Aonuma: “I want Zelda (Wii U) to be vast!”

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Longtime Zelda producer Eiji Aonuma has offered more insight on what he hopes to bring to the Wii U version of The Legend of Zelda. In a post on Nintendo of Japan’s official website, Aonuma writes how he wants the landscapes and various areas to be an important gameplay mechanic for the Zelda series’ next console installment.

“I still won’t say so much about this, but we made it a theme of sorts to review the commonplaces of Zelda. In the Wii U version, I feel like I have to say, “the game will take place in a vast world!” For example, “If you go to the other side of that mountain, what will happen?” or “I have seen this from this side, but I wonder what appears from the other side.” You can play like this, but you might not be that free in the game quite yet. At this time in the Wii U version, if you just think you can continue walking freely, beyond the mountains, over the valleys, you will just continue to walk until you’re very far away. So how you will play the new Zelda, well… I look forward to how everyone will do so!”

In short, Aonuma wants to bring back the sense of wonder of the series. If that’s the case from what many saw during the short Zelda Wii U teaser at E3 2014, then fans should be filled with much anticipation.

 

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.