --> 00:30:01,723 Eugene Allen: Hmm. 522 00:30:01,933 --> 00:30:11,045 Justin Clough: haven't gone over there because I like to save those establishing cutscenes for, you know, when I get to that point in the story. 523 00:30:11,045 --> 00:30:20,133 Brandon: Yeah. you'll have to if once you get over to get Princess Rudo, so 524 00:30:17,959 --> 00:30:19,642 Eugene Allen: How's fishing? Because I haven't fished yet. 525 00:30:20,133 --> 00:30:25,248 Brandon: fishing's great. Fishing's awesome. It they they change that is 526 00:30:21,802 --> 00:30:25,130 Justin Clough: Can you use the Joy Con? 527 00:30:23,143 --> 00:30:24,358 Eugene Allen: I can't wait to go fishing. 528 00:30:25,248 --> 00:30:37,249 Brandon: by far the least least I don't know if it does that, but I mean like i it's identical. It's not changed almost at all. so 529 00:30:36,777 --> 00:30:37,519 Eugene Allen: Kinda good, 530 00:30:37,519 --> 00:30:40,359 Eugene Allen: thank you. Yeah. 531 00:30:38,107 --> 00:30:40,471 Brandon: In a good way, yeah. They didn't make it more 532 00:30:40,471 --> 00:30:46,970 Brandon: complicated. They didn't add a lot. You just get some nice extra rumble. and 533 00:30:46,513 --> 00:30:46,771 Eugene Allen: Mm. 534 00:30:46,970 --> 00:30:54,381 Brandon: it's just buttery smooth. It's the fishing you've always loved for a macarona time. 535 00:30:52,625 --> 00:30:54,447 Eugene Allen: Yeah. Ooh, I can't 536 00:30:54,447 --> 00:31:00,802 Eugene Allen: wait. That's I've been I I've have been looking forward to fishing. Everybody on my feed is playing this fucking game. Like I can't 537 00:31:00,370 --> 00:31:00,674 Justin Clough: Yeah. 538 00:31:00,802 --> 00:31:06,547 Eugene Allen: scroll through any social media without watching somebody live played. Actually I I did watch for a while 539 00:31:05,629 --> 00:31:06,780 Brandon: That's why I started tearing 540 00:31:06,780 --> 00:31:09,883 Brandon: through it, 'cause it's like I don't wanna i every time I see too 541 00:31:07,282 --> 00:31:09,870 Justin Clough: Yeah. 542 00:31:09,883 --> 00:31:15,988 Brandon: many people playing it, it's like, no, there's a screenshot I haven't experienced yet. There's a character I was I wasn't 543 00:31:13,833 --> 00:31:15,911 Eugene Allen: I well I I did 544 00:31:15,988 --> 00:31:19,341 Brandon: waiting I was wanting to see what they look like. No. 545 00:31:19,227 --> 00:31:19,357 Eugene Allen: I 546 00:31:19,357 --> 00:31:32,744 Eugene Allen: did watch this couple that was playing the game together, but one of was playing Ocarina of Time original and one of was playing the the remake. But they were trying to literally do things at the same time, which I thought was cool. So they 547 00:31:31,861 --> 00:31:32,732 Justin Clough: That's cool. 548 00:31:32,744 --> 00:31:35,116 Eugene Allen: so you were able to see 549 00:31:33,149 --> 00:31:35,027 Brandon: That is a neat way to go through it. 550 00:31:35,116 --> 00:31:48,905 Eugene Allen: this this is how this room looks like in both games when you first walk in. So I i I was watching that. They were only in the Deku tree, so I didn't get spoiled by anything. But yeah, that it there's people doing some cool stuff. 551 00:31:48,905 --> 00:31:51,215 Eugene Allen: with this already. Have you seen the speed 552 00:31:49,295 --> 00:31:51,045 Brandon: It's do we 553 00:31:51,215 --> 00:31:51,596 Eugene Allen: runners? 554 00:31:51,786 --> 00:31:57,147 Brandon: Yeah the speedrunner thing's hilarious The speedrunner 555 00:31:52,146 --> 00:31:55,950 Justin Clough: I was gonna th they've already modded it to to put multiplayer in. 556 00:31:55,193 --> 00:31:57,133 Eugene Allen: Yeah yeah. 557 00:31:57,147 --> 00:32:13,172 Brandon: thing is hilarious if you sequence zip if you ski sequence skip into an adult writ link part of the game you keep the child link face and it maps over the adult link's face it feels almost 558 00:32:07,865 --> 00:32:12,845 Eugene Allen: Eat the face. 559 00:32:13,172 --> 00:32:15,352 Brandon: intentional because it looks so 560 00:32:14,235 --> 00:32:15,214 Justin Clough: Yeah. 561 00:32:15,352 --> 00:32:18,673 Brandon: hilarious it's 562 00:32:18,673 --> 00:32:26,823 Brandon: It's just like the weirdest face link stuff. It just the second that came out, just everybody's like, check this out. 563 00:32:26,823 --> 00:32:28,193 Eugene Allen: Yeah, it's it 564 00:32:26,887 --> 00:32:29,774 Brandon: alien looking link. 565 00:32:29,774 --> 00:32:50,919 Eugene Allen: th there there hasn't been a game well, this is our demo, but I feel like a game like this that has captured the Zeitgeist has not happened in a hot binet, really. I pff I I really can't think of the last time. Maybe Elden Ring is the last big one from from my perspective, but yeah. 566 00:32:50,919 --> 00:32:53,229 Brandon: I see that, yeah. It's 567 00:32:52,574 --> 00:32:53,334 Justin Clough: Yeah, and I don't 568 00:32:53,334 --> 00:32:59,238 Justin Clough: really blame Nintendo for being like, yeah, we don't care about Grand Theft Auto, 'cause they're clearly there's 569 00:32:58,834 --> 00:32:59,225 Eugene Allen: Yeah. 570 00:32:59,238 --> 00:33:00,479 Justin Clough: clearly room in ev 571 00:32:59,528 --> 00:33:00,260 Brandon: This is different. 572 00:33:00,559 --> 00:33:05,322 Justin Clough: in every gamer's library for both of these games, and they don't 573 00:33:04,542 --> 00:33:04,874 Eugene Allen: Mm-hmm. 574 00:33:05,322 --> 00:33:12,218 Justin Clough: even cross demographics very much. 575 00:33:12,218 --> 00:33:13,329 Brandon: It's I 576 00:33:12,529 --> 00:33:13,422 Eugene Allen: Yeah, th they're 577 00:33:13,422 --> 00:33:17,116 Eugene Allen: they're two different things I feel like for sure. 578 00:33:17,116 --> 00:33:17,727 Justin Clough: And they will 579 00:33:17,255 --> 00:33:17,561 Brandon: It's 580 00:33:17,727 --> 00:33:24,082 Justin Clough: both be taking up probably most of my gaming time come later this month. 581 00:33:24,082 --> 00:33:25,483 Brandon: Yep, it's coming it's 582 00:33:24,934 --> 00:33:25,338 Eugene Allen: Sure. 583 00:33:25,483 --> 00:33:31,728 Brandon: coming fast. I'm still waiting to see just how glitchy as hell GTA five is. 584 00:33:30,842 --> 00:33:31,430 Eugene Allen: Mm-hmm. 585 00:33:31,728 --> 00:33:45,390 Brandon: but it's you know, when it comes to GTA five, it's like that's cool. I am not gonna play that for at least a year. That is I am not gonna play that until it's all fixed. It's I know it's 586 00:33:44,883 --> 00:33:45,220 Eugene Allen: Yeah. 587 00:33:45,390 --> 00:33:51,919 Brandon: not coming out as good as it will be like just maybe three months later. 