44 search results for "Eiji Aonuma"

Legend of Zelda Wii, Leaks, and Speculations?

There have been a lot of rumors about info leaks about the new legend of Zelda Game, below is a collection of the most plausible sounding rumors around.

Next Zelda more “vast and realistic” than Twilight Princess, says director

Like Zelda: Twilight Princess? Then you’re gonna love the upcoming Wii sequel, suggests director Eiji Aonuma. “With Twilight Princess, we challenged ourselves to create the most vast and realistic world the series had ever seen, but we didn’t feel that we were able to fully complete this objective,” Aonuma told IGN, adding that the focus on expansive overworlds and realism ...

No more dungeons? Zelda producer talks upcoming Wii game

[youtube]http://www.youtube.com/watch?v=NVx085_oPQ0[/youtube] See that video up there? It’s an interview with Zelda producer Eiji Aonuma, in which he partly talks about the still unnamed Zelda game for Wii. Two things you need to know: 1) The game features 1-to-1 controls. That is to say, “the movement of your arms are precisely reflected in the gameplay whereby Link is wielding his sw...

Miyamoto: Wii Zelda underway with ‘fundamental changes’

So, new Mario and Zelda games are in development. Right. Now. That’s a given, and we knew as much after reporting on the shenanigans at E3 this summer. And then we knew a little more thanks to Reggie at Nintendo’s autumnal press foray a week or so ago (or Atonement, as some would like to call it today). Forgetting the fact that the past 12 months have been a Nintendo first party bonanz...

An exploration of Zelda theory

Ah, Infendo, let’s embrace it — we loves us some Zelda. And we’re far from alone in our affinity for sword-slashing and Hyrulian dungeon-crawling. The Legend of Zelda has been one of the most revered video game franchises of all time, selling nearly 50 million units of software and spanning more than 20-years-worth of games. And if the recent release of Phantom Hourglass for the ...

Zelda director: Wii won’t alienate core gamers

In an interview with Nintendo Power this month, famed Zelda director Eiji Aonuma had this to say when asked how Nintendo can expand the gaming market without alienating its core base: It’s because of gamers that games have come as far as they have… it’s not Nintendo’s intent to alienate those people… We think we can involve everyone — people who played games in ...

GameCube Ruminations: The Celda Controversy

Before the controversy of Twilight Princess being designed for GameCube only to be ported over to the Wii and released for Wii first, the GameCube endured perhaps the biggest controversy in Zelda history: Celda Link. At SpaceWorld 2000, while showing off GameCube tech demos (then known as Dolphin), Nintendo revealed a video of a fight sequence between a realistic, older Link and a dark and evil Ga...

Zelda Voice Dialog: Yeah or Nay?

Do you agree or disagree with the following? Excerpt taken from Wired interview with Eiji Aonuma, Zelda ProducerIf the [game’s] emphasis is on realism, why not incorporate voiced dialog? “I feel like it’s not suited to the Zelda series,” Aonuma said. “When the player is reading text on the screen, they’re inserting a part of themselves, their imagination, into t...