For those that might have missed the Wonderful 101 Direct, I have posted the video below. If you pay close attention to the video, you might hear that the release date is September 15th, although it is easy to miss (sarcasm intended). The Direct did what it was meant to do, which is to show […]
Essel Pratt·August 9, 2013
For those that might have missed the Wonderful 101 Direct, I have posted the video below. If you pay close attention to the video, you might hear that the release date is September 15th, although it is easy to miss (sarcasm intended). The Direct did what it was meant to do, which is to show us more about the game, like the utilization of Unite modes. Check out the video, and share your thoughts on the game.
Despite the recent Nintendo Directs focusing on games we already know about, and sharing only a few additional details, I like that Nintendo is keeping us in the loop as they gain even the slightest information. However, I have seen some complain that we have too many Nintendo directs filled with, well, fillers. Many want to see more new games, more secret projects, or just new and unreleased content. For this weekend’s discussion, what do you like about the recent Nintendo directs (Maybe from E3 on?) and what do you dislike? What can make them better?
Share your perspective. Keep it thoughtful, welcoming and on topic.
Maybe I'm too old-school, but I don't care much for the Nintendo Directs. They might be a good idea for the younger generation, but I'm not sure. If the game is good and it gets a good Metacritic score, positive word of mouth, etc., it will probably sell. I'm not sure how effective a 20 minute video is if those things aren't in place.
Again, old-school, but I don't really want the game explained to me. The classic example is the first Zelda: here's a sword, go figure it out. I just got Fire Emblem for the 3DS last night. I was sort of expecting a thick guide to be included, but it's not at all and I'm relieved! Now hopefully there aren't super-long game tutorials to ruin the excitement.
I still don't see a clear plan from the company though. Based on recent comments from Iwata, I'm becoming more convinced his time is about to be up.
Loved this Direct, personally. From Pikmin 3 on, we're basically getting a triple-A title every month for the foreseeable future, and next month's is Wonderful 101. The Direct showed even crazier things that you could do, and erased essentially all my doubts about the game.
From this Direct, we learned more about combining powers, the size of your group, how every Unite power will have a puzzle application and be even more unique than previously shown, and from the 7 minute trailer, that there will be a bona fide story. (Small warning to those who haven't watched, the trailer at the end is very revealing. Almost spoiler-esque in some regards, based on how much you can glean from it.)
Downloading the demo right now, and I'll be sure to throw my thoughts here.
I too think Nintendo Direct is a good way for them to advertise, especially now that we no longer have Nintendo Power to build the hype. It lets us see gameplay video of their big money games, which in turn helps sell them.
As far as making them better, I think the overall flow of how the Directs run could be improved. The way they flow right now can be a bit sluggish, I think they should talk about the game a little while showing off some basic gameplay, then cut to straight game footage without narration.
Directs are good. I like seeing Iwata and Shibata talk about various games, but they can tend to go on a bit. I would like more of them, but shorter. Imagine getting one sent to your Wii U or 3DS every few weeks via spotpass. It would be great advertising, and its a chance to feel close to the Nintendo family.
I had a few gripes with how things worked with drawing the Unite powers on the Gamepad, but it just took some practice.
This game is like Pikmin and Viewtiful Joe had a baby, and made Scribblenauts and Drawn to Life its godparents. That's probably the most accurate summation I could throw in here.
And it's an -awesome- baby.
Bonus mention: You know how Viewtiful Joe had a bomb item called "Shocking Pink?" There's one for Wonder-Red called "Shocking Red," and it looks exactly like Joe's bomb, except it's red and has the Wonderful 100 logo in place of Viewtiful Joe's "V."
Maybe I'm too old-school, but I don't care much for the Nintendo Directs. They might be a good idea for the younger generation, but I'm not sure. If the game is good and it gets a good Metacritic score, positive word of mouth, etc., it will probably sell. I'm not sure how effective a 20 minute video is if those things aren't in place.
Again, old-school, but I don't really want the game explained to me. The classic example is the first Zelda: here's a sword, go figure it out. I just got Fire Emblem for the 3DS last night. I was sort of expecting a thick guide to be included, but it's not at all and I'm relieved! Now hopefully there aren't super-long game tutorials to ruin the excitement.
I still don't see a clear plan from the company though. Based on recent comments from Iwata, I'm becoming more convinced his time is about to be up.
Loved this Direct, personally. From Pikmin 3 on, we're basically getting a triple-A title every month for the foreseeable future, and next month's is Wonderful 101. The Direct showed even crazier things that you could do, and erased essentially all my doubts about the game.
From this Direct, we learned more about combining powers, the size of your group, how every Unite power will have a puzzle application and be even more unique than previously shown, and from the 7 minute trailer, that there will be a bona fide story. (Small warning to those who haven't watched, the trailer at the end is very revealing. Almost spoiler-esque in some regards, based on how much you can glean from it.)
Downloading the demo right now, and I'll be sure to throw my thoughts here.
I too think Nintendo Direct is a good way for them to advertise, especially now that we no longer have Nintendo Power to build the hype. It lets us see gameplay video of their big money games, which in turn helps sell them.
As far as making them better, I think the overall flow of how the Directs run could be improved. The way they flow right now can be a bit sluggish, I think they should talk about the game a little while showing off some basic gameplay, then cut to straight game footage without narration.
Directs are good. I like seeing Iwata and Shibata talk about various games, but they can tend to go on a bit. I would like more of them, but shorter. Imagine getting one sent to your Wii U or 3DS every few weeks via spotpass. It would be great advertising, and its a chance to feel close to the Nintendo family.
I had a few gripes with how things worked with drawing the Unite powers on the Gamepad, but it just took some practice.
This game is like Pikmin and Viewtiful Joe had a baby, and made Scribblenauts and Drawn to Life its godparents. That's probably the most accurate summation I could throw in here.
And it's an -awesome- baby.
Bonus mention: You know how Viewtiful Joe had a bomb item called "Shocking Pink?" There's one for Wonder-Red called "Shocking Red," and it looks exactly like Joe's bomb, except it's red and has the Wonderful 100 logo in place of Viewtiful Joe's "V."
I found that hilarious.