588 00:33:51,919 --> 00:33:54,259 Justin Clough: Or or or in a year or 589 00:33:52,029 --> 00:33:54,236 Eugene Allen: Did did you guys swap your buttons? 590 00:33:54,259 --> 00:33:57,453 Justin Clough: two on the next generation of of hardware. 591 00:33:56,035 --> 00:33:58,565 Brandon: Exactly. 592 00:33:58,565 --> 00:33:59,085 Brandon: Hmm? 593 00:33:58,973 --> 00:33:59,174 Eugene Allen: Did 594 00:33:59,174 --> 00:34:04,359 Eugene Allen: did you guys swap your buttons, swap your your jump and run button? Hm, same. 595 00:34:02,033 --> 00:34:04,328 Brandon: Mm-hmm. Yeah, I had 596 00:34:02,309 --> 00:34:04,565 Justin Clough: yeah. That's that's that 597 00:34:04,565 --> 00:34:09,053 Justin Clough: was the first thing I did and ev in the previous two Zelda games as well. 598 00:34:09,053 --> 00:34:10,134 Brandon: Yeah, the jump had to be 599 00:34:09,629 --> 00:34:10,096 Eugene Allen: Mm-hmm. 600 00:34:10,134 --> 00:34:15,196 Brandon: B. I don't know why they would map it to X, but they did. And I was like, no, 601 00:34:12,459 --> 00:34:15,097 Justin Clough: they wanna be different. 602 00:34:15,196 --> 00:34:19,499 Brandon: are you kidding? That why would I the this what what yeah, that was like 603 00:34:18,890 --> 00:34:19,405 Justin Clough: Ha ha. 604 00:34:19,499 --> 00:34:20,700 Brandon: the first time I was like, 605 00:34:19,811 --> 00:34:21,160 Eugene Allen: Ha ha ha. 606 00:34:21,160 --> 00:34:24,042 Brandon: that's why would I want the cancel button to 607 00:34:21,821 --> 00:34:24,882 Justin Clough: Cause I think they want you to run more than jump. 608 00:34:24,882 --> 00:34:37,039 Brandon: it I get that most times B is the back button, but why would I want the back button right there when it it's it was one of those things where it's like that's weird. 609 00:34:32,259 --> 00:34:35,661 Eugene Allen: Uh-huh. It was it 610 00:34:34,481 --> 00:34:37,683 Justin Clough: now let's talk about the music 611 00:34:37,764 --> 00:34:39,865 Justin Clough: for a second. Not only 612 00:34:39,139 --> 00:34:39,682 Eugene Allen: yeah. 613 00:34:39,985 --> 00:35:01,369 Justin Clough: is it perfectly recreated by a live orchestra, but they also do different or like you can listen to the same music for like five minutes and not hear the end of the loop because they go through it with different instrumentations and different arrangements and then you've got a daytime 614 00:34:58,639 --> 00:35:01,229 Eugene Allen: Mm-hmm. 615 00:34:58,866 --> 00:34:59,320 Brandon: Yeah. 616 00:35:01,369 --> 00:35:03,877 Justin Clough: and a nighttime version. Like 617 00:35:03,877 --> 00:35:15,087 Justin Clough: It's it was so much easier to wander around, Kakariko Village hearing this music play constantly for two hours when the 618 00:35:14,738 --> 00:35:15,077 Eugene Allen: Yeah. 619 00:35:15,087 --> 00:35:17,947 Justin Clough: music was never exactly the same. 620 00:35:17,947 --> 00:35:25,045 Eugene Allen: And I didn't notice it until I got into Hyrule Field. but yeah, like it wa then I had to go back 621 00:35:24,230 --> 00:35:24,901 Brandon: It's it's 622 00:35:25,045 --> 00:35:39,591 Eugene Allen: into the into the forest and I was like, well shit, it's doing it here too. Like they it was they did some incredible fucking work here. Like, god. Do they even did do these do these people know what they did? Did they know what they created? 623 00:35:38,620 --> 00:35:40,206 Justin Clough: It 624 00:35:40,057 --> 00:35:51,095 Brandon: It's it basically they may it validated the original release in a way, so it's but at the same time it's like you do have to say everybody 625 00:35:46,491 --> 00:35:49,500 Eugene Allen: Mm. Well that's what Steve was saying in our other Discord. 626 00:35:47,890 --> 00:35:50,759 Justin Clough: I don't Yeah, I well and and 627 00:35:51,095 --> 00:35:55,888 Brandon: who's like i who doesn't like it, it's it's perfectly 628 00:35:53,022 --> 00:35:55,535 Justin Clough: The the same with Star Fox, 629 00:35:55,888 --> 00:36:01,912 Brandon: available. It's perfectly available if you want it. It's it there's no reason to be bad. 630 00:35:59,045 --> 00:36:01,689 Eugene Allen: Mm-hmm. Yeah, well 631 00:36:01,912 --> 00:36:03,111 Brandon: 632 00:36:03,111 --> 00:36:15,729 Eugene Allen: it it it's like Steve was coming to this conclusion in our other Discord because he I don't know if you know this about him, Brenda, but he never really played Ocarina of Time back in the day, so he has no affinity for it at all. 633 00:36:13,213 --> 00:36:16,137 Brandon: Whoa, that's kinda wild, 634 00:36:16,137 --> 00:36:22,065 Brandon: and he's loving it? It's that's kind of nice. He already rolled credits. 635 00:36:18,129 --> 00:36:22,146 Eugene Allen: Yeah, well well th this that's why he's that's why he was saying, Well, this is my version, 636 00:36:22,287 --> 00:36:23,632 Eugene Allen: So yeah. 637 00:36:22,290 --> 00:36:23,992 Justin Clough: Yeah. It's too bad 638 00:36:23,992 --> 00:36:29,659 Justin Clough: Lucas doesn't have a Switch two because you know, this is probably the Zelda game 639 00:36:29,211 --> 00:36:29,586 Eugene Allen: Sure. 640 00:36:29,659 --> 00:36:32,935 Justin Clough: he's been wanting for a decade or more. 641 00:36:32,935 --> 00:36:33,517 Brandon: It's 642 00:36:33,290 --> 00:36:33,801 Eugene Allen: Sure, 643 00:36:33,801 --> 00:36:37,703 Eugene Allen: yeah, 'cause it you know, you got your dungeons, you got your bosses. 644 00:36:37,703 --> 00:36:49,577 Brandon: This is yeah, this is a hundred percent not the not not the open you can do whatever sort of thing. It's the nice little you got a path, you unlock stuff, you go to the next path, you unlock stuff. 645 00:36:49,638 --> 00:37:18,226 Justin Clough: And and I think it proves that there is room in the franchise for all different types. Cause you know, Ocharina of Time is well made and clearly successful. Breath of the Wild clearly successful and well made. Like if if if we can just get like a good balance of three D, two D, open world, linear, you know, then 646 00:37:18,226 --> 00:37:20,647 Justin Clough: I think we can make all of the Zelda fans happy. 647 00:37:19,186 --> 00:37:20,737 Brandon: I and 648 00:37:20,737 --> 00:37:31,918 Brandon: I I feel like the discussion should probably happen where it's like, is this the best remake that's ever come out? Period. 649 00:37:31,284 --> 00:37:31,775 Justin Clough: I also 650 00:37:31,670 --> 00:37:31,980 Eugene Allen: 651 00:37:31,980 --> 00:37:35,624 Eugene Allen: man, I would argue p pretty damn close, right? 