Infendo Radio Episode 296: Best of 2013 part 2

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Welcome all to episode 296 of Infendo Radio, With Harrison Milfeld, Holly Fellmeth and me, Lewis Pugh. Hopefully you have listened to 295 where we listed our top 10 Nintendo games of 2013, this time we rank them from number 10 to number 1!

Lets us know if you agree or disagree with our rankings, what would your order be?

Also were planning on having a big listener mail only show soon – please send us any questions or discussion points you have for us either in the comments or via email to contact@infendo.com

Wii U friendly link: https://www.infendo.com/radio/alt/Infendo_Radio_296.m4a

Intro music: http://www.youtube.com/watch?v=2HMhh5HCvho&list=PLkzDdaccW3uNYH5vy2nw0UWkTh-UH-AvH outro music: http://www.youtube.com/watch?v=_uk0XPdTlCI

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Lewis Pugh is a game developer at Leuvsion (www.leuvsion.com) for mobile platforms, born and bred on Nintendo gaming. Being a developer gives Lewis a unique perspective on Nintendo news, especially relating to the eShop and Nintendo Network. Today he plays Wii U and 3DS enjoying their distinctive gameplay offerings. Looking into what the future holds for Nintendo is always tricky, even with its established heritage, but that’s exactly what makes it so fun. NNID: Leuvsion

9 Comments

  1. I’ll just copy-paste the comment I made on a show of a few weeks back:

    Why don’t you guys talk about the differences (or similarities) between the Wii U and the GameCube? The podcast (#293) briefly touched the subject.

    I think it’s interesting to know how they compare or do not compare at all. Launch titles, early decisions by Nintendo, 3rd party support and how it evolved in later stages of its life cycle and of course, the (possible) results of selling less units then projected.

    This could be something that would easily fill 30 minutes of the next podcast =)

  2. After hearing you guys praise Mario 3D World and Fire Emblem so much and put so much effort into arguing for them, why not Fire Emblem number 1 and Zelda number 3? You guys didn’t argue much for it against the other two and the only points you really brought up when comparing the 3 is how short Zelda is and how it’s still probably more similar to it’s predecessors than Fire Emblem is. I won’t deny it deserves a spot in the top 3 but after hearing everything you guys had to say about the 3 I think it would fit better in the 3 spot.

  3. @Jay Alexis Weinmann:

    In terms of gameplay, Fire Emblem: Awakening is very much like its predecessors. And honestly, as much as I played and loved Fire Emblem: Awakening, the gameplay is also fairly repetitive. I clocked in over 200 hours, but I was not enjoying the gameplay as much as playing match-maker to all of the characters. People praise the storytelling. Yes, the cutscenes in the game are good, BUT there are so few of them, I find myself wondering: why isn’t more of the story told that way? Most of the story is told through text bubbles and nothing compelling ever goes on, story-wise, with the polygon characters who’re supposedly experiencing the whole thing: you may as well not pay attention to them at all, as the emotion coming from the still, 2-D shots of the characters tells a better story. And to me, that’s just sad. Additionally, the game is strange in that the normal mode becomes too easy, too fast (thanks to grinding with reeking boxes), but the difficulty of the next mode up is a huge jump, which makes it difficult to get started on. I was never really able to find a balance of not too easy, but not too hard; so the actual strategy of the game never truly came into play for me.

    When it comes to Zelda, I always apply the phrase “if it ain’t broke, don’t fix it.” I never want the series to stray from its core principles, and A Link Between Worlds certainly didn’t. But it did add one thing that made it unique from its many predecessors: the rental system. It seems like a small change on the surface, but it breaths new life into one of the best aspects of the series: a sense of adventure and the freedom to live that adventure any way you please.

    And I just can’t go without reiterating this: ALBW is so polished and well-designed, it’s breathtaking. It reminds us of why video games are so great: it’s magical to explore a world that’s bustling with life, to use our heads to solve puzzles, to outwit huge bosses, to open the chest that took 10 minutes to find…I may have only spent 18 hours or so playing Zelda, but there was more satisfaction in those hours than in the 200 I spent playing Fire Emblem: Awakening. Also, the soundtrack in ALBW is stunning. Being a trumpet player and a fan of brass instruments in general, I teared up listening to the prologue theme. Fantastic sounds.

    I love Fire Emblem: Awakening, don’t get me wrong. Zelda is just more, well, magic. Magic is rare, but it’s why I still play Nintendo games.

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