In the past week, however, Iâ€™ve experienced more wonderment and surprise from this little handheld than Iâ€™ve ever gotten from my first days with any other gaming device.Â In addition, The Mii Beatles paid a visit and my dog thinks I’ve lost my mind.
Itâ€™s not like being enthralled by a cohesive fantasy world such as Mario 64 or a new Zelda. And itâ€™s not the purely tech-based thrill the iPhone brought to the table. Itâ€™s more like entering a Nintendo science playground where creativity runs wild and new technology exists for one purpose: Fun. The 3DS has personality, charm and humorâ€”lots of humor. Navigating its home screen is like opening a box of Wonka and Honeydukes candies. With a few taps, magic portals open in your coffee table, music visualizers get zapped by starships and helpful tips are delivered by a talking parakeet.
Now we see how a handheld home environment looks and plays when designed by Nintendoâ€”Awesome. I wish Nintendo could work their magic everywhere; imagine a Nintendo-designed PC. I want Shigeru Miyamoto to design my next carâ€™s dashboard.
At this point, I think itâ€™s safe to say the built-ins make the 3DS worth its price. You donâ€™t need to buy a game to have a great time. I went overboard at launch and bought all 3 first-party titles plus Street Fighter. As good as those four cartridge games are, 90% of my playing time has focused on the amazing AR games (Archery 2â€¦Holy cow!!!), Face Raiders, Mii Maker, 3DS Sound, andâ€”most of allâ€”the fun offered by the 3D camera.
Around the internet, people are already using 3DS as a new toolbox for creativity and posting the resultsâ€¦and itâ€™s just getting started.
I donâ€™t know if 3DS can beat the original DS lineâ€™s lifetime sales figures. But I do believe itâ€™s already earning its place as the friendliest, funniest, most entertaining gaming device to hit the market.
Okay, gush over. The battery still sucks.