652 00:37:35,390 --> 00:37:35,690 Justin Clough: Hm. 653 00:37:35,690 --> 00:37:41,841 Justin Clough: Yeah, I can't think again, s except maybe Star Fox. 654 00:37:39,633 --> 00:37:42,306 Brandon: I can't think of anything that's ever been re-released 655 00:37:42,306 --> 00:37:46,840 Brandon: with this much love and this much care that's as big and 656 00:37:46,131 --> 00:37:46,672 Eugene Allen: I before. 657 00:37:46,840 --> 00:37:51,725 Brandon: grandiose as this. It's 658 00:37:49,351 --> 00:37:51,963 Eugene Allen: Before I would have said Zelda Ocarina 659 00:37:51,963 --> 00:37:53,474 Eugene Allen: of Time on the three DS because I 660 00:37:53,170 --> 00:37:53,460 Justin Clough: Yeah. 661 00:37:53,474 --> 00:37:54,505 Eugene Allen: loved that remake. 662 00:37:54,183 --> 00:37:54,671 Brandon: Yeah. 663 00:37:54,745 --> 00:38:12,073 Eugene Allen: So yeah, I mean we're we're obviously biased, but like it's pretty damn close. Well you know what I came to the conclusion of is that Monolith Soft needs to make more Zelda games, goddammit, because fuck it hey. they just know how to make a good looking fucking video game, you know? 664 00:38:12,073 --> 00:38:12,409 Justin Clough: Yeah. 665 00:38:12,509 --> 00:38:18,909 Brandon: Just all the details and the the way the water moves, the way the fog Yeah. 666 00:38:15,038 --> 00:38:19,421 Justin Clough: Well and and it's this the water is amazing. 667 00:38:16,551 --> 00:38:17,620 Eugene Allen: The fucking hat? 668 00:38:19,581 --> 00:38:23,163 Justin Clough: I spent I've spent a few minutes just standing 669 00:38:21,036 --> 00:38:22,452 Eugene Allen: the water. Yeah. 670 00:38:23,264 --> 00:38:28,807 Justin Clough: in the stream watching it flow by. yeah, Monolith Soft 671 00:38:27,603 --> 00:38:28,386 Brandon: Let me tell you 672 00:38:29,008 --> 00:38:44,558 Justin Clough: it are are kind of the masters at that whole thing that I was talking about a while ago with Xenoblade where you take basically twenty year old quality graphics and throw a bunch of lighting and particle 673 00:38:44,678 --> 00:38:50,727 Justin Clough: effects and super high resolution textures and it looks incredible. 674 00:38:50,727 --> 00:39:08,029 Brandon: Yup. it just hot tip, if you if you like the water, wait until you get the the the weighted boots and you refill Lake Hylia. Just walk underneath Lake Hylia for a while and look up. It's gorgeous. It's just 675 00:39:07,289 --> 00:39:07,629 Eugene Allen: 676 00:39:08,029 --> 00:39:09,389 Brandon: just the water effect 677 00:39:08,884 --> 00:39:09,248 Justin Clough: This is 678 00:39:09,389 --> 00:39:11,101 Brandon: just the water rippling above 679 00:39:10,353 --> 00:39:10,843 Eugene Allen: Yeah. 680 00:39:11,101 --> 00:39:14,483 Brandon: you, the way the light shines through the water. It's 681 00:39:11,924 --> 00:39:14,551 Justin Clough: They're their endless what was 682 00:39:14,551 --> 00:39:18,813 Justin Clough: it? The endless ocean or whatever. That's that's that technology coming in. 683 00:39:16,829 --> 00:39:18,904 Brandon: The b and all the water life 684 00:39:18,904 --> 00:39:26,573 Brandon: that's in there now just swimming around you and it's it's it's f straight up magical. Straight up magical. 685 00:39:23,121 --> 00:39:26,667 Eugene Allen: I can't wait. I can't wait. 686 00:39:26,667 --> 00:39:34,381 Eugene Allen: Are you guys playing in handheld or are you guys playing on your four K OLEDs? 687 00:39:29,779 --> 00:39:33,477 Brandon: there's no way I'd play it any other way than on a T V personally. 688 00:39:32,071 --> 00:39:34,735 Justin Clough: I've I have alternated between 689 00:39:34,735 --> 00:39:44,008 Justin Clough: playing it on my OLED, my fifty-five inch OLED, and playing it on my one hundred inch projector screen. 690 00:39:44,233 --> 00:39:44,491 Eugene Allen: Mm. 691 00:39:44,689 --> 00:39:49,299 Justin Clough: They they both are amazing. 692 00:39:49,299 --> 00:39:59,917 Eugene Allen: Have you guys gotten used to only having or basically the the way that the buttons are mapped? I have, but I hear people complaining that you only Yeah. 693 00:39:55,747 --> 00:40:00,098 Brandon: It took me at first I was really skeptical because I was always like when I played 694 00:40:00,098 --> 00:40:06,560 Brandon: this game, I would, you'd cue up what you wanted to do in a sequence. 695 00:40:06,055 --> 00:40:06,619 Eugene Allen: Mm-hmm. 696 00:40:06,760 --> 00:40:09,661 Brandon: to a and it being just one button 697 00:40:06,866 --> 00:40:10,044 Justin Clough: Yeah, I've stumbled over the buttons a few times, but 698 00:40:10,281 --> 00:40:16,883 Brandon: instead of one button that you change instead of several buttons that you change was a little jarring 699 00:40:16,232 --> 00:40:16,547 Eugene Allen: Right. 700 00:40:16,883 --> 00:40:22,927 Brandon: at first. but yeah, no, it hasn't affected me in the least. And you know, I kinda like how 701 00:40:22,927 --> 00:40:32,953 Brandon: In the middle of the heat of things, you could just stop it. Just like that by holding down the button. Make it decide your move. Yeah, decide 702 00:40:26,825 --> 00:40:32,808 Eugene Allen: Yeah, I do appreciate that and it just kind of freezes. Mm-hmm. Mm-hmm. 703 00:40:32,953 --> 00:40:40,268 Brandon: your move. Switch your thing, pull it out, and you know Brother 704 00:40:37,404 --> 00:40:39,035 Justin Clough: Again, Breath of the Wild style. 705 00:40:40,268 --> 00:40:41,779 Brandon: the Wild Stuff. 706 00:40:40,957 --> 00:40:41,792 Eugene Allen: Yeah. It 707 00:40:41,574 --> 00:40:41,814 Justin Clough: And 708 00:40:41,792 --> 00:40:42,829 Eugene Allen: was 709 00:40:41,814 --> 00:40:42,995 Justin Clough: in fact I had to 710 00:40:43,055 --> 00:41:02,672 Justin Clough: learn to I had to learn to do that when I was doing the butterfly fairy trick, cause you've gotta wait until it actually cause I pulled the stick away too early one time, I saw it turn pink, I switched to the bottle and it went back to being a butterfly. I'm like crap. 711 00:41:02,291 --> 00:41:02,611 Eugene Allen: Ha ha. 712 00:41:02,672 --> 00:41:03,832 Justin Clough: So you have to wait until it 713 00:41:03,279 --> 00:41:03,702 Brandon: Yeah. 714 00:41:03,973 --> 00:41:11,120 Justin Clough: actually fully transforms and then quickly switch to the bottle and grab it before it either touches you. 715 00:41:11,120 --> 00:41:14,171 Brandon: another fun 716 00:41:11,194 --> 00:41:15,071 Justin Clough: And then you lose it completely or it flies away. 717 00:41:15,071 --> 00:41:24,613 Brandon: that reminds me of another fun thing I've discovered, which is the fairy writing that you'll find on the back of things. Did you discover that yet? It 718 00:41:22,841 --> 00:41:25,041 Justin Clough: yeah, I've seen a couple of those. 719 00:41:24,361 --> 00:41:25,275 Eugene Allen: yeah. 720 00:41:25,494 --> 00:41:32,475 Brandon: it gives you a hint of something to do, and if you do it, a fairy appears, or sometimes a secret, or a sculptra, 721 00:41:31,865 --> 00:41:32,397 Eugene Allen: 722 00:41:32,575 --> 00:41:39,277 Brandon: or well not a sculptra, but a some some something happens every time you do it. 723 00:41:39,283 --> 00:41:49,549 Eugene Allen: thought it was funny the the first time I tried to read a sign but I was on the wrong side of the sign and it says there's nothing written on this side of the sign. I was like, You didn't have to do that Nintendo, but okay. 724 00:41:46,366 --> 00:41:49,198 Justin Clough: Yeah. 725 00:41:48,829 --> 00:41:49,519 Brandon: No, no, 726 00:41:49,669 --> 00:41:58,353 Brandon: you might not have found it yet. You if you look in the back of things, there's white shiny writing on the side of that if you walk up 727 00:41:56,179 --> 00:41:58,288 Eugene Allen: I've seen that. Yeah, I've seen that. 728 00:41:58,353 --> 00:42:08,167 Brandon: to it, yeah, if you walk up to it, Navi will interpret it for you and it tells you something that you can do to unlock whatever this is and 729 00:42:08,305 --> 00:42:12,333 Eugene Allen: I haven't figured out the thing to do, I guess, but I've seen the writing. 730 00:42:11,313 --> 00:42:12,468 Brandon: Yeah, no, one 731 00:42:12,468 --> 00:42:15,572 Brandon: of 'em's like, I like the storms, gimme a storm and 732 00:42:13,598 --> 00:42:15,764 Justin Clough: You yeah, yeah, you gotta r roll 733 00:42:15,764 --> 00:42:18,312 Justin Clough: into a tree for one of and yeah, 734 00:42:17,777 --> 00:42:18,182 Brandon: Yeah. 735 00:42:18,312 --> 00:42:20,257 Justin Clough: do the Song of Storms for another. 736 00:42:18,633 --> 00:42:20,324 Eugene Allen: Mmm. it's 737 00:42:20,324 --> 00:42:26,999 Eugene Allen: basically basically like just the stuff that you would do randomly in spots in the world and then it would do stuff, but 738 00:42:25,566 --> 00:42:26,907 Justin Clough: Yeah, it's like a Korok thing. 739 00:42:26,999 --> 00:42:28,309 Eugene Allen: now there's but 740 00:42:27,483 --> 00:42:28,141 Brandon: Yeah. 741 00:42:28,309 --> 00:42:32,252 Eugene Allen: now there's like a s a marker behind it. That that makes sense. Because I I 742 00:42:30,653 --> 00:42:32,230 Brandon: Now now was there like 743 00:42:32,252 --> 00:42:43,825 Eugene Allen: always th I always thought it was weird that like, okay, how is somebody gonna find out that you're supposed to like, I don't know, play the Song of Storms in this spot and then the cow hole happens or whatever. 744 00:42:43,825 --> 00:42:45,262 Justin Clough: speaking of which 745 00:42:43,825 --> 00:42:45,343 Brandon: Yeah, it well now 746 00:42:45,343 --> 00:42:48,358 Brandon: they have all these yeah, d go ahead, Justin, sorry. 747 00:42:47,644 --> 00:42:48,896 Justin Clough: the 748 00:42:48,896 --> 00:42:58,450 Justin Clough: the I like that the signs have the exact same design and and printing on them and can be chopped up in the same ways and just 749 00:42:58,075 --> 00:42:58,348 Eugene Allen: Mm. 750 00:42:58,450 --> 00:43:04,936 Justin Clough: like in the N sixty four if you play Zelda's lullaby it goes sh and goes right back together. 751 00:43:04,936 --> 00:43:05,848 Eugene Allen: Yeah, yeah. 752 00:43:05,115 --> 00:43:05,706 Brandon: Such a good 753 00:43:05,926 --> 00:43:18,061 Brandon: Yeah, I like I was getting confused 'cause I kept finding these holes that had like a propeller on them. And I was like, What the hell is this? How's this work? And then I got the Song of Storms and it all became very obvious and 754 00:43:16,586 --> 00:43:18,110 Justin Clough: 755 00:43:18,033 --> 00:43:18,573 Eugene Allen: Mm. 756 00:43:18,110 --> 00:43:21,430 Justin Clough: okay, I was wondering how those things worked. I did find 757 00:43:20,955 --> 00:43:21,372 Brandon: Yeah. 758 00:43:21,430 --> 00:43:23,225 Justin Clough: the the piles 759 00:43:21,491 --> 00:43:23,117 Eugene Allen: That makes sense. 760 00:43:23,225 --> 00:43:24,969 Justin Clough: of dirt that you put the bugs in. 761 00:43:24,126 --> 00:43:25,267 Brandon: Don't don't spend 762 00:43:25,267 --> 00:43:32,504 Brandon: as much time as I spent going, how do I do this? Bomb it? It's it's it's I I don't have the leaf so I can't 763 00:43:30,505 --> 00:43:32,365 Eugene Allen: We 764 00:43:32,504 --> 00:43:37,278 Brandon: blow on it, so yeah, 765 00:43:34,036 --> 00:43:37,230 Justin Clough: Get a jar of water from the lake and carry it there. 766 00:43:37,278 --> 00:43:40,701 Brandon: yeah. It's like how's this the 767 00:43:38,333 --> 00:43:40,063 Eugene Allen: Have you fucked with the bomba chews yet? 768 00:43:40,701 --> 00:43:42,463 Brandon: the bomb chews? 769 00:43:41,919 --> 00:43:42,170 Justin Clough: No. 770 00:43:42,463 --> 00:43:46,807 Brandon: Yes, I fuck with the bomb chews. no, like that 771 00:43:43,923 --> 00:43:46,560 Eugene Allen: They're fun. They're fun. 772 00:43:46,807 --> 00:43:49,907 Brandon: the bomb chew freaking place is 773 00:43:49,907 --> 00:43:52,260 Brandon: Gorgeous, just the remake they did 774 00:43:51,280 --> 00:43:52,109 Eugene Allen: Yeah. 775 00:43:52,260 --> 00:43:54,543 Brandon: on it where everything looks like stained 776 00:43:52,584 --> 00:43:54,043 Justin Clough: I haven't even gone in there yet. 777 00:43:54,543 --> 00:43:56,646 Brandon: glass and 778 00:43:56,156 --> 00:43:56,634 Eugene Allen: Yeah. 779 00:43:56,726 --> 00:44:03,755 Brandon: it's the yeah, no, like the design change on the bomb chew place is sick. It's really 780 00:44:03,377 --> 00:44:03,716 Eugene Allen: Yeah. 781 00:44:03,755 --> 00:44:07,911 Brandon: well done. I I wasted all my money there, but it was worth it. 782 00:44:06,675 --> 00:44:08,096 Eugene Allen: Bomb chews are OP in this 783 00:44:08,096 --> 00:44:10,429 Eugene Allen: game, apparently. 784 00:44:10,429 --> 00:44:12,388 Brandon: Where they gotta 785 00:44:12,201 --> 00:44:12,502 Eugene Allen: 786 00:44:12,502 --> 00:44:27,822 Eugene Allen: fuck. I next week I hope to be as far as maybe not as you, Brendan, but at least as far as that okay. I've seen like the adult link stuff. I can't wait to see Castletown on fire. Like I'm ready for that. 787 00:44:26,706 --> 00:44:27,502 Justin Clough: Mm. 788 00:44:27,822 --> 00:44:30,445 Eugene Allen: so 789 00:44:28,487 --> 00:44:30,791 Brandon: That's that's one of those things I don't wanna spoil 790 00:44:30,791 --> 00:44:37,673 Brandon: how incredible that cinema became, but that cinema get hype. Get hype. 791 00:44:36,581 --> 00:44:36,961 Eugene Allen: Yeah. 792 00:44:37,702 --> 00:44:48,893 Eugene Allen: Yeah. So I'm ready. I'm fucking ready. And I I I finally beat Well Dwellers, so that's behind me, so I can just like focus on fucking this game. That's what I'm gonna dive into this weekend. 793 00:44:46,781 --> 00:44:48,985 Brandon: really it's a fast game if 794 00:44:48,985 --> 00:44:51,741 Brandon: you just focus on it. It's l it's like a 795 00:44:51,154 --> 00:44:52,091 Eugene Allen: Yeah, it's it 796 00:44:52,091 --> 00:44:55,581 Brandon: it's maybe thirty hours. Maybe thirty. 797 00:44:55,515 --> 00:44:55,805 Eugene Allen: Yeah, 798 00:44:55,805 --> 00:45:05,223 Eugene Allen: it always was on the shorter end, but now with like all the cinematics I'm sure that there's a little bit more there to it. But yeah. So 799 00:45:03,459 --> 00:45:05,290 Brandon: It 800 00:45:05,290 --> 00:45:25,325 Brandon: yeah, I've I've had it for just over a week at this point, and I'm at the Spirit Temple, I'm ready to go through it and save me some some you know non-baron binary carpenters and got me my big orange sword already. I got the Baskay 801 00:45:24,967 --> 00:45:25,328 Eugene Allen: you have 802 00:45:25,328 --> 00:45:28,422 Eugene Allen: the big aura. so you're like you're you've done it. 803 00:45:28,422 --> 00:45:39,348 Brandon: I've yeah, I know. I've I I I have a sequence. If it's not been clear, I played through this game many, many, many, many times. so 804 00:45:38,737 --> 00:45:40,582 Eugene Allen: Are you gonna a hundred percent it? 805 00:45:40,582 --> 00:45:55,026 Brandon: I might I I have like a couple tasks I always put down for myself. so 80% of them are all done already, so it's I was very disappointed with the mask 806 00:45:53,053 --> 00:45:54,893 Eugene Allen: Are are there any 807 00:45:55,026 --> 00:45:57,245 Brandon: quest just because the mask quest 808 00:45:57,245 --> 00:46:05,008 Brandon: The hardest one is supposed to be catching the running guy. And no, like it's no, 809 00:46:01,725 --> 00:46:04,717 Eugene Allen: But you're already fast as hell. 810 00:46:05,008 --> 00:46:25,969 Brandon: no, it's not even that. Like you used to have to chase him until he sat down. And then you could give him the bunny ears. But in this one, like I l I got the bunny ears and I was all prepping to do that. And then like I walk out of I walk out of Castletown and the motherfucker's right there. 811 00:46:25,969 --> 00:46:27,691 Brandon: running away past me. I'm like, 812 00:46:26,461 --> 00:46:27,469 Eugene Allen: Ha ha ha. 813 00:46:27,830 --> 00:46:40,117 Brandon: really? And I just run up to him, able to target him and it I pull out the bunny hood. He's like, shit, bunny hood, I'll buy that and and I'm like, What? This is so much easier. 814 00:46:35,113 --> 00:46:39,953 Eugene Allen: So you're 815 00:46:40,117 --> 00:46:42,599 Brandon: Why'd you do this? It takes 816 00:46:42,033 --> 00:46:42,894 Eugene Allen: You were expecting 817 00:46:42,894 --> 00:46:49,552 Eugene Allen: the chase. Yeah, I remember that being a hard as hell, the first time playing through it. You're like rolling and then rolling right fucking 818 00:46:48,882 --> 00:46:49,381 Brandon: Yeah. 819 00:46:49,552 --> 00:46:52,489 Eugene Allen: past him and shit. Yeah. Uhhuh. 820 00:46:52,489 --> 00:46:59,636 Brandon: You had to wait till he stopped and this time he didn't even need to stop. I just walked up to him. Hey, here it is. Okay, cool. Thanks. 821 00:46:59,025 --> 00:46:59,299 Eugene Allen: Mm. 822 00:46:59,776 --> 00:47:05,421 Brandon: Bye. It's like, I guess I'm done with that. 823 00:47:02,217 --> 00:47:05,660 Eugene Allen: Well well since 824 00:47:05,660 --> 00:47:10,045 Eugene Allen: you've been playing the hell out of this one, what's your life gonna be after Zelda? El 825 00:47:09,586 --> 00:47:10,086 Brandon: That's 826 00:47:10,086 --> 00:47:26,301 Brandon: the scary part really. I think what I'm gonna do is once I get to Ganon I'll feel like a really good I'll be really good for a minute. And then I'm gonna pop up the notes app and then I'm gonna try and get all the the all the pieces of heart, all the other little 827 00:47:25,607 --> 00:47:26,185 Eugene Allen: Yeah. 828 00:47:26,301 --> 00:47:32,009 Brandon: things that I normally skip over, all the big pos and all that stuff. 829 00:47:32,009 --> 00:47:34,894 Eugene Allen: Sure. Yeah, I don't 830 00:47:33,767 --> 00:47:34,829 Brandon: So 831 00:47:34,894 --> 00:47:36,718 Eugene Allen: know that I'm gonna a hundred percent 832 00:47:35,709 --> 00:47:36,628 Justin Clough: Yeah, we bought 833 00:47:36,718 --> 00:47:42,429 Eugene Allen: it, but I I I wanna try and get at least all the scotolos or whatever they're called. So 834 00:47:40,969 --> 00:47:42,450 Brandon: Yeah. 835 00:47:42,022 --> 00:47:42,443 Justin Clough: Yeah, I 836 00:47:42,443 --> 00:47:49,362 Justin Clough: wanna find out if the rewards for f for more than fifty are any better. 837 00:47:49,362 --> 00:47:50,289 Brandon: Yeah. 838 00:47:50,385 --> 00:47:51,082 Eugene Allen: Sure. 839 00:47:51,082 --> 00:47:59,640 Justin Clough: 'Cause I remember you didn't get anything after fifty and then when you got a hundred you just got unlimited rupees, which was useless at that 840 00:47:57,626 --> 00:47:59,565 Eugene Allen: Money. Yeah. 841 00:47:59,640 --> 00:48:05,370 Justin Clough: point 'cause you already had maxed out and nothing to spend it on. 842 00:48:05,370 --> 00:48:13,845 Eugene Allen: Yeah. Yeah. Maybe that that makes more sense in this game, but again, by the time that the you know, the end of the game is rolling around. 843 00:48:11,849 --> 00:48:13,910 Brandon: they do have a boss rush too 844 00:48:13,910 --> 00:48:28,796 Brandon: now. So you could do that. That showed up. The weird little beds. The beds that weren't there before that suddenly are a thing in the game where it's just like, okay, I could just rest anytime, refill everything if I feel like 845 00:48:28,103 --> 00:48:28,749 Eugene Allen: Yeah. 846 00:48:28,796 --> 00:48:35,719 Brandon: it. And then later the owl's like, hey. Check out those beds again. And now they have this like magical 847 00:48:34,995 --> 00:48:36,199 Eugene Allen: Yeah. 848 00:48:36,199 --> 00:48:40,413 Brandon: thing over it. If I go to sleep, it gives me the option to do the 849 00:48:40,413 --> 00:48:46,871 Brandon: do the boss rust and fight all the the bosses. I'm I'm looking forward to that, but I want to 850 00:48:45,319 --> 00:48:46,797 Eugene Allen: I do want to try the 851 00:48:46,871 --> 00:48:49,509 Brandon: do everything before I do that. 852 00:48:49,509 --> 00:49:04,163 Eugene Allen: I I hur I had seen the boss rush already, so I'm excited to try that. But yeah, it's 'cause n you'd never been able to fight Goma before as like an adult. So that's gonna be kinda cool, you know, so yeah. 853 00:49:03,804 --> 00:49:04,414 Brandon: It's I 854 00:49:04,414 --> 00:49:25,103 Brandon: yeah, I don't know how it's really you get to go as an adult? can you do it as a child? my god. Cause like I that's one thing is like man the fighting the I don't remember the in the Spirit Temple the fighting of the the skeleton guys 855 00:49:24,222 --> 00:49:24,622 Eugene Allen: Mm-hmm. 856 00:49:25,103 --> 00:49:32,306 Brandon: and the fighting of the final iron guard before you get to the end of that child part as being so 857 00:49:32,456 --> 00:49:36,388 Brandon: difficulty. It was really tough. That was like the first time I 858 00:49:35,745 --> 00:49:36,230 Eugene Allen: Sure. 859 00:49:36,388 --> 00:49:49,297 Brandon: died in the entire thing was hitting the iron goma. And it is I think just the iron guard guy. I he with the big axe that like breaks everything around him. Yeah, there we go. 860 00:49:46,213 --> 00:49:49,224 Eugene Allen: Yeah, yeah, yeah, yeah. The iron knuckle or whatever its name is. 861 00:49:49,297 --> 00:50:00,005 Brandon: Iron Knuckle. Yeah, that that she's that was that killed me like three times. Thank god I had my my buddy in my pocket who I could buy red potions off of. And 862 00:49:58,249 --> 00:50:01,309 Eugene Allen: Sure. 863 00:50:01,309 --> 00:50:27,195 Brandon: Yeah, no, that's jeez, there's th it's nice what they changed and it's nice what they kept the same. Down to when you get when you finally get the King Zora to move out of the way, he does the mweep thing the whole time. They didn't they even I think made it longer. I think they honestly might have made it longer waiting for him to move slightly to the right. 864 00:50:27,195 --> 00:50:39,145 Eugene Allen: I I hope that somebody, some kid somewhere thinks that their game is broken, just like I thought my game was broken when that happened. 865 00:50:34,067 --> 00:50:37,158 Brandon: Whip, whip, whip, whip. 866 00:50:39,145 --> 00:50:56,715 Eugene Allen: man. God, I i yeah, it's it's great. Like literally it i it's what I remember this game being. Like if I was like, you know, w looking through with my nostalgia goggles a and more, you know, like they've just done they've 867 00:50:54,223 --> 00:50:56,645 Brandon: Yeah, it's yeah. 868 00:50:56,715 --> 00:51:06,845 Eugene Allen: just done some cool shit, man. Just done like 'cause you know, I of of course, like everybody else, I'm sure you have as well. Like I w I went back and booted up the original Ocarina of Time and I 869 00:51:06,845 --> 00:51:15,719 Eugene Allen: Did the like got to d the DecoTree and I was like, Man, it's just they just made so much stuff so much better, 870 00:51:15,740 --> 00:51:29,676 Brandon: I I tried that with the Mario RPG remake and the you know, it's I that I did want to do that for the Ocarita thing to replay Ocarita before I replay Ocarita. Cause it that 871 00:51:29,043 --> 00:51:29,433 Eugene Allen: Sure. 872 00:51:29,676 --> 00:51:40,401 Brandon: it pla starting the Mario RPG, the original, and then going to the origin the new one, it was just like, okay, I'm just doing it all again. So I didn't want to feel like 873 00:51:40,252 --> 00:51:40,452 Eugene Allen: no, 874 00:51:40,452 --> 00:51:58,444 Eugene Allen: I played I played the original almost like as I was playing the new I went back and just shit I can't jump so that makes jumping fucking suck in this game kind of and that's kind of the what made this game hard, you know? So like yeah, no, it's some of the stuff. 875 00:51:56,165 --> 00:51:58,768 Brandon: Lighting yourself up to jump over a gap 876 00:51:58,768 --> 00:52:02,473 Brandon: was the biggest challenge in that game. Like what was 877 00:52:00,808 --> 00:52:02,679 Eugene Allen: Mm-hmm. Like literally 878 00:52:02,679 --> 00:52:11,996 Eugene Allen: line up, push the Z button so that it's you're perfectly the camera's behind you, and then pray that you're pushing directly up and only up on the stick. 879 00:52:10,385 --> 00:52:12,167 Brandon: The one of the biggest ways you see 880 00:52:12,167 --> 00:52:28,024 Brandon: that as a big change is anytime you hit a part of a temple where the challenge of that part of that room really is a narrow pathway and just how a narrow pathway is no longer a challenge in the game. So it's 881 00:52:26,456 --> 00:52:27,788 Eugene Allen: Mm-hmm. 882 00:52:28,024 --> 00:52:35,494 Brandon: it's it's yeah, it's wild to think about, man, where'd our boy go? 883 00:52:35,494 --> 00:52:42,428 Brandon: what did he say? okay. Yeah, that happens. That happens. 884 00:52:42,428 --> 00:52:49,602 Eugene Allen: Yeah. Yeah. well, did we Zelda the hell out of this episode? I think we're probably gonna 885 00:52:45,481 --> 00:52:49,648 Brandon: I think this is a very Zelda 886 00:52:49,648 --> 00:52:52,392 Brandon: a a very Zelda in Fender. 887 00:52:52,392 --> 00:53:09,178 Eugene Allen: Yeah. I think we're gonna probably Zelda again. I know I will be, but the the initial like okay, booting into this the first time, hearing the you know, the music, like Justin said, realizing that like 888 00:53:08,485 --> 00:53:09,212 Brandon: Yeah, yeah. 889 00:53:09,328 --> 00:53:13,799 Eugene Allen: shit, they did so much more to the music even, like yeah, it just d somebody 890 00:53:12,783 --> 00:53:13,549 Brandon: It's 891 00:53:13,799 --> 00:53:15,740 Eugene Allen: that loved Zelda made this game. 892 00:53:15,740 --> 00:53:22,233 Brandon: Yes, it's i it has like the we cared a lot Nintendo polish 893 00:53:21,256 --> 00:53:21,786 Eugene Allen: Mm-hmm. 894 00:53:22,453 --> 00:53:36,789 Brandon: all over it. And it you know what, there's not a better game they could have done it with. I don't think there's any game that deserved it more, and I'm so happy to see it happen. so sorry everyone who can't afford 895 00:53:33,431 --> 00:53:36,691 Eugene Allen: Mm. Mm. Yeah, you have you have people 896 00:53:36,789 --> 00:53:41,532 Brandon: a switch to and is really spicy on the interwebs right now. 897 00:53:41,532 --> 00:53:47,724 Eugene Allen: Well apparently you can emulate it on your computer if you really wanted to. 898 00:53:43,835 --> 00:53:47,858 Brandon: Yeah, that was fast. Yeah, they I I can't in the 899 00:53:47,858 --> 00:53:58,658 Brandon: age of AI, I guess, you can just make it spit out the right way anytime you like. so there's a way if you really want to, but now but 900 00:53:52,648 --> 00:53:58,316 Eugene Allen: Mm. Mm. G Grand Theft Auto does not stand a fucking chance. 901 00:53:58,658 --> 00:54:07,426 Brandon: the problem is you need something more expensive than a Switch 2 to play it then. So if you're the guy who's like 902 00:54:03,825 --> 00:54:07,132 Eugene Allen: Yeah, yeah. Right, that's the other thing. 903 00:54:07,426 --> 00:54:11,493 Brandon: only got the Xbox or the PS PS5. 904 00:54:11,493 --> 00:54:19,380 Brandon: And you couldn't do PC gaming 'cause it's too expensive. I don't know if there's that's your justification 905 00:54:16,931 --> 00:54:18,604 Eugene Allen: Mm-hmm. Mm-hmm. 906 00:54:19,380 --> 00:54:21,584 Brandon: or not, but 907 00:54:21,584 --> 00:54:25,711 Eugene Allen: Yeah, yeah, it's it's rough out there, man. Ram is 908 00:54:23,121 --> 00:54:25,549 Brandon: Dark in here. 909 00:54:25,771 --> 00:54:33,154 Eugene Allen: is not cheap and that makes everything so fucking expensive and I hate my life because of it. 910 00:54:33,389 --> 00:54:38,894 Brandon: It's it really sucks. It really sucks. it's it's like 911 00:54:37,148 --> 00:54:38,658 Eugene Allen: Yeah. Well 912 00:54:38,894 --> 00:54:41,687 Brandon: man, it it it it's nice that people 913 00:54:41,318 --> 00:54:41,594 Eugene Allen: 914 00:54:41,687 --> 00:54:45,430 Brandon: with PCs can try this game though. that's good that's 915 00:54:44,580 --> 00:54:45,228 Eugene Allen: Yeah. 916 00:54:45,430 --> 00:54:50,925 Brandon: good for them. That's and they can do it with the mods and stuff and have a fun old time there. 917 00:54:50,760 --> 00:54:51,091 Eugene Allen: I've seen 918 00:54:51,091 --> 00:54:57,459 Eugene Allen: people put it on the Thor too. I can put this on my Thor if I wanted to apparently. 919 00:54:57,459 --> 00:55:02,157 Brandon: But what you want to? You want that big screen. You gotta have that big screen. 920 00:55:01,176 --> 00:55:02,307 Eugene Allen: I yeah, 921 00:55:02,307 --> 00:55:19,724 Eugene Allen: no, like I'm not sad that I bought this game and I'm playing it on the sw. Like it it feels honestly the pro controller feels like the perfect controller for this game, especially if you like map the back buttons like like I have roll on just like where you have it, roll and run, you know, so that I 922 00:55:19,464 --> 00:55:19,781 Brandon: Yeah. 923 00:55:19,904 --> 00:55:28,398 Eugene Allen: can y you know, use my back buttons for that. So yeah, no, it's good. It's good, good, good, good. I'm gonna be playing the hell out of this this weekend. I I don't know if I'm gonna finish it. 924 00:55:28,563 --> 00:55:29,946 Eugene Allen: But I will definitely be 925 00:55:29,138 --> 00:55:29,837 Brandon: Mm-hmm. 926 00:55:29,946 --> 00:55:38,412 Eugene Allen: playing the hell out of it for weeks to come. Well, I I know we one of our co hosts died. Yeah. 927 00:55:33,178 --> 00:55:38,490 Brandon: It's I We're missing a member. I yeah, I I'm 928 00:55:38,490 --> 00:55:49,745 Brandon: hoping he can come back in case he has any final thoughts before we wrap up, but it's not looking good. that kid must have really blasted 929 00:55:43,654 --> 00:55:49,100 Eugene Allen: Yeah. But otherwise Yeah 930 00:55:49,745 --> 00:55:56,508 Brandon: over there. It's full on fire hose situation. Spaghetti o'ver 931 00:55:52,209 --> 00:55:56,178 Eugene Allen: I that's listen, that's 932 00:55:56,508 --> 00:55:58,829 Brandon: 933 00:55:58,364 --> 00:55:59,114 Eugene Allen: That's what kids 934 00:55:59,114 --> 00:56:04,547 Eugene Allen: do, man. That that's what kids do. 935 00:56:02,141 --> 00:56:03,629 Brandon: That's what cats do. 936 00:56:04,547 --> 00:56:12,350 Eugene Allen: That that is that is what cats do also. well, gentlemen, 937 00:56:06,737 --> 00:56:12,176 Brandon: That's also what cats do. And Libby. Libby will barf sometimes. 938 00:56:12,350 --> 00:56:24,204 Eugene Allen: ladies, if you're listening, it has been a week. be f I do wanna sign off and I really want Justin back for this because this is the fuck ice time and 939 00:56:20,829 --> 00:56:24,453 Brandon: yeah, we 940 00:56:24,493 --> 00:56:30,720 Brandon: won. That's the other part of this. We fucking killed it. We frickin' 941 00:56:25,922 --> 00:56:30,444 Eugene Allen: Yeah. Yeah. 942 00:56:30,720 --> 00:56:35,795 Brandon: my god, Blue Texas is real. it 943 00:56:34,916 --> 00:56:35,987 Eugene Allen: Yeah, I w I was 944 00:56:35,987 --> 00:56:47,772 Eugene Allen: on a a a work trip and one of my coworkers is from Texas and like literally bought everybody shots that night when it turned completely blue. so 945 00:56:46,831 --> 00:56:47,801 Brandon: It's and I 946 00:56:47,801 --> 00:57:03,392 Brandon: was like sitting there fully drinking at at seven at like eight p.m. and going, my god, it's gonna be a long night. And then like nine o'clock rolled around like, shit, is it already over? And like it's just it was like it really was 947 00:57:01,286 --> 00:57:03,154 Eugene Allen: Right. Well 948 00:57:03,392 --> 00:57:12,228 Brandon: that, and it took another hour before everybody was able to admit to themselves, shit, yeah, no. there's it's mathematically impossible 949 00:57:09,798 --> 00:57:11,989 Eugene Allen: Well it almost looked like it was in me even 950 00:57:12,228 --> 00:57:16,041 Brandon: for Talerico to not win. 951 00:57:14,628 --> 00:57:16,099 Eugene Allen: I i i it 952 00:57:16,099 --> 00:57:27,976 Eugene Allen: looked like it was gonna be even crazier at the beginning of the night too because Florida was trending blue. Of course it's it's red, but it's purple that baby. So maybe next time we're coming for ya, Florida. 953 00:57:26,378 --> 00:57:28,030 Brandon: It's yeah that's 954 00:57:28,030 --> 00:57:32,724 Brandon: it that's what was coming that was what was happening to Texas. It was it was 955 00:57:32,103 --> 00:57:32,593 Eugene Allen: Mm-hmm. 956 00:57:32,724 --> 00:57:41,853 Brandon: last two elections. It's like, ooh, they got a little close there, didn't they? That's very close. and yeah. 957 00:57:38,972 --> 00:57:41,997 Eugene Allen: Uh-huh. Well people are fucking pissed. I mean it 958 00:57:41,997 --> 00:57:47,104 Eugene Allen: sucks that all that it took four dollars a gallon to get people to 959 00:57:43,911 --> 00:57:46,861 Brandon: Sorry, politics. 960 00:57:47,144 --> 00:57:55,116 Eugene Allen: wake up and not just because our president is a fucking lunatic, but hey, I'll take take it when we can get it, you know? 961 00:57:54,469 --> 00:57:55,160 Brandon: we still 962 00:57:55,160 --> 00:58:09,499 Brandon: got two months them being awful, but I feel like they're also stupid. So don't get too worked up about it, 'cause they're dumb. And if they the it's more likely they'll make things worse for themselves by being desperate than 963 00:58:08,568 --> 00:58:08,908 Eugene Allen: Hmm. 964 00:58:09,499 --> 00:58:16,164 Brandon: than actually make things worse for everybody else. so but you know, now's the time 965 00:58:13,230 --> 00:58:15,978 Eugene Allen: Yeah. Yeah. Well 966 00:58:16,164 --> 00:58:20,497 Brandon: to start doing fivecalls dot org and and telling 967 00:58:19,815 --> 00:58:20,216 Eugene Allen: Mm. 968 00:58:20,497 --> 00:58:23,901 Brandon: your representatives, hey, maybe Jeffries and Schumer. 969 00:58:23,901 --> 00:58:29,689 Brandon: the right leadership right now. 'cause we need we don't 970 00:58:26,340 --> 00:58:29,628 Eugene Allen: Mm-hmm. Yeah, fuck those guys. For real. 971 00:58:29,689 --> 00:58:39,181 Brandon: need Nancy Pelosi's protege. We don't need we don't need a guy an old white man who can't fucking commit. So 972 00:58:38,790 --> 00:58:39,221 Eugene Allen: When when 973 00:58:39,221 --> 00:58:49,904 Eugene Allen: Jeffries was like, Now's not the time for retaliation and we're gonna reach across the eye I was like, No, we n no, we we want blood. Uh-huh. 974 00:58:45,615 --> 00:58:49,911 Brandon: No, that's how we fucked up every other time. how about we 975 00:58:49,911 --> 00:58:56,900 Brandon: play by their rules until they make their rules not something they can do anymore? And just get them to 976 00:58:55,578 --> 00:58:56,876 Eugene Allen: Yeah. 977 00:58:56,900 --> 00:59:03,469 Brandon: I feel like they can be led into a trap fairly easily at this point. Let's do it. 978 00:59:02,626 --> 00:59:03,757 Eugene Allen: Mm 979 00:59:03,757 --> 00:59:14,028 Eugene Allen: yeah, no, we we we need new leadership, clearly. Like the that th we didn't vote for the Schumers and the Jeffries, you know? Like we voted for like the 980 00:59:12,271 --> 00:59:14,202 Brandon: No. No, if you look 981 00:59:14,202 --> 00:59:18,749 Brandon: at the primaries, that is not what we were voting for. 982 00:59:17,730 --> 00:59:18,830 Eugene Allen: Uh-huh. 983 00:59:18,830 --> 00:59:31,865 Eugene Allen: Yeah. So yeah, no but blue wave, blue tsunami, like let's go. I'm gonna say that Infendo Radio did its part, so you all listeners were a part of that. so 984 00:59:31,230 --> 00:59:31,777 Brandon: Thank you. 985 00:59:31,865 --> 00:59:34,696 Eugene Allen: thank you. Thank you for doing that. 986 00:59:34,021 --> 00:59:34,617 Brandon: It's great. 987 00:59:34,916 --> 00:59:37,927 Eugene Allen: it felt so good. my god, it was such a relief. my god. 988 00:59:37,159 --> 00:59:38,010 Brandon: That was that 989 00:59:38,010 --> 00:59:47,317 Brandon: was the nicest feeling I've had in a while. And then literally the next day I'm lined up getting a copy of Legend of Zelda Algeria Time. I'm like, are 990 00:59:45,481 --> 00:59:47,309 Eugene Allen: Yeah. 991 00:59:47,317 --> 00:59:50,589 Brandon: Halcyon days coming? I don't like getting my 992 00:59:50,233 --> 00:59:50,493 Eugene Allen: Yeah. 993 00:59:50,589 --> 01:00:02,829 Brandon: hopes up because they've been dashed for so much of my life, but if maybe something good can start happening, that would be crazy, right? 994 01:00:00,433 --> 01:00:02,975 Eugene Allen: Yeah. Yeah. But but 995 01:00:03,035 --> 01:00:18,469 Eugene Allen: as a as always, it this is the fuck ice part of this show. It's not time to take our foot off the fucking gas, Like like Brandon said, call your representatives. Especially those motherfuckers who voted to keep hexeth. I don't know if you guys guys sa saw that. But 996 01:00:17,211 --> 01:00:18,573 Brandon: they d don't listen 997 01:00:18,573 --> 01:00:25,609 Brandon: to that silliness. The Pete Hexeth thing was a little performative and and it was it 998 01:00:23,527 --> 01:00:25,484 Eugene Allen: Definitely definitely. 999 01:00:25,609 --> 01:00:33,397 Brandon: was not entirely the fault of the people who couldn't show for that because they physically were somewhere else. 1000 01:00:31,577 --> 01:00:32,662 Eugene Allen: No, not necessarily 1001 01:00:33,397 --> 01:00:41,805 Brandon: Mike Johnson purposely held the vote knowing they were not close enough to do it and so that he could table that shit. And 1002 01:00:41,221 --> 01:00:42,211 Eugene Allen: Not necessarily 1003 01:00:42,211 --> 01:00:48,638 Eugene Allen: those, but the if you are one of the people who lives in a district who 1004 01:00:45,417 --> 01:00:48,540 Brandon: This is real deep deep deep cut shit. 1005 01:00:48,638 --> 01:00:56,797 Eugene Allen: voted nay, probably a red place, you need to call your fucking representatives and tell that we're on your ass, motherfuckers. So 1006 01:00:53,777 --> 01:00:57,036 Brandon: No. It's time to it's time 1007 01:00:57,036 --> 01:01:02,908 Brandon: to, engage and engage alright. 1008 01:01:01,691 --> 01:01:02,043 Eugene Allen: Yeah. 1009 01:01:02,908 --> 01:01:06,125 Eugene Allen: Yeah, so definitely. Okay, well 1010 01:01:04,583 --> 01:01:06,203 Brandon: Don't let up, you might have to do 1011 01:01:06,203 --> 01:01:15,426 Brandon: it for at least three terms. Three goddamn voting terms, people. You gotta do it for six years straight to make a goddamn difference. Don't drop off the 1012 01:01:14,801 --> 01:01:15,421 Eugene Allen: Mm-hmm. 1013 01:01:15,426 --> 01:01:21,778 Brandon: second something makes you salty. Vote anyway. Anyway, that is the lesson that 2024 1014 01:01:20,014 --> 01:01:21,554 Eugene Allen: Mm-hmm. Mm-hmm. 1015 01:01:21,778 --> 01:01:26,910 Brandon: we were on the fringe of this exact switch. And people drop 1016 01:01:24,441 --> 01:01:26,733 Eugene Allen: Mm. 1017 01:01:26,910 --> 01:01:31,821 Brandon: down, and this is what we got. So don't fuck up again. 1018 01:01:31,325 --> 01:01:31,545 Eugene Allen: Y 1019 01:01:31,846 --> 01:01:38,331 Eugene Allen: yeah, we're this it's preach. This soapbox has plenty of room. but it is 1020 01:01:37,509 --> 01:01:38,285 Brandon: Yeah. 1021 01:01:38,331 --> 01:01:55,965 Eugene Allen: t I guess time to get off of it. But it's time to say fuck Ice and fuck Trump and Well, let's see what twenty twenty seven has for us. but we'll be playing Zelda more, we'll be talking about that more next week. Justin will be back, he didn't die. so yeah, we'll see you guys later on. Bye. 1022 01:01:55,552 --> 01:01:56,164 Brandon: Justin would 1023 01:01:56,164 --> 01:01:59,849 Brandon: say you trust the fungus. 1024 01:01:59,849 --> 01:02:00,867 Eugene Allen: That he would.